610 lines
19 KiB
Markdown
610 lines
19 KiB
Markdown
# ECMAScript 6 <sup>[git.io/es6features](http://git.io/es6features)</sup>
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## Introduction
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ECMAScript 6, also known as ECMAScript 2015, is the latest version of the ECMAScript standard. ES6 is a significant update to the language, and the first update to the language since ES5 was standardized in 2009. Implementation of these features in major JavaScript engines is [underway now](http://kangax.github.io/es5-compat-table/es6/).
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See the [ES6 standard](http://www.ecma-international.org/ecma-262/6.0/) for full specification of the ECMAScript 6 language.
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ES6 includes the following new features:
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- [arrows](#arrows)
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- [classes](#classes)
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- [enhanced object literals](#enhanced-object-literals)
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- [template strings](#template-strings)
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- [destructuring](#destructuring)
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- [default + rest + spread](#default--rest--spread)
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- [let + const](#let--const)
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- [iterators + for..of](#iterators--forof)
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- [generators](#generators)
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- [unicode](#unicode)
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- [modules](#modules)
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- [module loaders](#module-loaders)
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- [map + set + weakmap + weakset](#map--set--weakmap--weakset)
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- [proxies](#proxies)
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- [symbols](#symbols)
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- [subclassable built-ins](#subclassable-built-ins)
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- [promises](#promises)
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- [math + number + string + array + object APIs](#math--number--string--array--object-apis)
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- [binary and octal literals](#binary-and-octal-literals)
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- [reflect api](#reflect-api)
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- [tail calls](#tail-calls)
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## ECMAScript 6 Features
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### Arrows
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Arrows are a function shorthand using the `=>` syntax. They are syntactically similar to the related feature in C#, Java 8 and CoffeeScript. They support both statement block bodies as well as expression bodies which return the value of the expression. Unlike functions, arrows share the same lexical `this` as their surrounding code.
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```javascript
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// Expression bodies
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var odds = evens.map(v => v + 1);
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var nums = evens.map((v, i) => v + i);
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var pairs = evens.map(v => ({even: v, odd: v + 1}));
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// Statement bodies
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nums.forEach(v => {
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if (v % 5 === 0)
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fives.push(v);
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});
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// Lexical this
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var bob = {
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_name: "Bob",
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_friends: [],
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printFriends() {
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this._friends.forEach(f =>
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console.log(this._name + " knows " + f));
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}
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}
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```
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More info: [MDN Arrow Functions](https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Functions/Arrow_functions)
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### Classes
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ES6 classes are a simple sugar over the prototype-based OO pattern. Having a single convenient declarative form makes class patterns easier to use, and encourages interoperability. Classes support prototype-based inheritance, super calls, instance and static methods and constructors.
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```javascript
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class SkinnedMesh extends THREE.Mesh {
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constructor(geometry, materials) {
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super(geometry, materials);
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this.idMatrix = SkinnedMesh.defaultMatrix();
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this.bones = [];
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this.boneMatrices = [];
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//...
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}
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update(camera) {
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//...
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super.update();
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}
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get boneCount() {
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return this.bones.length;
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}
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set matrixType(matrixType) {
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this.idMatrix = SkinnedMesh[matrixType]();
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}
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static defaultMatrix() {
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return new THREE.Matrix4();
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}
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}
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```
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More info: [MDN Classes](https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Classes)
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### Enhanced Object Literals
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Object literals are extended to support setting the prototype at construction, shorthand for `foo: foo` assignments, defining methods, making super calls, and computing property names with expressions. Together, these also bring object literals and class declarations closer together, and let object-based design benefit from some of the same conveniences.
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```javascript
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var obj = {
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// __proto__
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__proto__: theProtoObj,
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// Shorthand for ‘handler: handler’
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handler,
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// Methods
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toString() {
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// Super calls
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return "d " + super.toString();
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},
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// Computed (dynamic) property names
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[ 'prop_' + (() => 42)() ]: 42
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};
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```
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More info: [MDN Grammar and types: Object literals](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Grammar_and_types#Object_literals)
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### Template Strings
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Template strings provide syntactic sugar for constructing strings. This is similar to string interpolation features in Perl, Python and more. Optionally, a tag can be added to allow the string construction to be customized, avoiding injection attacks or constructing higher level data structures from string contents.
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```javascript
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// Basic literal string creation
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`In JavaScript '\n' is a line-feed.`
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// Multiline strings
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`In JavaScript this is
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not legal.`
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// String interpolation
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var name = "Bob", time = "today";
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`Hello ${name}, how are you ${time}?`
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// Construct an HTTP request prefix is used to interpret the replacements and construction
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POST`http://foo.org/bar?a=${a}&b=${b}
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Content-Type: application/json
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X-Credentials: ${credentials}
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{ "foo": ${foo},
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"bar": ${bar}}`(myOnReadyStateChangeHandler);
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```
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More info: [MDN Template Strings](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/template_strings)
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### Destructuring
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Destructuring allows binding using pattern matching, with support for matching arrays and objects. Destructuring is fail-soft, similar to standard object lookup `foo["bar"]`, producing `undefined` values when not found.
