spacetrader/Rsc/MerchantRsc.h
2017-08-05 16:30:32 +01:00

2424 lines
200 KiB
C
Raw Permalink Blame History

// Header generated by Constructor for Palm OS (R) 1.9
//
// Generated at 23:20:58 on Monday, 05 December, 2005
//
// Generated for file: Merchant.rsrc
//
// THIS IS AN AUTOMATICALLY GENERATED HEADER FILE
// DO NOT EDIT - CHANGES MADE TO THIS FILE WILL BE LOST
//
// Palm App Name: "Space Trader"
//
// Palm App Version: "1.2.2"
// Resource: tFRM 1000
#define MainForm 1000 //(Left Origin = 0, Top Origin = 0, Width = 160, Height = 160, Usable = 1, Modal = 0, Save Behind = 1, Help ID = 0, Menu Bar ID = 1200, Default Button ID = 0)
#define MainBitMapSpaceMerchantBitMap 1500 //(Left Origin = 0, Top Origin = 0, Bitmap Resource ID = 1500, Usable = 1)
// Resource: tFRM 1400
#define SystemInformationForm 1400 //(Left Origin = 0, Top Origin = 0, Width = 160, Height = 160, Usable = 1, Modal = 0, Save Behind = 1, Help ID = 0, Menu Bar ID = 1000, Default Button ID = 0)
#define SystemInformationSpecialButton 1417 //(Left Origin = 122, Top Origin = 147, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SystemInformationMercenaryForHireButton 1418 //(Left Origin = 30, Top Origin = 147, Width = 88, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SystemInformationNewsButton 1419 //(Left Origin = 1, Top Origin = 147, Width = 25, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SystemInformationBButton 1450 //(Left Origin = 108, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SystemInformationSButton 1451 //(Left Origin = 121, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SystemInformationYButton 1452 //(Left Origin = 134, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SystemInformationWButton 1453 //(Left Origin = 147, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SystemInformationSystemNameLabel 1401 //(Left Origin = 80, Top Origin = 21, Usable = 1, Font = Standard)
#define SystemInformationUnnamed1402Label 1402 //(Left Origin = 0, Top Origin = 20, Usable = 1, Font = Bold)
#define SystemInformationUnnamed1403Label 1403 //(Left Origin = 0, Top Origin = 48, Usable = 1, Font = Bold)
#define SystemInformationTechLevelLabel 1404 //(Left Origin = 80, Top Origin = 48, Usable = 1, Font = Standard)
#define SystemInformationUnnamed1405Label 1405 //(Left Origin = 0, Top Origin = 62, Usable = 1, Font = Bold)
#define SystemInformationGovernmentLabel 1406 //(Left Origin = 80, Top Origin = 62, Usable = 1, Font = Standard)
#define SystemInformationUnnamed1407Label 1407 //(Left Origin = 0, Top Origin = 118, Usable = 1, Font = Standard)
#define SystemInformationStatusLabel 1408 //(Left Origin = 0, Top Origin = 130, Usable = 1, Font = Standard)
#define SystemInformationUnnamed1409Label 1409 //(Left Origin = 0, Top Origin = 76, Usable = 1, Font = Bold)
#define SystemInformationResourcesLabel 1410 //(Left Origin = 80, Top Origin = 76, Usable = 1, Font = Standard)
#define SystemInformationUnnamed1411Label 1411 //(Left Origin = 0, Top Origin = 34, Usable = 1, Font = Bold)
#define SystemInformationSizeLabel 1412 //(Left Origin = 80, Top Origin = 35, Usable = 1, Font = Standard)
#define SystemInformationUnnamed1413Label 1413 //(Left Origin = 0, Top Origin = 90, Usable = 1, Font = Bold)
#define SystemInformationPoliceLabel 1414 //(Left Origin = 80, Top Origin = 90, Usable = 1, Font = Standard)
#define SystemInformationUnnamed1415Label 1415 //(Left Origin = 0, Top Origin = 104, Usable = 1, Font = Bold)
#define SystemInformationPiratesLabel 1416 //(Left Origin = 80, Top Origin = 104, Usable = 1, Font = Standard)
// Resource: tFRM 1200
#define AboutForm 1200 //(Left Origin = 2, Top Origin = 2, Width = 156, Height = 156, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 15700, Menu Bar ID = 0, Default Button ID = 1206)
#define AboutUnnamed1206Button 1206 //(Left Origin = 61, Top Origin = 140, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define AboutUnnamed1207BitMap 1000 //(Left Origin = 3, Top Origin = 18, Bitmap Resource ID = 1000, Usable = 1)
#define AboutLabelAboutLabel 1201 //(Left Origin = 38, Top Origin = 18, Usable = 1, Font = Bold)
#define AboutLabelCopyrightLabel 1202 //(Left Origin = 38, Top Origin = 33, Usable = 1, Font = Standard)
#define AboutLabelAuthorLabel 1204 //(Left Origin = 39, Top Origin = 45, Usable = 1, Font = Standard)
#define AboutLabelEmailLabel 1205 //(Left Origin = 38, Top Origin = 111, Usable = 1, Font = Standard)
#define AboutWebLabel 1207 //(Left Origin = 38, Top Origin = 123, Usable = 1, Font = Standard)
#define AboutAdditionalLabel 1209 //(Left Origin = 38, Top Origin = 85, Usable = 1, Font = Standard)
#define AboutPictureCopyrightLabel 1210 //(Left Origin = 38, Top Origin = 59, Usable = 1, Font = Standard)
#define AboutAlexanderLabel 1211 //(Left Origin = 38, Top Origin = 71, Usable = 1, Font = Standard)
#define AboutSamLabel 1212 //(Left Origin = 38, Top Origin = 97, Usable = 1, Font = Standard)
// Resource: tFRM 1300
#define NewCommanderForm 1300 //(Left Origin = 2, Top Origin = 2, Width = 156, Height = 156, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 1400, Menu Bar ID = 1200, Default Button ID = 1301)
#define NewCommanderOKButton 1301 //(Left Origin = 60, Top Origin = 140, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define NewCommanderDecPilotButton 1306 //(Left Origin = 60, Top Origin = 73, Width = 12, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define NewCommanderDecDifficultyButton 1307 //(Left Origin = 60, Top Origin = 40, Width = 12, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define NewCommanderIncPilotButton 1308 //(Left Origin = 94, Top Origin = 73, Width = 12, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define NewCommanderDecFighterButton 1310 //(Left Origin = 60, Top Origin = 88, Width = 12, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define NewCommanderIncFighterButton 1312 //(Left Origin = 94, Top Origin = 88, Width = 12, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define NewCommanderDecTraderButton 1314 //(Left Origin = 60, Top Origin = 103, Width = 12, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define NewCommanderIncDifficultyButton 1315 //(Left Origin = 124, Top Origin = 40, Width = 12, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define NewCommanderIncTraderButton 1316 //(Left Origin = 94, Top Origin = 103, Width = 12, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define NewCommanderDecEngineerButton 1318 //(Left Origin = 60, Top Origin = 118, Width = 12, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define NewCommanderIncEngineerButton 1320 //(Left Origin = 94, Top Origin = 118, Width = 12, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define NewCommanderEditNameField 1304 //(Left Origin = 46, Top Origin = 20, Width = 104, Height = 16, Usable = 1, Editable = 1, Underline = 1, Single Line = 1, Dynamic Size = 0, Left Justified = 1, Max Characters = 20, Font = Standard, Auto Shift = 0, Has Scroll Bar = 0, Numeric = 0)
#define NewCommanderUnnamed1322GraffitiShift 1322 //(Left Origin = 144, Top Origin = 144)
#define NewCommanderLabelSkillLabel 1302 //(Left Origin = 8, Top Origin = 58, Usable = 1, Font = Standard)
#define NewCommanderLabelNameLabel 1303 //(Left Origin = 8, Top Origin = 20, Usable = 1, Font = Standard)
#define NewCommanderUnnamed1305Label 1305 //(Left Origin = 8, Top Origin = 73, Usable = 1, Font = Standard)
#define NewCommanderUnnamed1309Label 1309 //(Left Origin = 8, Top Origin = 88, Usable = 1, Font = Standard)
#define NewCommanderUnnamed1311Label 1311 //(Left Origin = 8, Top Origin = 40, Usable = 1, Font = Standard)
#define NewCommanderUnnamed1313Label 1313 //(Left Origin = 8, Top Origin = 103, Usable = 1, Font = Standard)
#define NewCommanderUnnamed1317Label 1317 //(Left Origin = 8, Top Origin = 118, Usable = 1, Font = Standard)
// Resource: tFRM 1500
#define GalacticChartForm 1500 //(Left Origin = 0, Top Origin = 0, Width = 160, Height = 160, Usable = 1, Modal = 0, Save Behind = 1, Help ID = 0, Menu Bar ID = 1000, Default Button ID = 0)
#define GalacticChartFindButton 1501 //(Left Origin = 123, Top Origin = 135, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define GalacticChartSuperWarpButton 1502 //(Left Origin = 108, Top Origin = 135, Width = 11, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define GalacticChartBButton 1550 //(Left Origin = 108, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define GalacticChartSButton 1551 //(Left Origin = 121, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define GalacticChartYButton 1552 //(Left Origin = 134, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define GalacticChartWButton 1553 //(Left Origin = 147, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define GalacticChartTestingGadget2Gadget 1503 //(Left Origin = 0, Top Origin = 15, Width = 160, Height = 118, Usable = 1)
// Resource: tFRM 1600
#define WarpForm 1600 //(Left Origin = 0, Top Origin = 0, Width = 160, Height = 160, Usable = 1, Modal = 0, Save Behind = 1, Help ID = 0, Menu Bar ID = 1000, Default Button ID = 0)
#define WarpBButton 1650 //(Left Origin = 108, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define WarpSButton 1651 //(Left Origin = 121, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define WarpYButton 1652 //(Left Origin = 134, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define WarpWButton 1653 //(Left Origin = 147, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define WarpTestingGadgetGadget 1601 //(Left Origin = 0, Top Origin = 15, Width = 160, Height = 145, Usable = 1)
// Resource: tFRM 1700
#define ExecuteWarpForm 1700 //(Left Origin = 0, Top Origin = 0, Width = 160, Height = 160, Usable = 1, Modal = 0, Save Behind = 1, Help ID = 0, Menu Bar ID = 1000, Default Button ID = 1717)
#define ExecuteWarpWarpButton 1715 //(Left Origin = 117, Top Origin = 130, Width = 42, Height = 29, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Large)
#define ExecuteWarpChartButton 1717 //(Left Origin = 1, Top Origin = 147, Width = 90, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define ExecuteWarpPricesButton 1718 //(Left Origin = 1, Top Origin = 130, Width = 90, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define ExecuteWarpSpecificationButton 1721 //(Left Origin = 117, Top Origin = 109, Width = 42, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define ExecuteWarpScrollBackButton 1722 //(Left Origin = 134, Top Origin = 18, Width = 12, Height = 12, Usable = 1, Anchor Left = 1, Frame = 0, Non-bold Frame = 1, Font = Symbol)
#define ExecuteWarpScrollFwdButton 1723 //(Left Origin = 147, Top Origin = 18, Width = 12, Height = 12, Usable = 1, Anchor Left = 1, Frame = 0, Non-bold Frame = 1, Font = Symbol)
#define ExecuteWarpBButton 1750 //(Left Origin = 108, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define ExecuteWarpSButton 1751 //(Left Origin = 121, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define ExecuteWarpYButton 1752 //(Left Origin = 134, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define ExecuteWarpWButton 1753 //(Left Origin = 147, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define ExecuteWarpSystemNameLabel 1701 //(Left Origin = 76, Top Origin = 18, Usable = 1, Font = Standard)
#define ExecuteWarpUnnamed1702Label 1702 //(Left Origin = 0, Top Origin = 18, Usable = 1, Font = Bold)
#define ExecuteWarpUnnamed1703Label 1703 //(Left Origin = 0, Top Origin = 44, Usable = 1, Font = Bold)
#define ExecuteWarpTechLevelLabel 1704 //(Left Origin = 77, Top Origin = 44, Usable = 1, Font = Standard)
#define ExecuteWarpUnnamed1705Label 1705 //(Left Origin = 0, Top Origin = 57, Usable = 1, Font = Bold)
#define ExecuteWarpGovernmentLabel 1706 //(Left Origin = 76, Top Origin = 57, Usable = 1, Font = Standard)
#define ExecuteWarpUnnamed1707Label 1707 //(Left Origin = 0, Top Origin = 83, Usable = 1, Font = Bold)
#define ExecuteWarpPoliceLabel 1708 //(Left Origin = 76, Top Origin = 83, Usable = 1, Font = Standard)
#define ExecuteWarpUnnamed1709Label 1709 //(Left Origin = 0, Top Origin = 31, Usable = 1, Font = Bold)
#define ExecuteWarpSizeLabel 1710 //(Left Origin = 76, Top Origin = 31, Usable = 1, Font = Standard)
#define ExecuteWarpUnnamed1711Label 1711 //(Left Origin = 0, Top Origin = 70, Usable = 1, Font = Bold)
#define ExecuteWarpRangeLabel 1712 //(Left Origin = 76, Top Origin = 70, Usable = 1, Font = Standard)
#define ExecuteWarpUnnamed1713Label 1713 //(Left Origin = 0, Top Origin = 96, Usable = 1, Font = Bold)
#define ExecuteWarpOutOfRangeLabel 1714 //(Left Origin = 0, Top Origin = 122, Usable = 0, Font = Standard)
#define ExecuteWarpPiratesLabel 1716 //(Left Origin = 76, Top Origin = 96, Usable = 1, Font = Standard)
#define ExecuteWarpUnnamed1719Label 1719 //(Left Origin = 0, Top Origin = 109, Usable = 1, Font = Bold)
#define ExecuteWarpCurrentCostsLabel 1720 //(Left Origin = 76, Top Origin = 109, Usable = 1, Font = Standard)
// Resource: tFRM 1800
#define BuyCargoForm 1800 //(Left Origin = 0, Top Origin = 0, Width = 160, Height = 160, Usable = 1, Modal = 0, Save Behind = 1, Help ID = 0, Menu Bar ID = 1000, Default Button ID = 0)
#define BuyCargoQty0Button 1801 //(Left Origin = 1, Top Origin = 17, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyCargoQty1Button 1802 //(Left Origin = 1, Top Origin = 30, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyCargoQty2Button 1803 //(Left Origin = 1, Top Origin = 43, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyCargoQty3Button 1804 //(Left Origin = 1, Top Origin = 56, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyCargoQty4Button 1805 //(Left Origin = 1, Top Origin = 69, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyCargoQty5Button 1806 //(Left Origin = 1, Top Origin = 82, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyCargoQty6Button 1807 //(Left Origin = 1, Top Origin = 95, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyCargoQty7Button 1808 //(Left Origin = 1, Top Origin = 108, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyCargoQty8Button 1809 //(Left Origin = 1, Top Origin = 121, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyCargoQty9Button 1810 //(Left Origin = 1, Top Origin = 134, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyCargoAll0Button 1811 //(Left Origin = 81, Top Origin = 17, Width = 24, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyCargoAll1Button 1812 //(Left Origin = 81, Top Origin = 30, Width = 24, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyCargoAll2Button 1813 //(Left Origin = 81, Top Origin = 43, Width = 24, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyCargoAll3Button 1814 //(Left Origin = 81, Top Origin = 56, Width = 24, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyCargoAll4Button 1815 //(Left Origin = 81, Top Origin = 69, Width = 24, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyCargoAll5Button 1816 //(Left Origin = 81, Top Origin = 82, Width = 24, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyCargoAll6Button 1817 //(Left Origin = 81, Top Origin = 95, Width = 24, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyCargoAll7Button 1818 //(Left Origin = 81, Top Origin = 108, Width = 24, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyCargoAll8Button 1819 //(Left Origin = 81, Top Origin = 121, Width = 24, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyCargoAll9Button 1820 //(Left Origin = 81, Top Origin = 134, Width = 24, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyCargoBButton 1850 //(Left Origin = 108, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyCargoSButton 1851 //(Left Origin = 121, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyCargoYButton 1852 //(Left Origin = 134, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyCargoWButton 1853 //(Left Origin = 147, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
// Resource: tFRM 1900
#define SellCargoForm 1900 //(Left Origin = 0, Top Origin = 0, Width = 160, Height = 160, Usable = 1, Modal = 0, Save Behind = 1, Help ID = 0, Menu Bar ID = 1000, Default Button ID = 0)
#define SellCargoQty0Button 1901 //(Left Origin = 1, Top Origin = 17, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoQty1Button 1902 //(Left Origin = 1, Top Origin = 30, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoQty2Button 1903 //(Left Origin = 1, Top Origin = 43, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoQty3Button 1904 //(Left Origin = 1, Top Origin = 56, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoQty4Button 1905 //(Left Origin = 1, Top Origin = 69, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoQty5Button 1906 //(Left Origin = 1, Top Origin = 82, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoQty6Button 1907 //(Left Origin = 1, Top Origin = 95, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoQty7Button 1908 //(Left Origin = 1, Top Origin = 108, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoQty8Button 1909 //(Left Origin = 1, Top Origin = 121, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoQty9Button 1910 //(Left Origin = 1, Top Origin = 134, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoAll0Button 1911 //(Left Origin = 81, Top Origin = 17, Width = 29, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoAll1Button 1912 //(Left Origin = 81, Top Origin = 30, Width = 29, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoAll2Button 1913 //(Left Origin = 81, Top Origin = 43, Width = 29, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoAll3Button 1914 //(Left Origin = 81, Top Origin = 56, Width = 29, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoAll4Button 1915 //(Left Origin = 81, Top Origin = 69, Width = 29, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoAll5Button 1916 //(Left Origin = 81, Top Origin = 82, Width = 29, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoAll6Button 1917 //(Left Origin = 81, Top Origin = 95, Width = 29, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoAll7Button 1918 //(Left Origin = 81, Top Origin = 108, Width = 29, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoAll8Button 1919 //(Left Origin = 81, Top Origin = 121, Width = 29, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoAll9Button 1920 //(Left Origin = 81, Top Origin = 134, Width = 29, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoDump0Button 1921 //(Left Origin = 81, Top Origin = 17, Width = 29, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoDump1Button 1922 //(Left Origin = 81, Top Origin = 30, Width = 29, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoDump2Button 1923 //(Left Origin = 81, Top Origin = 43, Width = 29, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoDump3Button 1924 //(Left Origin = 81, Top Origin = 56, Width = 29, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoDump4Button 1925 //(Left Origin = 81, Top Origin = 69, Width = 29, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoDump5Button 1926 //(Left Origin = 81, Top Origin = 82, Width = 29, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoDump6Button 1927 //(Left Origin = 81, Top Origin = 95, Width = 29, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoDump7Button 1928 //(Left Origin = 81, Top Origin = 108, Width = 29, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoDump8Button 1929 //(Left Origin = 81, Top Origin = 121, Width = 29, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoDump9Button 1930 //(Left Origin = 81, Top Origin = 134, Width = 29, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoBButton 1950 //(Left Origin = 108, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoSButton 1951 //(Left Origin = 121, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoYButton 1952 //(Left Origin = 134, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellCargoWButton 1953 //(Left Origin = 147, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
// Resource: tFRM 2000
#define AmountToBuyForm 2000 //(Left Origin = 2, Top Origin = 94, Width = 156, Height = 64, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 2300, Menu Bar ID = 0, Default Button ID = 2005)
#define AmountToBuyOKButton 2003 //(Left Origin = 6, Top Origin = 48, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define AmountToBuyAllButton 2004 //(Left Origin = 48, Top Origin = 48, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define AmountToBuyNoneButton 2005 //(Left Origin = 90, Top Origin = 48, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define AmountToBuyToBuyField 2006 //(Left Origin = 137, Top Origin = 30, Width = 15, Height = 16, Usable = 1, Editable = 1, Underline = 1, Single Line = 1, Dynamic Size = 0, Left Justified = 1, Max Characters = 3, Font = Standard, Auto Shift = 0, Has Scroll Bar = 0, Numeric = 1)
#define AmountToBuyMaxToBuyLabel 2001 //(Left Origin = 6, Top Origin = 18, Usable = 1, Font = Standard)
#define AmountToBuyUnnamed2002Label 2002 //(Left Origin = 6, Top Origin = 31, Usable = 1, Font = Standard)
// Resource: tFRM 2100
#define AmountToSellForm 2100 //(Left Origin = 2, Top Origin = 62, Width = 156, Height = 96, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 2500, Menu Bar ID = 0, Default Button ID = 2105)
#define AmountToSellOKButton 2103 //(Left Origin = 6, Top Origin = 80, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define AmountToSellAllButton 2104 //(Left Origin = 48, Top Origin = 80, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define AmountToSellNoneButton 2105 //(Left Origin = 90, Top Origin = 80, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define AmountToSellToSellField 2106 //(Left Origin = 135, Top Origin = 60, Width = 15, Height = 16, Usable = 1, Editable = 1, Underline = 1, Single Line = 1, Dynamic Size = 0, Left Justified = 1, Max Characters = 3, Font = Standard, Auto Shift = 0, Has Scroll Bar = 0, Numeric = 1)
#define AmountToSellMaxToSellLabel 2101 //(Left Origin = 6, Top Origin = 18, Usable = 1, Font = Standard)
#define AmountToSellHowManyLabel 2102 //(Left Origin = 6, Top Origin = 60, Usable = 1, Font = Standard)
#define AmountToSellAveragePriceLabel 2107 //(Left Origin = 6, Top Origin = 32, Usable = 1, Font = Standard)
#define AmountToSellAverageProfitLabel 2108 //(Left Origin = 6, Top Origin = 46, Usable = 1, Font = Standard)
// Resource: tFRM 2200
#define ShipYardForm 2200 //(Left Origin = 0, Top Origin = 0, Width = 160, Height = 160, Usable = 1, Modal = 0, Save Behind = 1, Help ID = 0, Menu Bar ID = 1000, Default Button ID = 0)
#define ShipYardEscapePodButton 2201 //(Left Origin = 1, Top Origin = 146, Width = 76, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define ShipYardShipInformationButton 2202 //(Left Origin = 1, Top Origin = 116, Width = 76, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define ShipYardBuyFuelButton 2203 //(Left Origin = 1, Top Origin = 44, Width = 48, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define ShipYardFullTankButton 2204 //(Left Origin = 56, Top Origin = 44, Width = 64, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define ShipYardRepairButton 2207 //(Left Origin = 1, Top Origin = 86, Width = 48, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define ShipYardFullRepairsButton 2208 //(Left Origin = 56, Top Origin = 86, Width = 64, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define ShipYardBuyNewShipButton 2210 //(Left Origin = 1, Top Origin = 116, Width = 76, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define ShipYardBButton 2250 //(Left Origin = 108, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define ShipYardSButton 2251 //(Left Origin = 121, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define ShipYardYButton 2252 //(Left Origin = 134, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define ShipYardWButton 2253 //(Left Origin = 147, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
// Resource: tFRM 2300
#define BuyFuelForm 2300 //(Left Origin = 2, Top Origin = 90, Width = 156, Height = 68, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 2700, Menu Bar ID = 0, Default Button ID = 2306)
#define BuyFuelOKButton 2304 //(Left Origin = 6, Top Origin = 52, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyFuelAllButton 2305 //(Left Origin = 48, Top Origin = 52, Width = 52, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyFuelNoneButton 2306 //(Left Origin = 106, Top Origin = 52, Width = 40, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyFuelForFuelField 2303 //(Left Origin = 90, Top Origin = 32, Width = 15, Height = 16, Usable = 1, Editable = 1, Underline = 1, Single Line = 1, Dynamic Size = 0, Left Justified = 1, Max Characters = 3, Font = Standard, Auto Shift = 0, Has Scroll Bar = 0, Numeric = 1)
#define BuyFuelUnnamed2301Label 2301 //(Left Origin = 6, Top Origin = 18, Usable = 1, Font = Standard)
#define BuyFuelUnnamed2302Label 2302 //(Left Origin = 6, Top Origin = 32, Usable = 1, Font = Standard)
// Resource: tFRM 2400
#define BuyRepairsForm 2400 //(Left Origin = 2, Top Origin = 90, Width = 156, Height = 68, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 2800, Menu Bar ID = 0, Default Button ID = 2406)
#define BuyRepairsOKButton 2404 //(Left Origin = 6, Top Origin = 52, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyRepairsAllButton 2405 //(Left Origin = 48, Top Origin = 52, Width = 52, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyRepairsNoneButton 2406 //(Left Origin = 106, Top Origin = 52, Width = 40, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyRepairsForRepairsField 2403 //(Left Origin = 100, Top Origin = 32, Width = 20, Height = 16, Usable = 1, Editable = 1, Underline = 1, Single Line = 1, Dynamic Size = 0, Left Justified = 1, Max Characters = 4, Font = Standard, Auto Shift = 0, Has Scroll Bar = 0, Numeric = 1)
#define BuyRepairsUnnamed2401Label 2401 //(Left Origin = 6, Top Origin = 18, Usable = 1, Font = Standard)
#define BuyRepairsUnnamed2402Label 2402 //(Left Origin = 6, Top Origin = 32, Usable = 1, Font = Standard)
// Resource: tFRM 2500
#define BuyShipForm 2500 //(Left Origin = 0, Top Origin = 0, Width = 160, Height = 160, Usable = 1, Modal = 0, Save Behind = 1, Help ID = 0, Menu Bar ID = 1000, Default Button ID = 0)
#define BuyShipInfo0Button 2501 //(Left Origin = 86, Top Origin = 17, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyShipInfo1Button 2502 //(Left Origin = 86, Top Origin = 30, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyShipInfo2Button 2503 //(Left Origin = 86, Top Origin = 43, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyShipInfo3Button 2504 //(Left Origin = 86, Top Origin = 56, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyShipInfo4Button 2505 //(Left Origin = 86, Top Origin = 69, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyShipInfo5Button 2506 //(Left Origin = 86, Top Origin = 82, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyShipInfo6Button 2507 //(Left Origin = 86, Top Origin = 95, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyShipInfo7Button 2508 //(Left Origin = 86, Top Origin = 108, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyShipInfo8Button 2509 //(Left Origin = 86, Top Origin = 121, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyShipInfo9Button 2510 //(Left Origin = 86, Top Origin = 134, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyShipBuy0Button 2511 //(Left Origin = 1, Top Origin = 17, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyShipBuy1Button 2512 //(Left Origin = 1, Top Origin = 30, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyShipBuy2Button 2513 //(Left Origin = 1, Top Origin = 43, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyShipBuy3Button 2514 //(Left Origin = 1, Top Origin = 56, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyShipBuy4Button 2515 //(Left Origin = 1, Top Origin = 69, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyShipBuy5Button 2516 //(Left Origin = 1, Top Origin = 82, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyShipBuy6Button 2517 //(Left Origin = 1, Top Origin = 95, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyShipBuy7Button 2518 //(Left Origin = 1, Top Origin = 108, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyShipBuy8Button 2519 //(Left Origin = 1, Top Origin = 121, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyShipBuy9Button 2520 //(Left Origin = 1, Top Origin = 134, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyShipBButton 2550 //(Left Origin = 108, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyShipSButton 2551 //(Left Origin = 121, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyShipYButton 2552 //(Left Origin = 134, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyShipWButton 2553 //(Left Origin = 147, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
// Resource: tFRM 2600
#define TradeInShipForm 2600 //(Left Origin = 2, Top Origin = 90, Width = 156, Height = 68, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 3100, Menu Bar ID = 0, Default Button ID = 2602)
#define TradeInShipYesButton 2601 //(Left Origin = 6, Top Origin = 52, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define TradeInShipNoButton 2602 //(Left Origin = 48, Top Origin = 52, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define TradeInShipUnnamed2603Label 2603 //(Left Origin = 6, Top Origin = 18, Usable = 1, Font = Standard)
#define TradeInShipTradeInShipLabel 2604 //(Left Origin = 5, Top Origin = 32, Usable = 1, Font = Standard)
// Resource: tFRM 2700
#define ShiptypeInfoForm 2700 //(Left Origin = 2, Top Origin = 2, Width = 156, Height = 156, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 3300, Menu Bar ID = 1000, Default Button ID = 2717)
#define ShiptypeInfoShipForSaleButton 2717 //(Left Origin = 6, Top Origin = 140, Width = 86, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define ShiptypeInfoShipNameLabel 2701 //(Left Origin = 86, Top Origin = 18, Usable = 1, Font = Standard)
#define ShiptypeInfoUnnamed2702Label 2702 //(Left Origin = 6, Top Origin = 18, Usable = 1, Font = Bold)
#define ShiptypeInfoUnnamed2703Label 2703 //(Left Origin = 6, Top Origin = 82, Usable = 1, Font = Bold)
#define ShiptypeInfoWeaponSlotsLabel 2704 //(Left Origin = 86, Top Origin = 82, Usable = 1, Font = Standard)
#define ShiptypeInfoUnnamed2705Label 2705 //(Left Origin = 6, Top Origin = 95, Usable = 1, Font = Bold)
#define ShiptypeInfoShieldSlotsLabel 2706 //(Left Origin = 86, Top Origin = 95, Usable = 1, Font = Standard)
#define ShiptypeInfoUnnamed2707Label 2707 //(Left Origin = 6, Top Origin = 108, Usable = 1, Font = Bold)
#define ShiptypeInfoGadgetSlotsLabel 2708 //(Left Origin = 86, Top Origin = 108, Usable = 1, Font = Standard)
#define ShiptypeInfoUnnamed2709Label 2709 //(Left Origin = 6, Top Origin = 43, Usable = 1, Font = Bold)
#define ShiptypeInfoCargoBaysLabel 2710 //(Left Origin = 86, Top Origin = 43, Usable = 1, Font = Standard)
#define ShiptypeInfoUnnamed2711Label 2711 //(Left Origin = 6, Top Origin = 121, Usable = 1, Font = Bold)
#define ShiptypeInfoCrewQuartersLabel 2712 //(Left Origin = 86, Top Origin = 121, Usable = 1, Font = Standard)
#define ShiptypeInfoUnnamed2713Label 2713 //(Left Origin = 6, Top Origin = 56, Usable = 1, Font = Bold)
#define ShiptypeInfoMaximumRangeLabel 2714 //(Left Origin = 86, Top Origin = 56, Usable = 1, Font = Standard)
#define ShiptypeInfoUnnamed2715Label 2715 //(Left Origin = 6, Top Origin = 69, Usable = 1, Font = Bold)
#define ShiptypeInfoHullStrengthLabel 2716 //(Left Origin = 86, Top Origin = 69, Usable = 1, Font = Standard)
#define ShiptypeInfoUnnamed2718Label 2718 //(Left Origin = 6, Top Origin = 30, Usable = 1, Font = Bold)
#define ShiptypeInfoSizeLabel 2719 //(Left Origin = 86, Top Origin = 30, Usable = 1, Font = Standard)
// Resource: tFRM 2800
#define BuyEquipmentForm 2800 //(Left Origin = 0, Top Origin = 0, Width = 160, Height = 160, Usable = 1, Modal = 0, Save Behind = 1, Help ID = 0, Menu Bar ID = 1000, Default Button ID = 0)
#define BuyEquipmentBuy0Button 2801 //(Left Origin = 1, Top Origin = 17, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyEquipmentBuy1Button 2802 //(Left Origin = 1, Top Origin = 30, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyEquipmentBuy2Button 2803 //(Left Origin = 1, Top Origin = 43, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyEquipmentBuy3Button 2804 //(Left Origin = 1, Top Origin = 56, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyEquipmentBuy4Button 2805 //(Left Origin = 1, Top Origin = 69, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyEquipmentBuy5Button 2806 //(Left Origin = 1, Top Origin = 82, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyEquipmentBuy6Button 2807 //(Left Origin = 1, Top Origin = 95, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyEquipmentBuy7Button 2808 //(Left Origin = 1, Top Origin = 108, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyEquipmentBuy8Button 2809 //(Left Origin = 1, Top Origin = 121, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyEquipmentBuy9Button 2810 //(Left Origin = 1, Top Origin = 134, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyEquipmentBButton 2850 //(Left Origin = 108, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyEquipmentSButton 2851 //(Left Origin = 121, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyEquipmentYButton 2852 //(Left Origin = 134, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyEquipmentWButton 2853 //(Left Origin = 147, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