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```javascript
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// list matching
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var [a, , b] = [1,2,3];
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// object matching
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var { op: a, lhs: { op: b }, rhs: c }
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= getASTNode()
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// object matching shorthand
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// binds `op`, `lhs` and `rhs` in scope
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var {op, lhs, rhs} = getASTNode()
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// Can be used in parameter position
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function g({name: x}) {
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console.log(x);
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}
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g({name: 5})
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// Fail-soft destructuring
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var [a] = [];
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a === undefined;
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// Fail-soft destructuring with defaults
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var [a = 1] = [];
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a === 1;
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```
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More info: [MDN Destructuring assignment](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Destructuring_assignment)
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### Default + Rest + Spread
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Callee-evaluated default parameter values. Turn an array into consecutive arguments in a function call. Bind trailing parameters to an array. Rest replaces the need for `arguments` and addresses common cases more directly.
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```javascript
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function f(x, y=12) {
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// y is 12 if not passed (or passed as undefined)
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return x + y;
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}
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f(3) == 15
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```
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```javascript
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function f(x, ...y) {
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// y is an Array
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return x * y.length;
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}
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f(3, "hello", true) == 6
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```
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```javascript
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function f(x, y, z) {
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return x + y + z;
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}
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// Pass each elem of array as argument
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f(...[1,2,3]) == 6
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```
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More MDN info: [Default parameters](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/Default_parameters), [Rest parameters](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/rest_parameters), [Spread Operator](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Spread_operator)
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### Let + Const
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Block-scoped binding constructs. `let` is the new `var`. `const` is single-assignment. Static restrictions prevent use before assignment.
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```javascript
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function f() {
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{
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let x;
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{
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// okay, block scoped name
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const x = "sneaky";
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// error, const
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x = "foo";
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}
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// error, already declared in block
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let x = "inner";
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}
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}
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```
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More MDN info: [let statement](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/let), [const statement](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/const)
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### Iterators + For..Of
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Iterator objects enable custom iteration like CLR IEnumerable or Java Iterable. Generalize `for..in` to custom iterator-based iteration with `for..of`. Don’t require realizing an array, enabling lazy design patterns like LINQ.
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```javascript
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let fibonacci = {
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[Symbol.iterator]() {
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let pre = 0, cur = 1;
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return {
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next() {
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[pre, cur] = [cur, pre + cur];
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return { done: false, value: cur }
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}
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}
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}
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}
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for (var n of fibonacci) {
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// truncate the sequence at 1000
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if (n > 1000)
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break;
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console.log(n);
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}
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```
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Iteration is based on these duck-typed interfaces (using [TypeScript](http://typescriptlang.org) type syntax for exposition only):
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```TypeScript
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interface IteratorResult {
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done: boolean;
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value: any;
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}
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interface Iterator {
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next(): IteratorResult;
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}
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interface Iterable {
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[Symbol.iterator](): Iterator
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}
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```
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More info: [MDN for...of](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/for...of)
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### Generators
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Generators simplify iterator-authoring using `function*` and `yield`. A function declared as function* returns a Generator instance. Generators are subtypes of iterators which include additional `next` and `throw`. These enable values to flow back into the generator, so `yield` is an expression form which returns a value (or throws).
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Note: Can also be used to enable ‘await’-like async programming, see also ES7 `await` proposal.
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```javascript
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var fibonacci = {
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[Symbol.iterator]: function*() {
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var pre = 0, cur = 1;
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for (;;) {
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var temp = pre;
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pre = cur;
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cur += temp;
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yield cur;
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}
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}
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}
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for (var n of fibonacci) {
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// truncate the sequence at 1000
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if (n > 1000)
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break;
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console.log(n);
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}
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```
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The generator interface is (using [TypeScript](http://typescriptlang.org) type syntax for exposition only):
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```TypeScript
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interface Generator extends Iterator {
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next(value?: any): IteratorResult;
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throw(exception: any);
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}
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```
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More info: [MDN Iteration protocols](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Iteration_protocols)
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### Unicode
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Non-breaking additions to support full Unicode, including new Unicode literal form in strings and new RegExp `u` mode to handle code points, as well as new APIs to process strings at the 21bit code points level. These additions support building global apps in JavaScript.