// Resource: tFRM 2900
#define SellEquipmentForm 2900 //(Left Origin = 0, Top Origin = 0, Width = 160, Height = 160, Usable = 1, Modal = 0, Save Behind = 1, Help ID = 0, Menu Bar ID = 1000, Default Button ID = 0)
#define SellEquipmentSell0Button 2901 //(Left Origin = 1, Top Origin = 17, Width = 20, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellEquipmentSell1Button 2902 //(Left Origin = 1, Top Origin = 30, Width = 20, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellEquipmentSell2Button 2903 //(Left Origin = 1, Top Origin = 43, Width = 20, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellEquipmentSell3Button 2904 //(Left Origin = 1, Top Origin = 62, Width = 20, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellEquipmentSell4Button 2905 //(Left Origin = 1, Top Origin = 75, Width = 20, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellEquipmentSell5Button 2906 //(Left Origin = 1, Top Origin = 88, Width = 20, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellEquipmentSell6Button 2907 //(Left Origin = 1, Top Origin = 107, Width = 20, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellEquipmentSell7Button 2908 //(Left Origin = 1, Top Origin = 120, Width = 20, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellEquipmentSell8Button 2909 //(Left Origin = 1, Top Origin = 133, Width = 20, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellEquipmentBButton 2950 //(Left Origin = 108, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellEquipmentSButton 2951 //(Left Origin = 121, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellEquipmentYButton 2952 //(Left Origin = 134, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SellEquipmentWButton 2953 //(Left Origin = 147, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
// Resource: tFRM 3000
#define PersonnelRosterForm 3000 //(Left Origin = 0, Top Origin = 0, Width = 160, Height = 160, Usable = 1, Modal = 0, Save Behind = 1, Help ID = 0, Menu Bar ID = 1000, Default Button ID = 0)
#define PersonnelRosterFire0Button 3001 //(Left Origin = 1, Top Origin = 17, Width = 20, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PersonnelRosterFire1Button 3002 //(Left Origin = 1, Top Origin = 62, Width = 20, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PersonnelRosterHire0Button 3003 //(Left Origin = 1, Top Origin = 107, Width = 20, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PersonnelRosterBButton 3050 //(Left Origin = 108, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PersonnelRosterSButton 3051 //(Left Origin = 121, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PersonnelRosterYButton 3052 //(Left Origin = 134, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PersonnelRosterWButton 3053 //(Left Origin = 147, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
// Resource: tFRM 3100
#define SpecialEventForm 3100 //(Left Origin = 2, Top Origin = 2, Width = 156, Height = 156, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 4400, Menu Bar ID = 1200, Default Button ID = 3102)
#define SpecialEventYesButton 3101 //(Left Origin = 6, Top Origin = 140, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SpecialEventNoButton 3102 //(Left Origin = 48, Top Origin = 140, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SpecialEventOKButton 3103 //(Left Origin = 6, Top Origin = 140, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
// Resource: tFRM 3200
#define CommanderStatusForm 3200 //(Left Origin = 0, Top Origin = 0, Width = 160, Height = 160, Usable = 1, Modal = 0, Save Behind = 1, Help ID = 0, Menu Bar ID = 1000, Default Button ID = 0)
#define CommanderStatusCheatButton 3223 //(Left Origin = 123, Top Origin = 18, Width = 36, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define CommanderStatusShipButton 3228 //(Left Origin = 39, Top Origin = 147, Width = 34, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define CommanderStatusQuestsButton 3229 //(Left Origin = 1, Top Origin = 147, Width = 34, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define CommanderStatusSpecialButton 3230 //(Left Origin = 77, Top Origin = 147, Width = 60, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define CommanderStatusBButton 3250 //(Left Origin = 108, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define CommanderStatusSButton 3251 //(Left Origin = 121, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define CommanderStatusYButton 3252 //(Left Origin = 134, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define CommanderStatusWButton 3253 //(Left Origin = 147, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define CommanderStatusNameLabel 3201 //(Left Origin = 48, Top Origin = 20, Usable = 1, Font = Standard)
#define CommanderStatusUnnamed3202Label 3202 //(Left Origin = 0, Top Origin = 20, Usable = 1, Font = Bold)
#define CommanderStatusUnnamed3203Label 3203 //(Left Origin = 0, Top Origin = 48, Usable = 1, Font = Bold)
#define CommanderStatusFighterLabel 3204 //(Left Origin = 48, Top Origin = 48, Usable = 1, Font = Standard)
#define CommanderStatusUnnamed3205Label 3205 //(Left Origin = 0, Top Origin = 62, Usable = 1, Font = Bold)
#define CommanderStatusTraderLabel 3206 //(Left Origin = 48, Top Origin = 62, Usable = 1, Font = Standard)
#define CommanderStatusUnnamed3207Label 3207 //(Left Origin = 78, Top Origin = 34, Usable = 1, Font = Bold)
#define CommanderStatusUnnamed3208Label 3208 //(Left Origin = 0, Top Origin = 118, Usable = 1, Font = Bold)
#define CommanderStatusUnnamed3209Label 3209 //(Left Origin = 0, Top Origin = 76, Usable = 1, Font = Bold)
#define CommanderStatusEngineerLabel 3210 //(Left Origin = 48, Top Origin = 76, Usable = 1, Font = Standard)
#define CommanderStatusUnnamed3211Label 3211 //(Left Origin = 0, Top Origin = 34, Usable = 1, Font = Bold)
#define CommanderStatusPilotLabel 3212 //(Left Origin = 48, Top Origin = 34, Usable = 1, Font = Standard)
#define CommanderStatusUnnamed3213Label 3213 //(Left Origin = 0, Top Origin = 104, Usable = 1, Font = Bold)
#define CommanderStatusReputationLabel 3214 //(Left Origin = 78, Top Origin = 104, Usable = 1, Font = Standard)
#define CommanderStatusUnnamed3215Label 3215 //(Left Origin = 0, Top Origin = 132, Usable = 1, Font = Bold)
#define CommanderStatusPoliceRecordLabel 3216 //(Left Origin = 78, Top Origin = 118, Usable = 1, Font = Standard)
#define CommanderStatusKillsLabel 3217 //(Left Origin = 112, Top Origin = 34, Usable = 1, Font = Standard)
#define CommanderStatusUnnamed3218Label 3218 //(Left Origin = 0, Top Origin = 90, Usable = 1, Font = Bold)
#define CommanderStatusLevelLabel 3219 //(Left Origin = 78, Top Origin = 132, Usable = 1, Font = Standard)
#define CommanderStatusUnnamed3220Label 3220 //(Left Origin = 78, Top Origin = 48, Usable = 1, Font = Bold)
#define CommanderStatusDaysLabel 3221 //(Left Origin = 112, Top Origin = 48, Usable = 1, Font = Standard)
#define CommanderStatusNetWorthLabel 3222 //(Left Origin = 78, Top Origin = 90, Usable = 1, Font = Standard)
#define CommanderStatusUnnamed3224Label 3224 //(Left Origin = 78, Top Origin = 62, Usable = 1, Font = Bold)
#define CommanderStatusCreditsLabel 3225 //(Left Origin = 112, Top Origin = 62, Usable = 1, Font = Standard)
#define CommanderStatusUnnamed3226Label 3226 //(Left Origin = 78, Top Origin = 76, Usable = 1, Font = Bold)
#define CommanderStatusDebtLabel 3227 //(Left Origin = 112, Top Origin = 76, Usable = 1, Font = Standard)
// Resource: tFRM 3300
#define OptionsForm 3300 //(Left Origin = 2, Top Origin = 2, Width = 156, Height = 156, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 5300, Menu Bar ID = 0, Default Button ID = 3303)
#define OptionsDoneButton 3303 //(Left Origin = 6, Top Origin = 140, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define OptionsOptions2Button 3315 //(Left Origin = 48, Top Origin = 140, Width = 70, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define OptionsAutoFuelCheckbox 3301 //(Left Origin = 6, Top Origin = 50, Width = 144, Height = 12, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define OptionsAutoRepairCheckbox 3302 //(Left Origin = 6, Top Origin = 62, Width = 143, Height = 12, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define OptionsAlwaysIgnorePoliceCheckbox 3304 //(Left Origin = 6, Top Origin = 26, Width = 43, Height = 12, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define OptionsReserveMoneyCheckbox 3305 //(Left Origin = 6, Top Origin = 74, Width = 143, Height = 12, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define OptionsAlwaysInfoCheckbox 3308 //(Left Origin = 6, Top Origin = 86, Width = 143, Height = 12, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define OptionsAlwaysIgnorePiratesCheckbox 3310 //(Left Origin = 52, Top Origin = 26, Width = 46, Height = 12, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define OptionsAlwaysIgnoreTradersCheckbox 3311 //(Left Origin = 102, Top Origin = 26, Width = 50, Height = 12, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define OptionsTradeInOrbitCheckbox 3312 //(Left Origin = 6, Top Origin = 37, Width = 147, Height = 13, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define OptionsContinuousCheckbox 3313 //(Left Origin = 6, Top Origin = 98, Width = 143, Height = 12, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define OptionsAttackFleeingCheckbox 3314 //(Left Origin = 6, Top Origin = 110, Width = 150, Height = 12, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define OptionsLeaveEmptyField 3307 //(Left Origin = 122, Top Origin = 122, Width = 10, Height = 16, Usable = 1, Editable = 1, Underline = 1, Single Line = 1, Dynamic Size = 0, Left Justified = 1, Max Characters = 2, Font = Standard, Auto Shift = 0, Has Scroll Bar = 0, Numeric = 1)
#define OptionsUnnamed3306Label 3306 //(Left Origin = 6, Top Origin = 122, Usable = 1, Font = Standard)
#define OptionsUnnamed3309Label 3309 //(Left Origin = 6, Top Origin = 15, Usable = 1, Font = Standard)
// Resource: tFRM 3400
#define AveragePricesForm 3400 //(Left Origin = 0, Top Origin = 0, Width = 160, Height = 160, Usable = 1, Modal = 0, Save Behind = 1, Help ID = 0, Menu Bar ID = 1000, Default Button ID = 3403)
#define AveragePricesAbsolutePricesButton 3401 //(Left Origin = 1, Top Origin = 113, Width = 90, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define AveragePricesChartButton 3403 //(Left Origin = 1, Top Origin = 147, Width = 90, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define AveragePricesSystemInfoButton 3404 //(Left Origin = 1, Top Origin = 130, Width = 90, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define AveragePricesWarpButton 3406 //(Left Origin = 117, Top Origin = 130, Width = 42, Height = 29, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Large)
#define AveragePricesPriceDifferencesButton 3407 //(Left Origin = 1, Top Origin = 113, Width = 90, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define AveragePricesScrollBackButton 3408 //(Left Origin = 134, Top Origin = 18, Width = 12, Height = 12, Usable = 1, Anchor Left = 1, Frame = 0, Non-bold Frame = 1, Font = Symbol)
#define AveragePricesScrollFwdButton 3409 //(Left Origin = 147, Top Origin = 18, Width = 12, Height = 12, Usable = 1, Anchor Left = 1, Frame = 0, Non-bold Frame = 1, Font = Symbol)
#define AveragePricesBButton 3450 //(Left Origin = 108, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define AveragePricesSButton 3451 //(Left Origin = 121, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define AveragePricesYButton 3452 //(Left Origin = 134, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define AveragePricesWButton 3453 //(Left Origin = 147, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define AveragePricesSystemNameLabel 3402 //(Left Origin = 0, Top Origin = 18, Usable = 1, Font = Standard)
#define AveragePricesResourcesLabel 3405 //(Left Origin = 0, Top Origin = 32, Usable = 1, Font = Standard)
// Resource: tFRM 3500
#define BankForm 3500 //(Left Origin = 0, Top Origin = 0, Width = 160, Height = 160, Usable = 1, Modal = 0, Save Behind = 1, Help ID = 0, Menu Bar ID = 1000, Default Button ID = 0)
#define BankBuyInsuranceButton 3501 //(Left Origin = 1, Top Origin = 146, Width = 72, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BankPayBackButton 3505 //(Left Origin = 55, Top Origin = 64, Width = 48, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BankGetLoanButton 3506 //(Left Origin = 1, Top Origin = 64, Width = 48, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BankStopInsuranceButton 3511 //(Left Origin = 1, Top Origin = 146, Width = 72, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BankBButton 3550 //(Left Origin = 108, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BankSButton 3551 //(Left Origin = 121, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BankYButton 3552 //(Left Origin = 134, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BankWButton 3553 //(Left Origin = 147, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BankDebtLabel 3502 //(Left Origin = 0, Top Origin = 32, Usable = 1, Font = Bold)
#define BankUnnamed3503Label 3503 //(Left Origin = 0, Top Origin = 46, Usable = 1, Font = Bold)
#define BankUnnamed3504Label 3504 //(Left Origin = 0, Top Origin = 114, Usable = 1, Font = Bold)
#define BankUnnamed3507Label 3507 //(Left Origin = 0, Top Origin = 128, Usable = 1, Font = Bold)
#define BankUnnamed3508Label 3508 //(Left Origin = 0, Top Origin = 86, Usable = 1, Font = Bold)
#define BankUnnamed3509Label 3509 //(Left Origin = 0, Top Origin = 18, Usable = 1, Font = Bold)
#define BankUnnamed3510Label 3510 //(Left Origin = 0, Top Origin = 100, Usable = 1, Font = Bold)
// Resource: tFRM 3600
#define GetLoanForm 3600 //(Left Origin = 2, Top Origin = 90, Width = 156, Height = 68, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 5700, Menu Bar ID = 0, Default Button ID = 3606)
#define GetLoanOKButton 3604 //(Left Origin = 6, Top Origin = 52, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define GetLoanEverythingButton 3605 //(Left Origin = 48, Top Origin = 52, Width = 52, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define GetLoanNothingButton 3606 //(Left Origin = 106, Top Origin = 52, Width = 40, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define GetLoanGetLoanField 3603 //(Left Origin = 110, Top Origin = 32, Width = 25, Height = 16, Usable = 1, Editable = 1, Underline = 1, Single Line = 1, Dynamic Size = 0, Left Justified = 1, Max Characters = 5, Font = Standard, Auto Shift = 0, Has Scroll Bar = 0, Numeric = 1)
#define GetLoanMaxLoanLabel 3601 //(Left Origin = 6, Top Origin = 18, Usable = 1, Font = Standard)
#define GetLoanUnnamed3602Label 3602 //(Left Origin = 6, Top Origin = 32, Usable = 1, Font = Standard)
// Resource: tFRM 3700
#define PayBackForm 3700 //(Left Origin = 2, Top Origin = 90, Width = 156, Height = 68, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 5800, Menu Bar ID = 0, Default Button ID = 3706)
#define PayBackOKButton 3704 //(Left Origin = 6, Top Origin = 52, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PayBackEverythingButton 3705 //(Left Origin = 48, Top Origin = 52, Width = 52, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PayBackNothingButton 3706 //(Left Origin = 106, Top Origin = 52, Width = 40, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PayBackPayBackField 3703 //(Left Origin = 126, Top Origin = 32, Width = 25, Height = 16, Usable = 1, Editable = 1, Underline = 1, Single Line = 1, Dynamic Size = 0, Left Justified = 1, Max Characters = 5, Font = Standard, Auto Shift = 0, Has Scroll Bar = 0, Numeric = 1)
#define PayBackMaxDebtLabel 3701 //(Left Origin = 6, Top Origin = 18, Usable = 1, Font = Standard)
#define PayBackUnnamed3702Label 3702 //(Left Origin = 6, Top Origin = 32, Usable = 1, Font = Standard)
// Resource: tFRM 3800
#define EncounterForm 3800 //(Left Origin = 2, Top Origin = 2, Width = 156, Height = 156, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 6100, Menu Bar ID = 1100, Default Button ID = 0)
#define EncounterAttackButton 3801 //(Left Origin = 4, Top Origin = 140, Width = 32, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define EncounterFleeButton 3802 //(Left Origin = 40, Top Origin = 140, Width = 30, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define EncounterSurrenderButton 3803 //(Left Origin = 74, Top Origin = 140, Width = 47, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define EncounterSubmitButton 3804 //(Left Origin = 74, Top Origin = 140, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define EncounterBribeButton 3805 //(Left Origin = 114, Top Origin = 140, Width = 32, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define EncounterIgnoreButton 3808 //(Left Origin = 40, Top Origin = 140, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define EncounterPlunderButton 3809 //(Left Origin = 40, Top Origin = 140, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define EncounterTribble0Button 3810 //(Left Origin = 31, Top Origin = 20, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble1Button 3811 //(Left Origin = 10, Top Origin = 37, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble2Button 3812 //(Left Origin = 62, Top Origin = 24, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble3Button 3813 //(Left Origin = 35, Top Origin = 52, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble4Button 3814 //(Left Origin = 59, Top Origin = 47, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble5Button 3815 //(Left Origin = 11, Top Origin = 68, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble6Button 3816 //(Left Origin = 58, Top Origin = 71, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble7Button 3817 //(Left Origin = 82, Top Origin = 38, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble8Button 3818 //(Left Origin = 109, Top Origin = 22, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble9Button 3819 //(Left Origin = 136, Top Origin = 19, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble10Button 3820 //(Left Origin = 128, Top Origin = 40, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble11Button 3821 //(Left Origin = 101, Top Origin = 54, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble12Button 3822 //(Left Origin = 71, Top Origin = 96, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble13Button 3823 //(Left Origin = 84, Top Origin = 69, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble14Button 3824 //(Left Origin = 138, Top Origin = 67, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble15Button 3825 //(Left Origin = 31, Top Origin = 72, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble16Button 3826 //(Left Origin = 7, Top Origin = 98, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble17Button 3827 //(Left Origin = 46, Top Origin = 96, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble18Button 3828 //(Left Origin = 17, Top Origin = 117, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble19Button 3829 //(Left Origin = 122, Top Origin = 82, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble20Button 3830 //(Left Origin = 96, Top Origin = 86, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble21Button 3831 //(Left Origin = 137, Top Origin = 107, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble22Button 3832 //(Left Origin = 119, Top Origin = 119, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble23Button 3833 //(Left Origin = 87, Top Origin = 115, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble24Button 3834 //(Left Origin = 58, Top Origin = 121, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble25Button 3835 //(Left Origin = 26, Top Origin = 92, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble26Button 3836 //(Left Origin = 43, Top Origin = 34, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble27Button 3837 //(Left Origin = 110, Top Origin = 103, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble28Button 3838 //(Left Origin = 48, Top Origin = 8, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble29Button 3839 //(Left Origin = 8, Top Origin = 9, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTribble30Button 3840 //(Left Origin = 87, Top Origin = 8, Width = 12, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Bold)
#define EncounterTradeButton 3841 //(Left Origin = 80, Top Origin = 140, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define EncounterInterruptButton 3843 //(Left Origin = 125, Top Origin = 140, Width = 17, Height = 12, Usable = 1, Anchor Left = 0, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define EncounterYieldButton 3845 //(Left Origin = 74, Top Origin = 140, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define EncounterBoardButton 3846 //(Left Origin = 4, Top Origin = 140, Width = 32, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define EncounterDrinkButton 3847 //(Left Origin = 4, Top Origin = 140, Width = 32, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define EncounterMeetButton 3848 //(Left Origin = 80, Top Origin = 140, Width = 32, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define EncounterAttackBitMap 11000 //(Left Origin = 145, Top Origin = 142, Bitmap Resource ID = 11000, Usable = 1)
#define EncounterAttack2BitMap 11100 //(Left Origin = 145, Top Origin = 142, Bitmap Resource ID = 11100, Usable = 1)
#define EncounterYouLabel 3806 //(Left Origin = 6, Top Origin = 18, Usable = 1, Font = Bold)
#define EncounterOpponentLabel 3807 //(Left Origin = 84, Top Origin = 17, Usable = 1, Font = Bold)
// Resource: tFRM 3900
#define IllegalGoodsForm 3900 //(Left Origin = 2, Top Origin = 64, Width = 156, Height = 94, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 6400, Menu Bar ID = 0, Default Button ID = 3905)
#define IllegalGoodsUnnamed3905Button 3905 //(Left Origin = 6, Top Origin = 78, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define IllegalGoodsUnnamed3901Label 3901 //(Left Origin = 6, Top Origin = 18, Usable = 1, Font = Standard)
#define IllegalGoodsUnnamed3902Label 3902 //(Left Origin = 6, Top Origin = 32, Usable = 1, Font = Standard)
#define IllegalGoodsUnnamed3903Label 3903 //(Left Origin = 6, Top Origin = 46, Usable = 1, Font = Standard)
#define IllegalGoodsFineLabel 3904 //(Left Origin = 6, Top Origin = 60, Usable = 1, Font = Standard)
// Resource: tFRM 4000
#define BribeForm 4000 //(Left Origin = 2, Top Origin = 76, Width = 156, Height = 82, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 6600, Menu Bar ID = 0, Default Button ID = 4005)
#define BribeOfferBribeButton 4004 //(Left Origin = 6, Top Origin = 66, Width = 54, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BribeForgetItButton 4005 //(Left Origin = 66, Top Origin = 66, Width = 44, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BribeUnnamed4001Label 4001 //(Left Origin = 6, Top Origin = 18, Usable = 1, Font = Standard)
#define BribeUnnamed4002Label 4002 //(Left Origin = 6, Top Origin = 32, Usable = 1, Font = Standard)
#define BribeBribeLabel 4003 //(Left Origin = 6, Top Origin = 46, Usable = 1, Font = Standard)
// Resource: tFRM 4100
#define BountyForm 4100 //(Left Origin = 2, Top Origin = 90, Width = 156, Height = 68, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 7700, Menu Bar ID = 0, Default Button ID = 4103)
#define BountyOKButton 4103 //(Left Origin = 6, Top Origin = 51, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BountyUnnamed4101Label 4101 //(Left Origin = 6, Top Origin = 18, Usable = 1, Font = Standard)
#define BountyBountyLabel 4102 //(Left Origin = 6, Top Origin = 32, Usable = 1, Font = Standard)
// Resource: tFRM 4200
#define PlunderForm 4200 //(Left Origin = 2, Top Origin = 2, Width = 156, Height = 156, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 7800, Menu Bar ID = 1100, Default Button ID = 4222)
#define PlunderQty0Button 4201 //(Left Origin = 6, Top Origin = 18, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PlunderQty1Button 4202 //(Left Origin = 6, Top Origin = 31, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PlunderQty2Button 4203 //(Left Origin = 6, Top Origin = 44, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PlunderQty3Button 4204 //(Left Origin = 6, Top Origin = 57, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PlunderQty4Button 4205 //(Left Origin = 6, Top Origin = 70, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PlunderQty5Button 4206 //(Left Origin = 6, Top Origin = 83, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PlunderQty6Button 4207 //(Left Origin = 6, Top Origin = 96, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PlunderQty7Button 4208 //(Left Origin = 6, Top Origin = 109, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PlunderQty8Button 4209 //(Left Origin = 6, Top Origin = 122, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PlunderQty9Button 4210 //(Left Origin = 6, Top Origin = 135, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PlunderAll0Button 4211 //(Left Origin = 83, Top Origin = 18, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PlunderAll1Button 4212 //(Left Origin = 83, Top Origin = 31, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PlunderAll2Button 4213 //(Left Origin = 83, Top Origin = 44, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PlunderAll3Button 4214 //(Left Origin = 83, Top Origin = 57, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PlunderAll4Button 4215 //(Left Origin = 83, Top Origin = 70, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PlunderAll5Button 4216 //(Left Origin = 83, Top Origin = 83, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PlunderAll6Button 4217 //(Left Origin = 83, Top Origin = 96, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PlunderAll7Button 4218 //(Left Origin = 83, Top Origin = 109, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PlunderAll8Button 4219 //(Left Origin = 83, Top Origin = 122, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PlunderAll9Button 4220 //(Left Origin = 83, Top Origin = 135, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PlunderDoneButton 4222 //(Left Origin = 116, Top Origin = 140, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PlunderDumpButton 4223 //(Left Origin = 116, Top Origin = 124, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PlunderUnnamed4221Label 4221 //(Left Origin = 118, Top Origin = 18, Usable = 1, Font = Standard)
// Resource: tFRM 4300
#define AmountToPlunderForm 4300 //(Left Origin = 2, Top Origin = 90, Width = 156, Height = 68, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 8300, Menu Bar ID = 0, Default Button ID = 4305)
#define AmountToPlunderOKButton 4303 //(Left Origin = 6, Top Origin = 52, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define AmountToPlunderAllButton 4304 //(Left Origin = 48, Top Origin = 52, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define AmountToPlunderNoneButton 4305 //(Left Origin = 90, Top Origin = 52, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define AmountToPlunderToPlunderField 4306 //(Left Origin = 137, Top Origin = 32, Width = 15, Height = 16, Usable = 1, Editable = 1, Underline = 1, Single Line = 1, Dynamic Size = 0, Left Justified = 1, Max Characters = 3, Font = Standard, Auto Shift = 0, Has Scroll Bar = 0, Numeric = 1)
#define AmountToPlunderMaxToPlunderLabel 4301 //(Left Origin = 6, Top Origin = 18, Usable = 1, Font = Standard)
#define AmountToPlunderUnnamed4302Label 4302 //(Left Origin = 6, Top Origin = 32, Usable = 1, Font = Standard)
// Resource: tFRM 4400
#define FindSystemForm 4400 //(Left Origin = 2, Top Origin = 77, Width = 157, Height = 81, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 8500, Menu Bar ID = 0, Default Button ID = 4404)
#define FindSystemOKButton 4403 //(Left Origin = 6, Top Origin = 65, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define FindSystemCancelButton 4404 //(Left Origin = 47, Top Origin = 65, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define FindSystemTrackCheckbox 4405 //(Left Origin = 4, Top Origin = 45, Width = 96, Height = 14, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define FindSystemSystemField 4406 //(Left Origin = 6, Top Origin = 29, Width = 100, Height = 16, Usable = 1, Editable = 1, Underline = 1, Single Line = 1, Dynamic Size = 0, Left Justified = 1, Max Characters = 20, Font = Standard, Auto Shift = 0, Has Scroll Bar = 0, Numeric = 0)
#define FindSystemUnnamed4402GraffitiShift 4402 //(Left Origin = 143, Top Origin = 68)
#define FindSystemMaxToPlunderLabel 4401 //(Left Origin = 6, Top Origin = 18, Usable = 1, Font = Standard)
// Resource: tFRM 4500
#define HighScoresForm 4500 //(Left Origin = 2, Top Origin = 2, Width = 156, Height = 156, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 9000, Menu Bar ID = 0, Default Button ID = 4501)
#define HighScoresOKButton 4501 //(Left Origin = 60, Top Origin = 140, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define HighScoresName0Label 4502 //(Left Origin = 16, Top Origin = 18, Usable = 1, Font = Standard)
#define HighScoresName1Label 4503 //(Left Origin = 16, Top Origin = 58, Usable = 1, Font = Standard)
#define HighScoresName2Label 4504 //(Left Origin = 16, Top Origin = 98, Usable = 1, Font = Standard)
#define HighScoresDays0Label 4506 //(Left Origin = 16, Top Origin = 31, Usable = 1, Font = Standard)
#define HighScoresDays1Label 4507 //(Left Origin = 16, Top Origin = 71, Usable = 1, Font = Standard)
#define HighScoresDays2Label 4508 //(Left Origin = 16, Top Origin = 111, Usable = 1, Font = Standard)
#define HighScoresUnnamed4510Label 4510 //(Left Origin = 6, Top Origin = 18, Usable = 1, Font = Standard)
#define HighScoresUnnamed4511Label 4511 //(Left Origin = 6, Top Origin = 58, Usable = 1, Font = Standard)
#define HighScoresUnnamed4512Label 4512 //(Left Origin = 6, Top Origin = 98, Usable = 1, Font = Standard)
#define HighScoresScore0Label 4514 //(Left Origin = 120, Top Origin = 18, Usable = 1, Font = Standard)
#define HighScoresScore1Label 4515 //(Left Origin = 120, Top Origin = 58, Usable = 1, Font = Standard)
#define HighScoresScore2Label 4516 //(Left Origin = 120, Top Origin = 98, Usable = 1, Font = Standard)
#define HighScoresModeWorth0Label 4518 //(Left Origin = 16, Top Origin = 44, Usable = 1, Font = Standard)
#define HighScoresModeWorth1Label 4519 //(Left Origin = 16, Top Origin = 84, Usable = 1, Font = Standard)
#define HighScoresModeWorth2Label 4520 //(Left Origin = 16, Top Origin = 124, Usable = 1, Font = Standard)
// Resource: tFRM 4600
#define CheatForm 4600 //(Left Origin = 2, Top Origin = 21, Width = 156, Height = 137, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 0, Menu Bar ID = 0, Default Button ID = 0)
#define CheatUnnamed4601Button 4601 //(Left Origin = 117, Top Origin = 122, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define CheatNegativeCheckbox 4608 //(Left Origin = 4, Top Origin = 71, Width = 87, Height = 13, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define CheatLightningShieldCheckbox 4609 //(Left Origin = 4, Top Origin = 87, Width = 82, Height = 13, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define CheatFuelCompactorCheckbox 4610 //(Left Origin = 4, Top Origin = 103, Width = 78, Height = 13, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define CheatMorganLaserCheckbox 4611 //(Left Origin = 4, Top Origin = 119, Width = 79, Height = 13, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define CheatSingularityCheckbox 4612 //(Left Origin = 93, Top Origin = 87, Width = 62, Height = 16, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define CheatMoonCheckbox 4617 //(Left Origin = 93, Top Origin = 71, Width = 40, Height = 14, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define CheatCreditsField 4603 //(Left Origin = 93, Top Origin = 16, Width = 40, Height = 12, Usable = 1, Editable = 1, Underline = 1, Single Line = 1, Dynamic Size = 0, Left Justified = 1, Max Characters = 8, Font = Standard, Auto Shift = 0, Has Scroll Bar = 0, Numeric = 1)
#define CheatPoliceRecordField 4605 //(Left Origin = 93, Top Origin = 57, Width = 40, Height = 12, Usable = 1, Editable = 1, Underline = 1, Single Line = 1, Dynamic Size = 0, Left Justified = 1, Max Characters = 4, Font = Standard, Auto Shift = 0, Has Scroll Bar = 0, Numeric = 1)
#define CheatReputationField 4607 //(Left Origin = 93, Top Origin = 43, Width = 40, Height = 12, Usable = 1, Editable = 1, Underline = 1, Single Line = 1, Dynamic Size = 0, Left Justified = 1, Max Characters = 4, Font = Standard, Auto Shift = 0, Has Scroll Bar = 0, Numeric = 1)
#define CheatDebtField 4619 //(Left Origin = 93, Top Origin = 30, Width = 40, Height = 12, Usable = 1, Editable = 1, Underline = 1, Single Line = 1, Dynamic Size = 0, Left Justified = 1, Max Characters = 8, Font = Standard, Auto Shift = 0, Has Scroll Bar = 0, Numeric = 1)
#define CheatUnnamed4602Label 4602 //(Left Origin = 6, Top Origin = 17, Usable = 1, Font = Bold)
#define CheatUnnamed4604Label 4604 //(Left Origin = 5, Top Origin = 56, Usable = 1, Font = Bold)