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```javascript
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// same as ES5.1
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"𠮷".length == 2
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// new RegExp behaviour, opt-in ‘u’
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"𠮷".match(/./u)[0].length == 2
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// new form
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"\u{20BB7}"=="𠮷"=="\uD842\uDFB7"
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// new String ops
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"𠮷".codePointAt(0) == 0x20BB7
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// for-of iterates code points
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for(var c of "𠮷") {
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console.log(c);
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}
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```
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More info: [MDN RegExp.prototype.unicode](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/RegExp/unicode)
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### Modules
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Language-level support for modules for component definition. Codifies patterns from popular JavaScript module loaders (AMD, CommonJS). Runtime behaviour defined by a host-defined default loader. Implicitly async model – no code executes until requested modules are available and processed.
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```javascript
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// lib/math.js
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export function sum(x, y) {
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return x + y;
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}
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export var pi = 3.141593;
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```
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```javascript
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// app.js
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import * as math from "lib/math";
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alert("2π = " + math.sum(math.pi, math.pi));
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```
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```javascript
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// otherApp.js
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import {sum, pi} from "lib/math";
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alert("2π = " + sum(pi, pi));
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```
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Some additional features include `export default` and `export *`:
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```javascript
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// lib/mathplusplus.js
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export * from "lib/math";
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export var e = 2.71828182846;
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export default function(x) {
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return Math.log(x);
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}
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```
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```javascript
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// app.js
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import ln, {pi, e} from "lib/mathplusplus";
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alert("2π = " + ln(e)*pi*2);
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```
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More MDN info: [import statement](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/import), [export statement](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/export)
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### Module Loaders
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Module loaders support:
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- Dynamic loading
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- State isolation
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- Global namespace isolation
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- Compilation hooks
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- Nested virtualization
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The default module loader can be configured, and new loaders can be constructed to evaluate and load code in isolated or constrained contexts.
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```javascript
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// Dynamic loading – ‘System’ is default loader
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System.import('lib/math').then(function(m) {
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alert("2π = " + m.sum(m.pi, m.pi));
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});
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// Create execution sandboxes – new Loaders
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var loader = new Loader({
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global: fixup(window) // replace ‘console.log’
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});
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loader.eval("console.log('hello world!');");
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// Directly manipulate module cache
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System.get('jquery');
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System.set('jquery', Module({$: $})); // WARNING: not yet finalized
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```
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### Map + Set + WeakMap + WeakSet
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Efficient data structures for common algorithms. WeakMaps provides leak-free object-key’d side tables.
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```javascript
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// Sets
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var s = new Set();
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s.add("hello").add("goodbye").add("hello");
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s.size === 2;
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s.has("hello") === true;
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// Maps
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var m = new Map();
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m.set("hello", 42);
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m.set(s, 34);
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m.get(s) == 34;
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// Weak Maps
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var wm = new WeakMap();
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wm.set(s, { extra: 42 });
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wm.size === undefined
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// Weak Sets
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var ws = new WeakSet();
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ws.add({ data: 42 });
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// Because the added object has no other references, it will not be held in the set
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```
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More MDN info: [Map](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map), [Set](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Set), [WeakMap](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WeakMap), [WeakSet](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WeakSet)
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### Proxies
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Proxies enable creation of objects with the full range of behaviors available to host objects. Can be used for interception, object virtualization, logging/profiling, etc.
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```javascript
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// Proxying a normal object
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var target = {};
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var handler = {
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get: function (receiver, name) {
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return `Hello, ${name}!`;
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}
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};
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var p = new Proxy(target, handler);
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p.world === 'Hello, world!';
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```
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```javascript
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// Proxying a function object
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var target = function () { return 'I am the target'; };
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var handler = {
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apply: function (receiver, ...args) {
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return 'I am the proxy';
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}
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};
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var p = new Proxy(target, handler);
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p() === 'I am the proxy';
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```
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There are traps available for all of the runtime-level meta-operations:
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```javascript
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var handler =
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{
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get:...,
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set:...,
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has:...,
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deleteProperty:...,
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apply:...,
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construct:...,
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getOwnPropertyDescriptor:...,
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defineProperty:...,
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getPrototypeOf:...,
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setPrototypeOf:...,
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enumerate:...,
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ownKeys:...,
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preventExtensions:...,
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isExtensible:...
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}
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```
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More info: [MDN Proxy](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Proxy)
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### Symbols
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Symbols enable access control for object state. Symbols allow properties to be keyed by either `string` (as in ES5) or `symbol`. Symbols are a new primitive type. Optional `description` parameter used in debugging - but is not part of identity. Symbols are unique (like gensym), but not private since they are exposed via reflection features like `Object.getOwnPropertySymbols`.
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```javascript
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var MyClass = (function() {
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// module scoped symbol
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var key = Symbol("key");
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function MyClass(privateData) {
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this[key] = privateData;
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}
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MyClass.prototype = {
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doStuff: function() {
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... this[key] ...