#define CheatUnnamed4606Label 4606 //(Left Origin = 5, Top Origin = 43, Usable = 1, Font = Bold)
#define CheatUnnamed4618Label 4618 //(Left Origin = 6, Top Origin = 30, Usable = 1, Font = Bold)
// Resource: tFRM 4700
#define PickCannisterForm 4700 //(Left Origin = 2, Top Origin = 78, Width = 156, Height = 80, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 11200, Menu Bar ID = 0, Default Button ID = 4705)
#define PickCannisterPickItUpButton 4704 //(Left Origin = 6, Top Origin = 64, Width = 56, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PickCannisterLetItGoButton 4705 //(Left Origin = 68, Top Origin = 64, Width = 48, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define PickCannisterUnnamed4701Label 4701 //(Left Origin = 6, Top Origin = 18, Usable = 1, Font = Standard)
#define PickCannisterCannisterLabel 4702 //(Left Origin = 5, Top Origin = 32, Usable = 1, Font = Standard)
#define PickCannisterUnnamed4703Label 4703 //(Left Origin = 6, Top Origin = 46, Usable = 1, Font = Standard)
// Resource: tFRM 4800
#define CurrentShipForm 4800 //(Left Origin = 0, Top Origin = 0, Width = 160, Height = 160, Usable = 1, Modal = 0, Save Behind = 1, Help ID = 0, Menu Bar ID = 1000, Default Button ID = 0)
#define CurrentShipStatusButton 4801 //(Left Origin = 1, Top Origin = 147, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define CurrentShipSpecialButton 4802 //(Left Origin = 81, Top Origin = 147, Width = 60, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define CurrentShipQuestsButton 4803 //(Left Origin = 41, Top Origin = 147, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define CurrentShipBButton 4850 //(Left Origin = 108, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define CurrentShipSButton 4851 //(Left Origin = 121, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define CurrentShipYButton 4852 //(Left Origin = 134, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define CurrentShipWButton 4853 //(Left Origin = 147, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
// Resource: tFRM 4900
#define BuyItemForm 4900 //(Left Origin = 2, Top Origin = 90, Width = 156, Height = 68, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 11700, Menu Bar ID = 0, Default Button ID = 4904)
#define BuyItemYesButton 4903 //(Left Origin = 6, Top Origin = 52, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyItemNoButton 4904 //(Left Origin = 48, Top Origin = 52, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define BuyItemUnnamed4901Label 4901 //(Left Origin = 6, Top Origin = 18, Usable = 1, Font = Standard)
#define BuyItemPriceLabel 4902 //(Left Origin = 6, Top Origin = 32, Usable = 1, Font = Standard)
// Resource: tFRM 5000
#define QuestsForm 5000 //(Left Origin = 0, Top Origin = 0, Width = 160, Height = 160, Usable = 1, Modal = 0, Save Behind = 0, Help ID = 0, Menu Bar ID = 1000, Default Button ID = 0)
#define QuestsSpecialButton 5001 //(Left Origin = 81, Top Origin = 147, Width = 60, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define QuestsShipButton 5002 //(Left Origin = 41, Top Origin = 147, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define QuestsStatusButton 5003 //(Left Origin = 1, Top Origin = 147, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define QuestsBButton 5050 //(Left Origin = 108, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define QuestsSButton 5051 //(Left Origin = 121, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define QuestsYButton 5052 //(Left Origin = 134, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define QuestsWButton 5053 //(Left Origin = 147, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
// Resource: tFRM 5100
#define SpecificationForm 5100 //(Left Origin = 2, Top Origin = 42, Width = 156, Height = 116, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 12100, Menu Bar ID = 0, Default Button ID = 5106)
#define SpecificationUnnamed5106Button 5106 //(Left Origin = 60, Top Origin = 100, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SpecificationUnnamed5101Label 5101 //(Left Origin = 6, Top Origin = 18, Usable = 1, Font = Bold)
#define SpecificationUnnamed5102Label 5102 //(Left Origin = 6, Top Origin = 32, Usable = 1, Font = Bold)
#define SpecificationUnnamed5103Label 5103 //(Left Origin = 6, Top Origin = 46, Usable = 1, Font = Bold)
#define SpecificationUnnamed5104Label 5104 //(Left Origin = 6, Top Origin = 60, Usable = 1, Font = Bold)
#define SpecificationUnnamed5105Label 5105 //(Left Origin = 6, Top Origin = 78, Usable = 1, Font = Bold)
#define SpecificationMercenariesLabel 5107 //(Left Origin = 90, Top Origin = 18, Usable = 1, Font = Standard)
#define SpecificationInsuranceLabel 5108 //(Left Origin = 90, Top Origin = 32, Usable = 1, Font = Standard)
#define SpecificationInterestLabel 5109 //(Left Origin = 90, Top Origin = 46, Usable = 1, Font = Standard)
#define SpecificationWormholeTaxLabel 5110 //(Left Origin = 90, Top Origin = 60, Usable = 1, Font = Standard)
#define SpecificationTotalLabel 5111 //(Left Origin = 90, Top Origin = 78, Usable = 1, Font = Standard)
// Resource: tFRM 5200
#define UtopiaForm 5200 //(Left Origin = 0, Top Origin = 0, Width = 160, Height = 160, Usable = 1, Modal = 0, Save Behind = 1, Help ID = 0, Menu Bar ID = 1200, Default Button ID = 0)
#define UtopiaUtopiaScreenBitmapBitMap 1800 //(Left Origin = 0, Top Origin = 0, Bitmap Resource ID = 1800, Usable = 1)
// Resource: tFRM 5300
#define ConvictionForm 5300 //(Left Origin = 2, Top Origin = 90, Width = 156, Height = 68, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 13500, Menu Bar ID = 0, Default Button ID = 0)
#define ConvictionOKButton 5303 //(Left Origin = 6, Top Origin = 52, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define ConvictionImprisonmentLabel 5301 //(Left Origin = 6, Top Origin = 18, Usable = 1, Font = Standard)
#define ConvictionFineLabel 5302 //(Left Origin = 6, Top Origin = 32, Usable = 1, Font = Standard)
// Resource: tFRM 5400
#define RetireForm 5400 //(Left Origin = 0, Top Origin = 0, Width = 160, Height = 160, Usable = 1, Modal = 0, Save Behind = 1, Help ID = 0, Menu Bar ID = 1200, Default Button ID = 0)
#define RetireRetireScreenBitmapBitMap 1100 //(Left Origin = 0, Top Origin = 0, Bitmap Resource ID = 1100, Usable = 1)
// Resource: tFRM 5500
#define DestroyedForm 5500 //(Left Origin = 0, Top Origin = 0, Width = 160, Height = 160, Usable = 1, Modal = 0, Save Behind = 1, Help ID = 0, Menu Bar ID = 1200, Default Button ID = 0)
#define DestroyedDestoryedScreenBitmapBitMap 12000 //(Left Origin = 0, Top Origin = 0, Bitmap Resource ID = 12000, Usable = 1)
// Resource: tFRM 5600
#define QuestListForm 5600 //(Left Origin = 2, Top Origin = 2, Width = 156, Height = 156, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 14700, Menu Bar ID = 0, Default Button ID = 0)
#define QuestListUnnamed5613Button 5613 //(Left Origin = 129, Top Origin = 139, Width = 23, Height = 13, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define QuestListUnnamed5601Label 5601 //(Left Origin = 6, Top Origin = 16, Usable = 1, Font = Bold)
#define QuestListDragonflyLabel 5602 //(Left Origin = 70, Top Origin = 16, Usable = 1, Font = Standard)
#define QuestListUnnamed5603Label 5603 //(Left Origin = 6, Top Origin = 28, Usable = 1, Font = Bold)
#define QuestListMonsterLabel 5604 //(Left Origin = 70, Top Origin = 28, Usable = 1, Font = Standard)
#define QuestListArtifactQuestLabel 5605 //(Left Origin = 6, Top Origin = 40, Usable = 1, Font = Bold)
#define QuestListArtifactLabel 5606 //(Left Origin = 70, Top Origin = 40, Usable = 1, Font = Standard)
#define QuestListUnnamed5607Label 5607 //(Left Origin = 6, Top Origin = 52, Usable = 1, Font = Bold)
#define QuestListDiseaseLabel 5608 //(Left Origin = 70, Top Origin = 52, Usable = 1, Font = Standard)
#define QuestListUnnamed5609Label 5609 //(Left Origin = 6, Top Origin = 64, Usable = 1, Font = Bold)
#define QuestListTribblesLabel 5610 //(Left Origin = 70, Top Origin = 64, Usable = 1, Font = Standard)
#define QuestListUnnamed5611Label 5611 //(Left Origin = 6, Top Origin = 76, Usable = 1, Font = Bold)
#define QuestListJarekLabel 5612 //(Left Origin = 70, Top Origin = 76, Usable = 1, Font = Standard)
#define QuestListUnnamed5614Label 5614 //(Left Origin = 6, Top Origin = 88, Usable = 1, Font = Bold)
#define QuestListInvasionLabel 5615 //(Left Origin = 70, Top Origin = 88, Usable = 1, Font = Standard)
#define QuestListUnnamed5616Label 5616 //(Left Origin = 6, Top Origin = 100, Usable = 1, Font = Bold)
#define QuestListExperimentLabel 5617 //(Left Origin = 70, Top Origin = 100, Usable = 1, Font = Standard)
#define QuestListUnnamed5618Label 5618 //(Left Origin = 6, Top Origin = 112, Usable = 1, Font = Bold)
#define QuestListWildLabel 5619 //(Left Origin = 70, Top Origin = 112, Usable = 1, Font = Standard)
#define QuestListUnnamed5620Label 5620 //(Left Origin = 6, Top Origin = 124, Usable = 1, Font = Bold)
#define QuestListReactorLabel 5621 //(Left Origin = 70, Top Origin = 124, Usable = 1, Font = Standard)
#define QuestListScarabQuestLabel 5622 //(Left Origin = 6, Top Origin = 136, Usable = 1, Font = Bold)
#define QuestListScarabLabel 5623 //(Left Origin = 70, Top Origin = 136, Usable = 1, Font = Standard)
// Resource: tFRM 5700
#define FinalScoreForm 5700 //(Left Origin = 2, Top Origin = 76, Width = 156, Height = 82, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 8900, Menu Bar ID = 0, Default Button ID = 5704)
#define FinalScoreOKButton 5704 //(Left Origin = 6, Top Origin = 66, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define FinalScoreScoreLabel 5701 //(Left Origin = 6, Top Origin = 18, Usable = 1, Font = Standard)
#define FinalScoreCongratulationsLabel 5702 //(Left Origin = 6, Top Origin = 32, Usable = 1, Font = Standard)
#define FinalScoreHighScoreLabel 5703 //(Left Origin = 6, Top Origin = 46, Usable = 1, Font = Standard)
// Resource: tFRM 5900
#define NewspaperForm 5900 //(Left Origin = 2, Top Origin = 2, Width = 156, Height = 156, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 19300, Menu Bar ID = 0, Default Button ID = 5901)
#define NewspaperDoneButton 5901 //(Left Origin = 6, Top Origin = 140, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
// Resource: tFRM 3350
#define Options2Form 3350 //(Left Origin = 2, Top Origin = 2, Width = 156, Height = 156, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 17200, Menu Bar ID = 0, Default Button ID = 3353)
#define Options2ConeButton 3353 //(Left Origin = 6, Top Origin = 140, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define Options2Options1Button 3354 //(Left Origin = 48, Top Origin = 140, Width = 70, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define Options2RectOnButton 3361 //(Left Origin = 6, Top Origin = 115, Width = 144, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define Options2RectOffButton 3362 //(Left Origin = 6, Top Origin = 115, Width = 144, Height = 12, Usable = 0, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define Options2AutoNewsPayCheckbox 3351 //(Left Origin = 6, Top Origin = 16, Width = 144, Height = 12, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define Options2UseHWButtonsCheckbox 3352 //(Left Origin = 6, Top Origin = 28, Width = 143, Height = 12, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define Options2ShowRangeCheckbox 3355 //(Left Origin = 6, Top Origin = 40, Width = 143, Height = 12, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define Options2TrackAutoOffCheckbox 3356 //(Left Origin = 6, Top Origin = 52, Width = 143, Height = 12, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define Options2TextualEncountersCheckbox 3357 //(Left Origin = 6, Top Origin = 64, Width = 143, Height = 12, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define Options2RemindLoansCheckbox 3358 //(Left Origin = 6, Top Origin = 76, Width = 143, Height = 12, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define Options2SharePreferencesCheckbox 3359 //(Left Origin = 6, Top Origin = 100, Width = 143, Height = 12, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define Options2IdentifyStartupCheckbox 3360 //(Left Origin = 6, Top Origin = 88, Width = 143, Height = 12, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
// Resource: tFRM 6100
#define SpecialCargoForm 6100 //(Left Origin = 0, Top Origin = 0, Width = 160, Height = 160, Usable = 1, Modal = 0, Save Behind = 0, Help ID = 0, Menu Bar ID = 1000, Default Button ID = 0)
#define SpecialCargoQuestsButton 6101 //(Left Origin = 81, Top Origin = 147, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SpecialCargoShipButton 6102 //(Left Origin = 41, Top Origin = 147, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SpecialCargoStatusButton 6103 //(Left Origin = 1, Top Origin = 147, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SpecialCargoBButton 6150 //(Left Origin = 108, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SpecialCargoSButton 6151 //(Left Origin = 121, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SpecialCargoYButton 6152 //(Left Origin = 134, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define SpecialCargoWButton 6153 //(Left Origin = 147, Top Origin = 1, Width = 12, Height = 11, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
// Resource: tFRM 6200
#define DumpCargoForm 6200 //(Left Origin = 2, Top Origin = 2, Width = 156, Height = 156, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 17300, Menu Bar ID = 1100, Default Button ID = 6221)
#define DumpCargoQty0Button 6201 //(Left Origin = 6, Top Origin = 18, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define DumpCargoQty1Button 6202 //(Left Origin = 6, Top Origin = 31, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define DumpCargoQty2Button 6203 //(Left Origin = 6, Top Origin = 44, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define DumpCargoQty3Button 6204 //(Left Origin = 6, Top Origin = 57, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define DumpCargoQty4Button 6205 //(Left Origin = 6, Top Origin = 70, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define DumpCargoQty5Button 6206 //(Left Origin = 6, Top Origin = 83, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define DumpCargoQty6Button 6207 //(Left Origin = 6, Top Origin = 96, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define DumpCargoQty7Button 6208 //(Left Origin = 6, Top Origin = 109, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define DumpCargoQty8Button 6209 //(Left Origin = 6, Top Origin = 122, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define DumpCargoQty9Button 6210 //(Left Origin = 6, Top Origin = 135, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define DumpCargoAll0Button 6211 //(Left Origin = 83, Top Origin = 18, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define DumpCargoAll1Button 6212 //(Left Origin = 83, Top Origin = 31, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define DumpCargoAll2Button 6213 //(Left Origin = 83, Top Origin = 44, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define DumpCargoAll3Button 6214 //(Left Origin = 83, Top Origin = 57, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define DumpCargoAll4Button 6215 //(Left Origin = 83, Top Origin = 70, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define DumpCargoAll5Button 6216 //(Left Origin = 83, Top Origin = 83, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define DumpCargoAll6Button 6217 //(Left Origin = 83, Top Origin = 96, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define DumpCargoAll7Button 6218 //(Left Origin = 83, Top Origin = 109, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define DumpCargoAll8Button 6219 //(Left Origin = 83, Top Origin = 122, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define DumpCargoAll9Button 6220 //(Left Origin = 83, Top Origin = 135, Width = 20, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define DumpCargoDoneButton 6221 //(Left Origin = 116, Top Origin = 140, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define DumpCargoUnnamed6222Label 6222 //(Left Origin = 118, Top Origin = 18, Usable = 1, Font = Standard)
// Resource: tFRM 6300
#define RareCheatForm 6300 //(Left Origin = 2, Top Origin = 2, Width = 156, Height = 156, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 0, Menu Bar ID = 0, Default Button ID = 6310)
#define RareCheatDoneButton 6310 //(Left Origin = 6, Top Origin = 140, Width = 30, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define RareCheatAhabCheckbox 6301 //(Left Origin = 10, Top Origin = 26, Width = 76, Height = 12, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define RareCheatHuieCheckbox 6302 //(Left Origin = 10, Top Origin = 38, Width = 76, Height = 12, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define RareCheatConradCheckbox 6303 //(Left Origin = 10, Top Origin = 50, Width = 76, Height = 12, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define RareCheatGoodTonicCheckbox 6304 //(Left Origin = 10, Top Origin = 62, Width = 76, Height = 12, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define RareCheatBadTonicCheckbox 6305 //(Left Origin = 10, Top Origin = 74, Width = 76, Height = 12, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define RareCheatMarieCheckbox 6306 //(Left Origin = 10, Top Origin = 86, Width = 76, Height = 12, Usable = 1, Selected = 1, Group ID = 0, Font = Standard)
#define RareCheatChancesField 6312 //(Left Origin = 90, Top Origin = 114, Width = 50, Height = 12, Usable = 1, Editable = 1, Underline = 1, Single Line = 1, Dynamic Size = 0, Left Justified = 1, Max Characters = 4, Font = Standard, Auto Shift = 0, Has Scroll Bar = 0, Numeric = 1)
#define RareCheatTradeField 6313 //(Left Origin = 90, Top Origin = 126, Width = 50, Height = 12, Usable = 1, Editable = 1, Underline = 1, Single Line = 1, Dynamic Size = 0, Left Justified = 1, Max Characters = 4, Font = Standard, Auto Shift = 0, Has Scroll Bar = 0, Numeric = 1)
#define RareCheatUnnamed6307Label 6307 //(Left Origin = 31, Top Origin = 126, Usable = 1, Font = Standard)
#define RareCheatUnnamed6308Label 6308 //(Left Origin = 6, Top Origin = 14, Usable = 1, Font = Standard)
#define RareCheatUnnamed6309Label 6309 //(Left Origin = 5, Top Origin = 102, Usable = 1, Font = Standard)
#define RareCheatUnnamed6311Label 6311 //(Left Origin = 15, Top Origin = 114, Usable = 1, Font = Standard)
// Resource: tFRM 5800
#define TradeInOrbitForm 5800 //(Left Origin = 1, Top Origin = 48, Width = 157, Height = 110, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 19900, Menu Bar ID = 0, Default Button ID = 5803)
#define TradeInOrbitOKButton 5803 //(Left Origin = 6, Top Origin = 93, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define TradeInOrbitAllButton 5804 //(Left Origin = 48, Top Origin = 93, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define TradeInOrbitNoneButton 5805 //(Left Origin = 90, Top Origin = 93, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define TradeInOrbitQuantityField 5806 //(Left Origin = 135, Top Origin = 75, Width = 15, Height = 16, Usable = 1, Editable = 1, Underline = 1, Single Line = 1, Dynamic Size = 0, Left Justified = 1, Max Characters = 3, Font = Standard, Auto Shift = 0, Has Scroll Bar = 0, Numeric = 1)
#define TradeInOrbitDealLabel 5801 //(Left Origin = 6, Top Origin = 18, Usable = 1, Font = Standard)
#define TradeInOrbitAveragePriceLabel 5802 //(Left Origin = 6, Top Origin = 60, Usable = 1, Font = Standard)
#define TradeInOrbitNumberItemsLabel 5807 //(Left Origin = 6, Top Origin = 32, Usable = 1, Font = Standard)
#define TradeInOrbitQuantityAvailableLabel 5808 //(Left Origin = 6, Top Origin = 46, Usable = 1, Font = Standard)
#define TradeInOrbitHowManyLabel 5809 //(Left Origin = 6, Top Origin = 75, Usable = 1, Font = Standard)
// Resource: tFRM 3375
#define ShortcutsForm 3375 //(Left Origin = 2, Top Origin = 2, Width = 156, Height = 156, Usable = 1, Modal = 1, Save Behind = 1, Help ID = 20400, Menu Bar ID = 0, Default Button ID = 3378)
#define ShortcutsOKButton 3378 //(Left Origin = 6, Top Origin = 139, Width = 36, Height = 12, Usable = 1, Anchor Left = 1, Frame = 1, Non-bold Frame = 1, Font = Standard)
#define ShortcutsUnnamed3379Label 3379 //(Left Origin = 5, Top Origin = 14, Usable = 1, Font = Bold)
#define ShortcutsUnnamed3384Label 3384 //(Left Origin = 5, Top Origin = 30, Usable = 1, Font = Bold)
#define ShortcutsUnnamed3385Label 3385 //(Left Origin = 5, Top Origin = 55, Usable = 1, Font = Bold)
#define ShortcutsUnnamed3386Label 3386 //(Left Origin = 5, Top Origin = 105, Usable = 1, Font = Bold)
#define ShortcutsUnnamed3387Label 3387 //(Left Origin = 5, Top Origin = 80, Usable = 1, Font = Bold)
#define ShortcutsShortcuts1List 3377 //(Left Origin = 58, Top Origin = 17, Width = 98, Usable = 0, Font = Standard, Visible Items = 11)
#define ShortcutsShortcuts2List 3381 //(Left Origin = 58, Top Origin = 22, Width = 98, Usable = 0, Font = Standard, Visible Items = 11)
#define ShortcutsShortcuts3List 3382 //(Left Origin = 58, Top Origin = 27, Width = 98, Usable = 0, Font = Standard, Visible Items = 11)
#define ShortcutsShortcuts4List 3383 //(Left Origin = 58, Top Origin = 31, Width = 98, Usable = 0, Font = Standard, Visible Items = 11)
#define ShortcutsShortcut1PopTrigger 3376 //(Left Origin = 5, Top Origin = 42, Width = 124, Height = 12, Usable = 1, Anchor Left = 1, Font = Standard, List ID = 3377)
#define ShortcutsShortcut2PopTrigger 3380 //(Left Origin = 5, Top Origin = 67, Width = 124, Height = 12, Usable = 1, Anchor Left = 1, Font = Standard, List ID = 3381)
#define ShortcutsShortcut3PopTrigger 3388 //(Left Origin = 5, Top Origin = 92, Width = 124, Height = 12, Usable = 1, Anchor Left = 1, Font = Standard, List ID = 3382)
#define ShortcutsShortcut4PopTrigger 3389 //(Left Origin = 5, Top Origin = 117, Width = 124, Height = 12, Usable = 1, Anchor Left = 1, Font = Standard, List ID = 3383)
// Resource: Talt 1000
#define RomIncompatibleAlert 1000
#define RomIncompatibleOK 0
// Resource: Talt 1100
#define NewGameAlert 1100
#define NewGameYes 0
#define NewGameNo 1
// Resource: Talt 1200
#define MoreSkillPointsAlert 1200
#define MoreSkillPointsOK 0
// Resource: Talt 1300
#define NothingAvailableAlert 1300
#define NothingAvailableOK 0
// Resource: Talt 1400
#define CantAffordAlert 1400
#define CantAffordOK 0
// Resource: Talt 1500
#define NoEmptyBaysAlert 1500
#define NoEmptyBaysOK 0
// Resource: Talt 1600
#define NothingForSaleAlert 1600
#define NothingForSaleOK 0
// Resource: Talt 1700
#define NotInterestedAlert 1700
#define NotInterestedOK 0
// Resource: Talt 1800
#define TooManyCrewmembersAlert 1800
#define TooManyCrewmembersOK 0
// Resource: Talt 1900
#define CantBuyShipAlert 1900
#define CantBuyShipOK 0
// Resource: Talt 2000
#define ShipNotAvailableAlert 2000
#define ShipNotAvailableOK 0
// Resource: Talt 2100
#define CantBuyItemAlert 2100
#define CantBuyItemOK 0
// Resource: Talt 2200
#define NotEnoughSlotsAlert 2200
#define NotEnoughSlotsOK 0
// Resource: Talt 2300
#define NoMoreOfItemAlert 2300
#define NoMoreOfItemOK 0
// Resource: Talt 2400
#define ItemNotSoldAlert 2400
#define ItemNotSoldOK 0
// Resource: Talt 2500
#define CargoBaysFullAlert 2500
#define CargoBaysFullOK 0
// Resource: Talt 2600
#define NoFreeQuartersAlert 2600
#define NoFreeQuartersOK 0
// Resource: Talt 2700
#define NotEnoughForEventAlert 2700
#define NotEnoughForEventOK 0
// Resource: Talt 2800
#define MustPayMercenariesAlert 2800
#define MustPayMercenariesOK 0
// Resource: Talt 2900
#define TribblesAteFoodAlert 2900
#define TribblesAteFoodOK 0
// Resource: Talt 3000
#define YouHaveATribbleAlert 3000
#define YouHaveATribbleOK 0
// Resource: Talt 3100
#define BeamOverTribblesAlert 3100
#define BeamOverTribblesOK 0
// Resource: Talt 3200
#define SkillIncreaseAlert 3200
#define SkillIncreaseOK 0
// Resource: Talt 3300
#define CleanRecordAlert 3300
#define CleanRecordOK 0
// Resource: Talt 3400
#define YoureInDebtAlert 3400
#define YoureInDebtOK 0
// Resource: Talt 3500
#define DebtTooHighAlert 3500
#define DebtTooHighOK 0
// Resource: Talt 3600
#define NoDebtAlert 3600
#define NoDebtOK 0
// Resource: Talt 3700
#define UneventfulTripAlert 3700
#define UneventfulTripOK 0
// Resource: Talt 3800
#define ArrivalAlert 3800
#define ArrivalOK 0
// Resource: Talt 3900
#define NoIllegalGoodsAlert 3900
#define NoIllegalGoodsOK 0
// Resource: Talt 4000
#define CantBeBribedAlert 4000
#define CantBeBribedOK 0
// Resource: Talt 4100
#define NoMoneyForBribeAlert 4100
#define NoMoneyForBribeOK 0
// Resource: Talt 4200
#define PiratesPlunderAlert 4200
#define PiratesPlunderOK 0
// Resource: Talt 4300
#define PiratesFindNoCargoAlert 4300
#define PiratesFindNoCargoOK 0
// Resource: Talt 4400
#define BothDestroyedAlert 4400
#define BothDestroyedOK 0
// Resource: Talt 4500
#define OpponentDestroyedAlert 4500
#define OpponentDestroyedOK 0
// Resource: Talt 4600
#define ShipDestroyedAlert 4600
#define ShipDestroyedOK 0
// Resource: Talt 4700
#define YouEscapedAlert 4700
#define YouEscapedOK 0
// Resource: Talt 4800
#define OpponentEscapedAlert 4800
#define OpponentEscapedOK 0
// Resource: Talt 4900
#define RetireAlert 4900
#define RetireYes 0
#define RetireNo 1
// Resource: Talt 5000
#define NotEnoughBaysAlert 5000
#define NotEnoughBaysOK 0
// Resource: Talt 5100
#define AntidoteAlert 5100
#define AntidoteOK 0
// Resource: Talt 5200
#define LightningShieldAlert 5200
#define LightningShieldOK 0
// Resource: Talt 5300
#define SealedCannistersAlert 5300
#define SealedCannistersOK 0
// Resource: Talt 5400
#define VictimHasntGotAnyAlert 5400
#define VictimHasntGotAnyOK 0
// Resource: Talt 5500
#define YouEscapedWithDamageAlert 5500
#define YouEscapedWithDamageOK 0
// Resource: Talt 5600
#define NoFullTanksAlert 5600
#define NoFullTanksOK 0
// Resource: Talt 5700
#define NoFullRepairsAlert 5700
#define NoFullRepairsOK 0
// Resource: Talt 5800
#define NoFullTanksOrRepairsAlert 5800
#define NoFullTanksOrRepairsOK 0
// Resource: Talt 6000
#define ClearTableAlert 6000
#define ClearTableYes 0
#define ClearTableNo 1
// Resource: Talt 6100
#define EggAlert 6100
#define EggOK 0
// Resource: Talt 6200
#define NoWeaponsAlert 6200
#define NoWeaponsOK 0
// Resource: Talt 6300
#define BuyEscapePodAlert 6300
#define BuyEscapePodYes 0
#define BuyEscapePodNo 1
// Resource: Talt 6400
#define EscapePodActivatedAlert 6400
#define EscapePodActivatedOK 0
// Resource: Talt 6500
#define FleaBuiltAlert 6500
#define FleaBuiltOK 0
// Resource: Talt 6600
#define InsurancePaysAlert 6600
#define InsurancePaysOK 0
// Resource: Talt 6700
#define TribbleSurvivedAlert 6700
#define TribbleSurvivedOK 0
// Resource: Talt 6800
#define AntidoteDestroyedAlert 6800
#define AntidoteDestroyedOK 0
// Resource: Talt 6900
#define NoEscapePodAlert 6900
#define NoEscapePodOK 0
// Resource: Talt 7000
#define StopInsuranceAlert 7000
#define StopInsuranceYes 0
#define StopInsuranceNo 1
// Resource: Talt 7100
#define CantPayInsuranceAlert 7100
#define CantPayInsuranceOK 0
// Resource: Talt 7200
#define OutdatedSoftwareAlert 7200
#define OutdatedSoftwareOK 0
// Resource: Talt 7300
#define NoRoomToScoopAlert 7300
#define NoRoomToScoopMakeRoom 0
#define NoRoomToScoopLetitgo 1
// Resource: Talt 7400
#define SellItemAlert 7400
#define SellItemYes 0
#define SellItemNo 1
// Resource: Talt 7500
#define SureToFleeOrBribeAlert 7500
#define SureToFleeOrBribeYesIstillwantto 0
#define SureToFleeOrBribeOKIwont 1
// Resource: Talt 7600
#define SureToSubmitAlert 7600
#define SureToSubmitYesIletthem 0
#define SureToSubmitNo 1
// Resource: Talt 7700
#define WormholeOutOfRangeAlert 7700
#define WormholeOutOfRangeOK 0
// Resource: Talt 7800
#define CantPayWormholeAlert 7800
#define CantPayWormholeOK 0
// Resource: Talt 7900
#define SqueekAlert 7900
#define SqueekOK 0
// Resource: Talt 8000
#define TribblesAteNarcoticsAlert 8000
#define TribblesAteNarcoticsOK 0
// Resource: Talt 8100
#define BoughtMoonAlert 8100
#define BoughtMoonOK 0
// Resource: Talt 8200
#define ArtifactStolenAlert 8200
#define ArtifactStolenOK 0
// Resource: Talt 8300
#define ArtifactNotSavedAlert 8300
#define ArtifactNotSavedOK 0
// Resource: Talt 8400
#define ShipNotWorthMuchAlert 8400
#define ShipNotWorthMuchOK 0
// Resource: Talt 8500
#define AttackByAccidentAlert 8500
#define AttackByAccidentYes 0
#define AttackByAccidentNo 1
// Resource: Talt 8600
#define AttackTraderAlert 8600
#define AttackTraderYes 0
#define AttackTraderNo 1
// Resource: Talt 8700
#define NoSurrenderAlert 8700
#define NoSurrenderOK 0
// Resource: Talt 8800
#define WantToSurrenderAlert 8800
#define WantToSurrenderYes 0
#define WantToSurrenderNo 1
// Resource: Talt 8900
#define ArrestedAlert 8900
#define ArrestedOK 0
// Resource: Talt 9000
#define AntidoteRemovedAlert 9000
#define AntidoteRemovedOK 0
// Resource: Talt 9100
#define TribblesSoldAlert 9100
#define TribblesSoldOK 0
// Resource: Talt 9200
#define FleaReceivedAlert 9200
#define FleaReceivedOK 0
// Resource: Talt 9300
#define ShipSoldAlert 9300
#define ShipSoldOK 0
// Resource: Talt 9400
#define InsuranceLostAlert 9400
#define InsuranceLostOK 0
// Resource: Talt 9500
#define MercenariesLeaveAlert 9500
#define MercenariesLeaveOK 0
// Resource: Talt 9600
#define ImpoundAlert 9600
#define ImpoundOK 0
// Resource: Talt 9700
#define WantToSurrenderToAliensAlert 9700
#define WantToSurrenderToAliensYes 0
#define WantToSurrenderToAliensNo 1
// Resource: Talt 9800
#define NoQuartersAvailableAlert 9800
#define NoQuartersAvailableOK 0
// Resource: Talt 9900
#define PassengerNeedsQuartersAlert 9900
#define PassengerNeedsQuartersOK 0
// Resource: Talt 10000
#define JarekTakenHomeAlert 10000
#define JarekTakenHomeOK 0
// Resource: Talt 10100
#define PassengerTakenOnBoardAlert 10100
#define PassengerTakenOnBoardOK 0
// Resource: Talt 10200
#define FuelCompactorAlert 10200
#define FuelCompactorOK 0
// Resource: Talt 10300
#define DebtWarningAlert 10300
#define DebtWarningOK 0
// Resource: Talt 10400
#define DebtTooLargeForBuyAlert 10400
#define DebtTooLargeForBuyOK 0
// Resource: Talt 10500
#define DebtTooLargeForTravelAlert 10500
#define DebtTooLargeForTravelOK 0
// Resource: Talt 10600
#define TransferFuelCompactorAlert 10600
#define TransferFuelCompactorDoit 0
#define TransferFuelCompactorNothanks 1
// Resource: Talt 10700
#define TransferLightningShieldAlert 10700
#define TransferLightningShieldDoit 0
#define TransferLightningShieldNothanks 1
// Resource: Talt 5900
#define CantBuyShipWithEquipmentAlert 5900
#define CantBuyShipWithEquipmentOK 0
// Resource: Talt 10800
#define FireMercenaryAlert 10800
#define FireMercenaryYes 0
#define FireMercenaryNo 1
// Resource: Talt 10900
#define FlyInFabricRipAlert 10900
#define FlyInFabricRipOK 0
// Resource: Talt 11400
#define EngageMarieAlert 11400
#define EngageMarieYesTakeCargo 0
#define EngageMarieNo 1
// Resource: Talt 11500
#define EngageCaptainAhabAlert 11500
#define EngageCaptainAhabYesTradeShield 0
#define EngageCaptainAhabNo 1
// Resource: Talt 11600
#define TrainingCompletedAlert 11600
#define TrainingCompletedOK 0
// Resource: Talt 11700
#define EngageCaptainConradAlert 11700
#define EngageCaptainConradYesTradeLaser 0
#define EngageCaptainConradNo 1
// Resource: Talt 11800
#define EngageCaptainHuieAlert 11800
#define EngageCaptainHuieYesTradeLaser 0
#define EngageCaptainHuieNo 1
// Resource: Talt 11900
#define EngageBottleAlert 11900
#define EngageBottleYesDrinkIt 0
#define EngageBottleNo 1
// Resource: Talt 12200
#define GoodDrinkAlert 12200
#define GoodDrinkOK 0
// Resource: Talt 12300
#define StrangeDrinkAlert 12300
#define StrangeDrinkOK 0
// Resource: Talt 12500
#define BuyNewspaperAlert 12500
#define BuyNewspaperBuyNewspaper 0
#define BuyNewspaperCancel 1
// Resource: Talt 12600
#define CantAffordPaperAlert 12600
#define CantAffordPaperOK 0
// Resource: Talt 12800
#define NothingToDumpAlert 12800
#define NothingToDumpOK 0
// Resource: Talt 12700
#define DebugAlert 12700
#define DebugOK 0
// Resource: Talt 12900
#define WildArrestedAlert 12900
#define WildArrestedOK 0
// Resource: Talt 13200
#define WildGoesWithPiratesAlert 13200
#define WildGoesWithPiratesOK 0
// Resource: Talt 13300
#define WildStaysAboardAlert 13300
#define WildStaysAboardOK 0
// Resource: Talt 13400
#define WildWontGoAlert 13400
#define WildWontGoCancel 0
#define WildWontGoSayGoodbyetoWild 1
// Resource: Talt 13500
#define WildLeavesShipAlert 13500
#define WildLeavesShipOK 0
// Resource: Talt 13600
#define ReactorConsumeAlert 13600
#define ReactorConsumeOK 0
// Resource: Talt 13700
#define ReactorMeltdownAlert 13700
#define ReactorMeltdownOK 0
// Resource: Talt 13800
#define ReactorAlert 13800
#define ReactorOK 0
// Resource: Talt 13000
#define MorganLaserAlert 13000
#define MorganLaserOK 0
// Resource: Talt 13900
#define ReactorNoiseAlert 13900
#define ReactorNoiseOK 0
// Resource: Talt 14000
#define ReactorSmokeAlert 14000
#define ReactorSmokeOK 0
// Resource: Talt 14200
#define PiratesDontStealReactorAlert 14200
#define PiratesDontStealReactorOK 0
// Resource: Talt 14300
#define PoliceConfiscateReactorAlert 14300
#define PoliceConfiscateReactorOK 0
// Resource: Talt 14500
#define CantTransferSlotAlert 14500
#define CantTransferSlotOK 0
// Resource: Talt 13100
#define TransferMorganLaserAlert 13100
#define TransferMorganLaserDoit 0
#define TransferMorganLaserNothanks 1
// Resource: Talt 14600