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}
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};
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return MyClass;
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})();
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var c = new MyClass("hello")
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c["key"] === undefined
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```
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More info: [MDN Symbol](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Symbol)
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### Subclassable Built-ins
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In ES6, built-ins like `Array`, `Date` and DOM `Element`s can be subclassed.
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Object construction for a function named `Ctor` now uses two-phases (both virtually dispatched):
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- Call `Ctor[@@create]` to allocate the object, installing any special behavior
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- Invoke constructor on new instance to initialize
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The known `@@create` symbol is available via `Symbol.create`. Built-ins now expose their `@@create` explicitly.
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```javascript
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// Pseudo-code of Array
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class Array {
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constructor(...args) { /* ... */ }
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static [Symbol.create]() {
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// Install special [[DefineOwnProperty]]
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// to magically update 'length'
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}
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}
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// User code of Array subclass
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class MyArray extends Array {
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constructor(...args) { super(...args); }
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}
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// Two-phase 'new':
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// 1) Call @@create to allocate object
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// 2) Invoke constructor on new instance
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var arr = new MyArray();
|
||
arr[1] = 12;
|
||
arr.length == 2
|
||
```
|
||
|
||
### Math + Number + String + Array + Object APIs
|
||
Many new library additions, including core Math libraries, Array conversion helpers, String helpers, and Object.assign for copying.
|
||
|
||
```javascript
|
||
Number.EPSILON
|
||
Number.isInteger(Infinity) // false
|
||
Number.isNaN("NaN") // false
|
||
|
||
Math.acosh(3) // 1.762747174039086
|
||
Math.hypot(3, 4) // 5
|
||
Math.imul(Math.pow(2, 32) - 1, Math.pow(2, 32) - 2) // 2
|
||
|
||
"abcde".includes("cd") // true
|
||
"abc".repeat(3) // "abcabcabc"
|
||
|
||
Array.from(document.querySelectorAll('*')) // Returns a real Array
|
||
Array.of(1, 2, 3) // Similar to new Array(...), but without special one-arg behavior
|
||
[0, 0, 0].fill(7, 1) // [0,7,7]
|
||
[1, 2, 3].find(x => x == 3) // 3
|
||
[1, 2, 3].findIndex(x => x == 2) // 1
|
||
[1, 2, 3, 4, 5].copyWithin(3, 0) // [1, 2, 3, 1, 2]
|
||
["a", "b", "c"].entries() // iterator [0, "a"], [1,"b"], [2,"c"]
|
||
["a", "b", "c"].keys() // iterator 0, 1, 2
|
||
["a", "b", "c"].values() // iterator "a", "b", "c"
|
||
|
||
Object.assign(Point, { origin: new Point(0,0) })
|
||
```
|
||
|
||
More MDN info: [Number](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number), [Math](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math), [Array.from](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/from), [Array.of](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/of), [Array.prototype.copyWithin](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/copyWithin), [Object.assign](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign)
|
||
|
||
### Binary and Octal Literals
|
||
Two new numeric literal forms are added for binary (`b`) and octal (`o`).
|
||
|
||
```javascript
|
||
0b111110111 === 503 // true
|
||
0o767 === 503 // true
|
||
```
|
||
|
||
### Promises
|
||
Promises are a library for asynchronous programming. Promises are a first class representation of a value that may be made available in the future. Promises are used in many existing JavaScript libraries.
|
||
|
||
```javascript
|
||
function timeout(duration = 0) {
|
||
return new Promise((resolve, reject) => {
|
||
setTimeout(resolve, duration);
|
||
})
|
||
}
|
||
|
||
var p = timeout(1000).then(() => {
|
||
return timeout(2000);
|
||
}).then(() => {
|
||
throw new Error("hmm");
|
||
}).catch(err => {
|
||
return Promise.all([timeout(100), timeout(200)]);
|
||
})
|
||
```
|
||
|
||
More info: [MDN Promise](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise)
|
||
|
||
### Reflect API
|
||
Full reflection API exposing the runtime-level meta-operations on objects. This is effectively the inverse of the Proxy API, and allows making calls corresponding to the same meta-operations as the proxy traps. Especially useful for implementing proxies.
|
||
|
||
```javascript
|
||
// No sample yet
|
||
```
|
||
|
||
More info: [MDN Reflect](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Reflect)
|
||
|
||
### Tail Calls
|
||
Calls in tail-position are guaranteed to not grow the stack unboundedly. Makes recursive algorithms safe in the face of unbounded inputs.
|
||
|
||
```javascript
|
||
function factorial(n, acc = 1) {
|
||
'use strict';
|
||
if (n <= 1) return acc;
|
||
return factorial(n - 1, n * acc);
|
||
}
|
||
|
||
// Stack overflow in most implementations today,
|
||
// but safe on arbitrary inputs in ES6
|
||
factorial(100000)
|
||
``` |