#define TradeShipAlert 14600
#define TradeShipYes 0
#define TradeShipNo 1
// Resource: Talt 14700
#define CantTransferAlert 14700
#define CantTransferOK 0
// Resource: Talt 14800
#define TribblesOnBoardAlert 14800
#define TribblesOnBoardOK 0
// Resource: Talt 14900
#define CantSellShipWithReactorAlert 14900
#define CantSellShipWithReactorOK 0
// Resource: Talt 15000
#define TribblesIrradiatedAlert 15000
#define TribblesIrradiatedOK 0
// Resource: Talt 15100
#define TribblesAllIrradiatedAlert 15100
#define TribblesAllIrradiatedOK 0
// Resource: Talt 14100
#define ReactorDestroyedAlert 14100
#define ReactorDestroyedOK 0
// Resource: Talt 15200
#define WildAfraidOfReactorAlert 15200
#define WildAfraidOfReactorOK 0
// Resource: Talt 14400
#define WildWontGetAboardAlert 14400
#define WildWontGetAboardOK 0
// Resource: Talt 15300
#define WildWontStayOnboardAlert 15300
#define WildWontStayOnboardCancel 0
#define WildWontStayOnboardSayGoodbyetoWild 1
// Resource: Talt 15400
#define TrackSystemAlert 15400
#define TrackSystemYes 0
#define TrackSystemNo 1
// Resource: Talt 15500
#define DumpAllAlert 15500
#define DumpAllYes 0
#define DumpAllNo 1
// Resource: Talt 11000
#define SureToFleePostMarieAlert 11000
#define SureToFleePostMarieYesIstillwantto 0
#define SureToFleePostMarieOKIwont 1
// Resource: Talt 15600
#define YieldNarcoticsAlert 15600
#define YieldNarcoticsOK 0
// Resource: Talt 15700
#define HullUpgradeAlert 15700
#define HullUpgradeOK 0
// Resource: Talt 11100
#define OrbitTradeCompletedAlert 11100
#define OrbitTradeCompletedOK 0
// Resource: Talt 11200
#define MarieCantBeBribedAlert 11200
#define MarieCantBeBribedOK 0
// Resource: Talt 11300
#define SureToAttackFamousAlert 11300
#define SureToAttackFamousReallyAttack 0
#define SureToAttackFamousOKIWont 1
// Resource: Talt 12000
#define ExperimentPerformedAlert 12000
#define ExperimentPerformedOK 0
// Resource: Talt 12100
#define ErrGraphicsSupportAlert 12100
#define ErrGraphicsSupportOK 0
// Resource: Talt 12400
#define LoanAmountAlert 12400
#define LoanAmountOK 0
// Resource: Talt 15800
#define NoSystemSelectedAlert 15800
#define NoSystemSelectedOK 0
// Resource: Talt 15900
#define UseSingularityAlert 15900
#define UseSingularityUseSingularity 0
#define UseSingularityDontuseit 1
// Resource: Talt 16000
#define NoDumpNoScoopAlert 16000
#define NoDumpNoScoopOK 0
// Resource: Talt 16100
#define GeneralMessageAlert 16100
#define GeneralMessageOK 0
// Resource: Talt 16200
#define CannotSaveAlert 16200
#define CannotSaveOK 0
// Resource: Talt 16300
#define CannotLoadAlert 16300
#define CannotLoadOK 0
// Resource: Talt 16400
#define ReallyLoadAlert 16400
#define ReallyLoadYes 0
#define ReallyLoadNo 1
// Resource: Talt 16500
#define DisableScoringAlert 16500
#define DisableScoringYes 0
#define DisableScoringNo 1
// Resource: Talt 16600
#define GameSavedAlert 16600
#define GameSavedOK 0
// Resource: Talt 16700
#define SpaceLitteringAlert 16700
#define SpaceLitteringYes 0
#define SpaceLitteringNo 1
// Resource: Talt 16800
#define SwitchGameAlert 16800
#define SwitchGameYes 0
#define SwitchGameNo 1
// Resource: Talt 16900
#define CannotSwitchAlert 16900
#define CannotSwitchOK 0
// Resource: Talt 17000
#define SwitchedAlert 17000
#define SwitchedOK 0
// Resource: Talt 17100
#define SwitchToNewAlert 17100
#define SwitchToNewOK 0
// Resource: Talt 17200
#define IdentifyStartupAlert 17200
#define IdentifyStartupOK 0
// Resource: Talt 17300
#define RectangularButtonsOnAlert 17300
#define RectangularButtonsOnYes 0
#define RectangularButtonsOnNo 1
// Resource: Talt 17400
#define AttemptRectangularAlert 17400
#define AttemptRectangularOK 0
// Resource: Talt 17500
#define NoJumpToCurSystemAlert 17500
#define NoJumpToCurSystemOK 0
// Resource: Talt 17600
#define ErrGraphicsSupport40Alert 17600
#define ErrGraphicsSupport40OK 0
// Resource: MBAR 1000
#define MenuMainMenuBar 1000
// Resource: MBAR 1100
#define MenuEncounterMenuBar 1100
// Resource: MBAR 1200
#define MenuHelpOnlyMenuBar 1200
// Resource: MENU 1000
#define MenuGameMenu 1000
#define MenuGameNewGame 1000
#define MenuGameSwitchGame 1001
#define MenuGameRetire 1002
#define MenuGameOptions 1004 // Command Key: O
#define MenuGameShortcuts 1005
#define MenuGameHighScores 1007
#define MenuGameClearHighScores 1008
#define MenuGameSnapshot 1010
// Resource: MENU 1100
#define MenuCommandMenu 1100
#define MenuCommandBuyCargo 1100 // Command Key: B
#define MenuCommandSellCargo 1101 // Command Key: S
#define MenuCommandShipYard 1102 // Command Key: Y
#define MenuCommandBuyEquipment 1103 // Command Key: E
#define MenuCommandSellEquipment 1104 // Command Key: Q
#define MenuCommandPersonnelRoster 1105 // Command Key: P
#define MenuCommandBank 1106 // Command Key: K
#define MenuCommandSystemInformation 1107 // Command Key: I
#define MenuCommandCommanderStatus 1108 // Command Key: C
#define MenuCommandGalacticChart 1109 // Command Key: G
#define MenuCommandShortRangeChart 1110 // Command Key: W
// Resource: MENU 1200
#define MenuHelpMenu 1200
#define MenuHelpHelpCurrentScreen 1200 // Command Key: H
#define MenuHelpHelpOnMenu 1201
#define MenuHelpHowToPlay 1203
#define MenuHelpTrading 1204
#define MenuHelpTraveling 1205
#define MenuHelpShipEquipment 1206
#define MenuHelpSkills 1207
#define MenuHelpFirstSteps 1208
#define MenuHelpAcknowledgements 1209
#define MenuHelpAbout 1211
// Resource: tSTR 1300
#define MainString 1300 // "While you are docked at a system, you can use the menu to access functions to buy and sell cargo, equip"
// Resource: tSTR 1400
#define NewCommanderString 1400 // "In the New Commander screen you can set your name, and set skill values. There are four skil"
// Resource: tSTR 1000
#define WarpString 1000 // "Tap the system you wish to warp to. The game will show you what is known about that system, or the average price list for that system (depending on your preferences and what you viewed last). You can warp from that screen. On "
// Resource: tSTR 1100
#define ExecuteWarpString 1100 // "This screen shows information on the system you have selected. If the system is reachable by a wormhole, it says so next to "Distance". To warp through a wormhole you"
// Resource: tSTR 1200
#define GalacticChartString 1200 // "Tapping a system on the gal"
// Resource: tSTR 1500
#define SystemInformationString 1500 // "This screen shows information on the system where you are currently docked. You can click on the News button to buy a newspaper, which will have headlines about local an"
// Resource: tSTR 1600
#define ConfirmNewString 1600 // "Starting a new game will erase all data on your current game."
// Resource: tSTR 1700
#define MoreSkillPointsString 1700 // "You have 20 skill points to divide over the four commander skills. You should award them all."
// Resource: tSTR 1800
#define BuyCargoString 1800 // "Use this screen to buy cargo. The leftmost column shows quantities"
// Resource: tSTR 1900
#define SellCargoString 1900 // "Use this screen to sell cargo. The leftmost column shows quantities you have stored in your cargo holds. The second column shows the name of the goods. If the name of the goods is in bold, it means you can sell these goods with a profit. The f"
// Resource: tSTR 2000
#define NothingAvailableString 2000 // "On the Buy Cargo screen, the button to the left of the goods displays the amount available. If the amount is zero, none of these goods are available."
// Resource: tSTR 2100
#define CantAffordString 2100 // "At the bottom of the Buy Cargo scr"
// Resource: tSTR 2200
#define NoEmptyBaysString 2200 // "On the screen where you can get the cargo, you see the number of cargo bays that are full, a"
// Resource: tSTR 2300
#define AmountToBuyString 2300 // "Specify the amount to buy and tap th"
// Resource: tSTR 2400
#define NothingForSaleString 2400 // "On the Sell Cargo screen, the leftmost button shows the number of cargo bays you have which contain these goods. If that amount is zero, you can't sell anything."
// Resource: tSTR 2500
#define AmountToSellString 2500 // "If you are selling items,"
// Resource: tSTR 2600
#define ShipYardString 2600 // "At the Ship Yard, you can buy fuel, get your hull repaired, buy an escape pod, or even buy a new ship. When you buy a new ship, the total worth of your current ship (including equipment and cargo) is subtracted from the"
// Resource: tSTR 2700
#define BuyFuelString 2700 // "Enter the amount of credits you wish to spend on fuel and tap OK. If you tap Maximum, as much as needed for a full tank will be spent, up to your total amount of cash. If you tap Nothing, you won't buy fuel."
// Resource: tSTR 2800
#define BuyRepairsString 2800 // "Enter the amount of credits you wish to spend on repairs and tap OK. If you tap Maximum, as much as needed for full repairs will be spent, up to your total amount of cash. If you tap Nothing, you won't buy any repairs."
// Resource: tSTR 2900
#define NotInterestedString 2900 // "Notice that on the Sell Cargo screen, it says "no trade" next to these goods. This means that people aren't interested in buying them, either because of their political system, or because their tech level isn't high enough to make use of them."
// Resource: tSTR 3000
#define BuyShipString 3000 // "Information on a ship type you can get buy tapping the Info button to the right of it. Buy a new ship by tapping the corresponding Buy button. The price quoted for the ship takes into account the discount you get for trading in your current ship, inc"
// Resource: tSTR 3100
#define TradeShipString 3100 // "If you say Yes, you lose your current ship, including equipment and cargo, and get a brand new ship of the indicated type, without equipment and cargo."
// Resource: tSTR 3200
#define TooManyCrewmembersString 3200 // "The information on a ship will show how many crew quarters it has. If there are enough to hold your current crew, they will simply be transferred to the new ship. Otherwise you have to fire as many of them as needed, before you can buy a new ship."
// Resource: tSTR 3300
#define ShiptypeInfoString 3300 // "The Ship Information screen shows the specs of the selected ship type. You can return to the Buy Ship screen by tapping the button at the bottom of the screen. "
// Resource: tSTR 3400
#define CantBuyShipString 3400 // "The ship's price "
// Resource: tSTR 3500
#define BuyEquipmentString 3500 // "Tap the Buy button to the left of a piece of equipment to buy it for the price to the right of it. Note that each ship typ"
// Resource: tSTR 3600
#define SellEquipmentString 3600 // "To sell a piece of equipment for the price indicated to the right of it, tap the Sell button to the left of it."
// Resource: tSTR 3700
#define CantBuyItemString 3700 // "If you can't pay the price mentioned to the right of an item, you can't get it. If you have "Reserve Money" checked in the Options menu, the game will reserve at least enough money to pay for insurance and mercenaries."
// Resource: tSTR 3800
#define NotEnoughSlotsString 3800 // "F"
// Resource: tSTR 3900
#define NoMoreOfItemString 3900 // "Except for extra cargo bays, of the available gadgets you only need to buy one: a second one isn't of any use."
// Resource: tSTR 4000
#define ItemNotSoldString 4000 // "Each item is only available in a system which has the technological development needed to produce it."
// Resource: tSTR 4100
#define CargoBaysFullString 4100 // "First you need to sell some trade goods. When you have at least 5 empty bays, you can sell the extra cargo bays."
// Resource: tSTR 4200
#define PersonnelRosterString 4200 // "On the Personnel Roster screen, there are three areas. The upper two are reserved for mercenaries in your service. If you have hired someone, he or she is visible in one of these areas. To fire someone in your service, just tap the"
// Resource: tSTR 4300
#define NoFreeQuartersString 4300 // "If you hire someone, you must give him or her quarters on your ship. Depending on the type of ship, you can hire zero, one or two mercenaries."
// Resource: tSTR 4400
#define SpecialEventString 4400 // "In a special meeting, you can do something unique to this system. Usually this is a special offer or an assignment. If it is an offer you have to agree to, there are a Yes and a No button visible. Tap Ye"
// Resource: tSTR 4500
#define NotEnoughForEventString 4500 // "If you don't have"
// Resource: tSTR 4600
#define MustPayMercenariesString 4600 // "You must pay your mercenaries daily, that is, before you warp to another system. If you don't have the cash, you must either sell something so you have enough cash, or fire the mercenaries you can't pay. Until then, warping is out of the question."
// Resource: tSTR 4700
#define TribblesAteFoodString 4700 // "Alas, tribbles are hungry and fast-multiplying animals. You shouldn't expect to be able to hold them out of your cargo bays. You should find a way to get rid of them."
// Resource: tSTR 4800
#define YouHaveATribbleString 4800 // "The merchant prince sold you a cute, furry tribble. You can see your new acquisition on the Commander Status screen."
// Resource: tSTR 4900
#define BeamOverTribblesString 4900 // "No more tribbles!"
// Resource: tSTR 5000
#define SkillIncreaseString 5000 // "On the Commander Status screen you can see your new skill values."
// Resource: tSTR 5100
#define CleanRecordString 5100 // "With a clean police record, the police will usually let you slip by without searching your ship. Also, if you were a criminal before, you can now sell you goods again for full prices."
// Resource: tSTR 5200
#define CommanderStatusString 5200 // "On the Commander Status screen you ca"
// Resource: tSTR 5300
#define OptionsString 5300 // ""Always ignore when it is safe" will fly past encounters where y"
// Resource: tSTR 5400
#define AveragePricesString 5400 // "This screen shows the average prices you get for goods in the "
// Resource: tSTR 5500
#define BankString 5500 // "At the bank you can get a loan, if you are really in need o"
// Resource: tSTR 5600
#define YoureInDebtString 5600 // "Before you can buy a new ship or new equipment, you must settle your debts at the bank."
// Resource: tSTR 5700
#define GetLoanString 5700 // "As long as your debt is below the amount the bank is willing to lend you, you can get a loan up to that amount. There is a 10% interest to be paid each day, until you ha"
// Resource: tSTR 5800
#define PayBackString 5800 // "Pay back your loan by specifying an amount and tapping OK. You will never pay back more than your actual debt."
// Resource: tSTR 5900
#define DebtTooHighString 5900 // "You can't get a loan if your debt exceeds what the bank is willing to lend you."
// Resource: tSTR 6000
#define NoDebtString 6000 // "You don't need to pay back anything if you have no debts. Be happy."
// Resource: tSTR 6100
#define EncounterString 6100 // "When you encounter another ship, your and your opponent's stats are shown at the top of the encounter screen. When in pure text mode (you can set this in the Options menu), yo"
// Resource: tSTR 6200
#define UneventfulTripString 6200 // "Be glad you didn't encounter any pirates."
// Resource: tSTR 6300
#define ArrivalString 6300 // "Another trip you have survived."
// Resource: tSTR 6400
#define IllegalGoodsString 6400 // "Firearms and narcotics are illegal goods, and you lose these. You are fined a percentage of your total worth. This is subtracted from your credits. If you don't have enough credits, it increases your debt."
// Resource: tSTR 6500
#define NoIllegalGoodsString 6500 // "Firearms and narcotics are illegal goods. Since you don't carry these, the police have no problems with you."
// Resource: tSTR 6600
#define BribeString 6600 // "If the police officers can be bribed, it depends on the type of government of the target system how much"
// Resource: tSTR 6700
#define CantBeBribedString 6700 // "Certain governments have such an incorruptible police force that you can't bribe them."
// Resource: tSTR 6800
#define NoMoneyForBribeString 6800 // "You can only use your cash to pay a bribe; you can't trade your goods and you can't get a loan to pay the police off."
// Resource: tSTR 6900
#define PiratesPlunderString 6900 // "The pirates steal from you what they can carry, but at least you get out of it alive."
// Resource: tSTR 7000
#define PiratesFindNoCargoString 7000 // "If you have nothing in your cargo holds, th"
// Resource: tSTR 7100
#define BothDestroyedString 7100 // "The game is over, alas."
// Resource: tSTR 7200
#define OpponentDestroyedString 7200 // "You won the fight."
// Resource: tSTR 7300
#define ShipDestroyedString 7300 // "The game is over, alas."
// Resource: tSTR 7400
#define YouEscapedString 7400 // "You continue your flight towards the target system."
// Resource: tSTR 7500
#define OpponentEscapedString 7500 // "Your opponent has flown. You can't destroy him any longer, or try to plunder him."
// Resource: tSTR 7600
#define RetireString 7600 // "If you retire, the game ends. You sell your ship and everything on it, and remain in the current system for the rest of your days. If applicable, your total worth will be entered in the high score table."
// Resource: tSTR 7700
#define BountyString 7700 // "Destroying a pirate ship awards you bounty money. The height of the sum depends on the type of ship destroyed. The reward is automatically added to your cash."
// Resource: tSTR 7800
#define PlunderString 7800 // "You are allowed to plunder your opponent's cargo to your heart's content. Just steal whatever is to your liking. This works exactly as the Buy Cargo option when you are docked, except that you "
// Resource: tSTR 7900
#define NotEnoughBaysString 7900 // "You should sell enough goods so that you have enough empty cargo bays available."
// Resource: tSTR 8000
#define AntidoteString 8000 // "You can't use these ten cargo bays until you have visited the Japori system and delivered them there. Note that you can't even get rid of them by selling your ship."
// Resource: tSTR 8100
#define LightningShieldString 8100 // "The lightning shield is a shield with a lot more power than the u"
// Resource: tSTR 8200
#define SealedCannistersString 8200 // "On the Sell Cargo screen you can see what you bought."
// Resource: tSTR 8300
#define AmountToPlunderString 8300 // "You can steal the amount you like, as long as it fits in your cargo bays. Tap Maximum to get as much as possible. Tap Nothing to return to the Plunder screen."
// Resource: tSTR 8400
#define VictimDoesntHaveAnyString 8400 // "You can only steal what your victim actually has."
// Resource: tSTR 8500
#define FindSystemString 8500 // "Type in the name of the system you are looking for and click OK. The search is case insensitive. Selecting "Track this System" will cause a arrow to be shown in the Short Range chart, pointing in the direction of the system you are looking for."
// Resource: tSTR 8600
#define NoFullTanksString 8600 // "You have checked the automatic buying of full fuel tanks in the Options menu, but you don't have enough money to buy those tanks. Don't forget to buy them as soon as you have made some money."
// Resource: tSTR 8700
#define NoFullRepairsString 8700 // "You have automatic full hull repairs checked in the Options menu, but you don't have the money for that. If you still want the repairs, don't forget to make them before you leave the system."
// Resource: tSTR 8800
#define NoFullTanksOrRepairsString 8800 // "In the Options menu you have indicated that you wish to buy full tanks and full hull repairs automatically when you arrive in a new system, but you don't have the money for that. At least make sure that you buy full tanks after you have made some money."
// Resource: tSTR 8900
#define HighScoreString 8900 // "Your score, calculated from the way you ended the game, your total worth, and the number of days you played, is entered automatically in the high score table when you qualify. You do NOT qualify if you laded a savegame while playing the game."
// Resource: tSTR 9000
#define HighScoreTableString 9000 // "This screen shows the high scores. The scoring percentage is calculated as follows: if you retired through the menu, your score is your total worth / 25000, minus 5%. If you got killed, your scor"
// Resource: tSTR 9100
#define ClearTableString 9100 // "If you clear the high score table, your next score is certain to get entered. It's a bit of a cowardly option, though."
// Resource: tSTR 9200
#define HowToPlayString 9200 // "Space Trader is a strategy game in which the ultimate goal is to make enough cash to buy your own mo"
// Resource: tSTR 9300
#define TradingString 9300 // "Trading is the safest way to make money. You trade by buying goods at one solar system, and sell them at another solar system. Of course, you should try to make a profit. There are several ways to ensure you can indee"
// Resource: tSTR 9400
#define TravellingString 9400 // "To travel to another system, go to the Short Range Chart. The system where you currently are is in the centre of the screen. The wide circle shows how far you can travel on your current fuel tanks. If t"
// Resource: tSTR 9500
#define ShipEquipmentString 9500 // "There are several types of ships available to you. You start out in a Gnat, which is the cheapest ship but one (the cheapest is the Flea, which is mainly used if you need to jump over a large distance, since it "
// Resource: tSTR 9600
#define SkillsString 9600 // "As a trader, you have need of several skills. You can set your skills on the New Commander screen at the start of the game. The Pilot skill determines how well you fly your ship. Good pilots have an easier time escaping from a fight and dod"
// Resource: tSTR 9800
#define AcknowledgementsString 9800 // "This first version of "Space Trader" has been designed and programmed by me, Pieter Spronck, between July and September 2000. The game has been enhanced several times since then. It has been released as freeware un"
// Resource: tSTR 9900
#define FirstStepsString 9900 // "Here I will describe the steps you will undertake the first days as a trader: You start by docking on some system. The specifics of that system are shown on the System Information screen. Take special "
// Resource: tSTR 10000
#define EggString 10000 // "Look up your ship's equipment."
// Resource: tSTR 10100
#define NoWeaponsString 10100 // "You either are flying a ship without any weapon slots, so your only option is to flee from fights, or you haven't bought any weapons yet. Sorry, no weapons, no attacking."
// Resource: tSTR 10200
#define BuyEscapePodString 10200 // "When your ship has an escape pod, when it is destroyed, you are automatically ejected from it and you will be picked up by the Space Corps after a few days and dropped on a nearby system. You w"
// Resource: tSTR 10300
#define EscapePodActivatedString 10300 // "You have lost your ship and cargo, but your and your crew's lives are saved. The Space Corps transports you to the space port of the system where you are currently located. Your crew is returned to their home systems."
// Resource: tSTR 10400
#define FleaBuiltString 10400 // "Your ship has been destroyed, but luckily, you are clever enough to convert your pod into a Flea type of ship, so you can continue your journey, or trade it in for a better ship."
// Resource: tSTR 10500
#define InsurancePaysString 10500 // "The bank pays you the amount your ship was worth, including equipment but excluding the cargo. Note that this is the same amount as you would have got when you would have traded the ship in."
// Resource: tSTR 10600
#define TribbleSurvivedString 10600 // "Don't be too sad. They were incredibly annoying, weren't they?"
// Resource: tSTR 10700
#define AntidoteDestroyedString 10700 // "The antidote for the Japori system was destroyed with your ship. But they probably have some new antidote in the system where you originally got it."
// Resource: tSTR 10800
#define NoEscapePodString 10800 // "Insurance pays out when you must escape from your ship with an escape pod. Since you don't have a pod, you can't get insurance."
// Resource: tSTR 10900
#define StopInsuranceString 10900 // "If you stop your insurance, your no-claim will return to 0%, even if you buy new insurance immediately."
// Resource: tSTR 11000
#define CantPayInsuranceString 11000 // "You can't leave if you haven't paid your insurance. If you have no way to pay, you should stop your insurance at the bank."
// Resource: tSTR 11100
#define OutdatedSoftwareString 11100 // "This version of the software is a beta version, and can't be used after a certain date. To get a the latest version, go to http://go.to/spacetrader."
// Resource: tSTR 11200
#define PickCannisterString 11200 // "Your scoops can pick up space debris. If you want the contents of this canister, and you have room in your cargo holds, you can pick it up. If you don't have room, you can dump cargo to make room."
// Resource: tSTR 11300
#define CurrentShipString 11300 // "This screen shows your current ship, including equipment. "
// Resource: tSTR 11400
#define SellItemString 11400 // "Selling an item will return to you about 75% of what you first paid for it. If you sell a ship as a whole, all items on it will automatically be sold."
// Resource: tSTR 11500
#define SureToFleeOrBribeString 11500 // "Only when you are carrying illegal goods, the police will do something you don't like, so if you aren't carrying anything illegal, you usually should just submit, and not try to attack, flee or bribe."
// Resource: tSTR 11600
#define SureToSubmitString 11600 // "If you are carrying illegal goods and "
// Resource: tSTR 11700
#define BuyItemString 11700 // "Tap Yes if you want to buy the item in the title for the price mentioned."
// Resource: tSTR 11800
#define QuestsString 11800 // "This screen lists the quests you are currently on."
// Resource: tSTR 11900
#define WormholeOutOfRangeString 11900 // "The system that owns a wormhole is shown to the left of it. You must first fly to that system, and tap the wormhole from there."
// Resource: tSTR 12000
#define CantPayWormholeString 12000 // "Wormhole tax must be paid when you want to warp through a wormhole. It depends on the type of your ship."
// Resource: tSTR 12100
#define SpecificationString 12100 // "These are the specifications of the costs you have to pay if you are going to warp to the selected target system."
// Resource: tSTR 12200
#define SqueekString 12200 // "This is a cute, furry tribble."
// Resource: tSTR 12300
#define TribblesAteNarcoticsString 12300 // "Tribbles ate your narcotics, and it killed most of them. At least the furs remained."
// Resource: tSTR 12400
#define MoonBoughtString 12400 // "What are you waiting for?"
// Resource: tSTR 12500
#define ArtifactStolenString 12500 // "The aliens have taken the artifact from you. Well, it's rightfully theirs, so you probably shouldn't complain. You won't receive any reward from professor Berger, though."
// Resource: tSTR 12600
#define ArtifactNotSavedString 12600 // "You couldn't take the artifact with you in the escape pod, so now it's lost in the wreckage. The aliens will probably pick it up there."
// Resource: tSTR 12700
#define ShipNotWorthMuchString 12700 // "Normally you would receive about 75% of the worth of a new ship as trade-in value, but a tribble infested ship will give you only 25%. It is a way to get rid of your tribbles, though."
// Resource: tSTR 12800
#define AttackByAccidentString 12800 // "If you attack the police, they know you are a die-hard criminal and will immediately label you as such."
// Resource: tSTR 12900
#define AttackTraderString 12900 // "While attacking a trader is not considered to be as bad as attacking the police (since no police is present, they cannot judge the exact circumstances of the attack), it will make the police suspicious of you."
// Resource: tSTR 13000
#define NoSurrenderString 13000 // "If you are too big a criminal, surrender is NOT an option anymore."
// Resource: tSTR 13100
#define ArrestedString 13100 // "At least you survived."
// Resource: tSTR 13200
#define AntidoteRemovedString 13200 // "At least those poor people at Japori are assisted. You couldn't help them, what with being in prison 'n all."
// Resource: tSTR 13300
#define TribblesSoldString 13300 // "At least you got rid of them."
// Resource: tSTR 13400
#define FleaReceivedString 13400 // "It's standard practice for the police to leave a condemned criminal with at least the means to leave the solar system."
// Resource: tSTR 13500
#define ConvictionString 13500 // "Your fine and number of days in prison are based on the kind of criminal you were found to be."
// Resource: tSTR 13600
#define ShipSoldString 13600 // "The Space Corps needs cash to make you pay for the damages you did. Your ship is the only valuable possession you have."
// Resource: tSTR 13700
#define InsuranceLostString 13700 // "Too bad. Your no-claim is reset too."
// Resource: tSTR 13800
#define MercenariesLeaveString 13800 // "You can't pay your mercenaries while you are imprisoned, and so they have sought new employment."
// Resource: tSTR 13900
#define WantToSurrenderString 13900 // "Your fine and time in prison will depend on how big a criminal you are. Your fine will b"
// Resource: tSTR 14000
#define ImpoundString 14000 // "What would you expect?"
// Resource: tSTR 14100
#define WantToSurrenderToAliensString 14100 // "The aliens are only after the artifact. They will let you live, and even let you keep your cargo, but you won't be able to finish your quest."
// Resource: tSTR 14200
#define RetireDestroyedUtopiaString 14200 // "Tap anywhere on the screen to continue..."
// Resource: tSTR 14300
#define NoQuartersForJarekString 14300 // "To be able to take a passenger on board, you must have at least one empty set of crew quarters. That means you can't take a passenger on a ship with only one set of quarters, and if you have spare quarters, there can't be a mercenary living in them."
// Resource: tSTR 14400
#define JarekNeedsQuartersString 14400 // "There is room for a passenger on your current ship, but not on the ship you intend to buy."
// Resource: tSTR 14500
#define JarekTakenHomeString 14500 // "You can't deliver Jarek home yourself now."
// Resource: tSTR 14600
#define JarekTakenOnBoardString 14600 // "Your passenger uses one of your crew quarters, until you have delivered him to his destination."
// Resource: tSTR 14700
#define QuestListString 14700 // "This form lists where all the quests start."
// Resource: tSTR 14800
#define FuelCompactorString 14800 // "A fuel compactor allows you to fill up your tanks so you can travel 18 parsecs. You can't buy this anywhere, though you may sell it if you like. If you upgrade ships, you can pay to have the fuel compactor installed in your new ship."
// Resource: tSTR 14900
#define DebtWarningString 14900 // "You get this warning because your debt has exceeded 75000 credits. If you don't pay back quickly, you may find yourself stuck in a system with no way to leave. You have been warned."
// Resource: tSTR 15000
#define DebtTooLargeForBuyString 15000 // "Your debt has exceeded 100000 credits. You're in big trouble! You cannot buy any cargo. You should have heeded the warnings!"
// Resource: tSTR 15100
#define DebtTooLargeForTravelString 15100 // "Your ship has been chained to the station's dock. Your debt has increased to a point where you are no longer a trusted trader. You may not leave until you can reduce it to an acceptable level. You have been warned and should have listened.."
// Resource: tSTR 15200
#define TransferFuelCompactorString 15200 // "For the sum of 20000 credits, you get to keep your unique fuel compa"
// Resource: tSTR 15300
#define TransferLightningShieldString 15300 // "For the sum of 30000 credits, you get to keep your unique ligh"
// Resource: tSTR 15400
#define FireMercenaryString 15400 // "If you fire a mercenary, he or she returns to his or her home system."
// Resource: tSTR 15600
#define LootMarieCelesteString 15600 // "The Marie Cel"
// Resource: tSTR 15900
#define TradeCaptainAhabString 15900 // "Captain Ahab is in need of a spare shield for an upcoming mission. Since he's in a rush, he'd rather not stop to get one on-planet. The deal he's offering is a trade, rather than cash, for the shield. He'll trade y"
// Resource: tSTR 16000
#define TrainingString 16000 // "Under the watchful eye of the Captain, you demonstrate your abilities. The Captain provides some helpful pointers and tips, and teaches you a few new techniques. The few hours pass quickly, but you feel you've gained a lot from the experience."
// Resource: tSTR 16100
#define TradeCaptainConradString 16100 // "Captain "
// Resource: tSTR 16200
#define TradeCaptainHuieString 16200 // "Captain Huie is in need of a military laser for an upcoming mission, but would rather hold onto her cash to buy her cargo. The deal she's offering is a trade"
// Resource: tSTR 16300
#define DrinkOldTonicString 16300 // "Floating in orbit, you "
// Resource: tSTR 16600
#define DrankGoodSkillTonicString 16600 // "Captain Marmoset's Amazing Skill Tonic goes down very smoothly. You feel a slight tingling in your fingertips. "
// Resource: tSTR 16700
#define DrankOldSkillTonicString 16700 // "Captain Marmoset's Amazing Skill Tonic tasted very strange, like slightly salty red wine. You feel a bit dizzy, and your teeth itch for a while. "
// Resource: tSTR 16900
#define BuyPaperString 16900 // "The local newspaper is a great way to find out what's going on in the area. You may find out about shortages, wars, or other situations at nearby systems. Then again, some will tell you that "no news is good news.""
// Resource: tSTR 17000
#define CantBuyNewspaperString 17000 // "If you can't pay the price of a newspaper, you can't get it. If you have "Reserve Money" checked in the Options menu, the game will reserve at least enough money to pay for insurance and mercenaries."
// Resource: tSTR 17100
#define DumpItemString 17100 // "On the Dump Cargo screen, the leftmost button shows the number of cargo bays you have which contain these goods. If that amount is zero, you can't dump any."
// Resource: tSTR 17200
#define Options2String 17200 // ""Always pay for newspaper" will allow you to automatically pay when you click on the "News" button when viewing system information. If you leave this unchec"
// Resource: tSTR 17300
#define DumpCargoString 17300 // "Use this screen to jettison unwanted cargo. The leftmost column shows quantities you have stored in your cargo holds. T"
// Resource: tSTR 17400
#define WildArrestedString 17400 // "Jonathan Wild is arrested, and taken off to prison."
// Resource: tSTR 17600
#define WildSwitchesShipsString 17600 // "Jonathan Wild figures that it's probably safer to get a ride home with his old associate than stay on your ship. After all, if you surrender to pirates, what's to stop you from surrendering to the police?"
// Resource: tSTR 17700
#define WildStaysAboardString 17700 // "Jonathan Wild would h"
// Resource: tSTR 17900
#define WildLeavesString 17900 // "Since Jonathan Wild is not willing to travel under these conditions, and you're not willing to change the situation, he leaves you and goes into hiding on this system."
// Resource: tSTR 17800
#define WildWontGoString 17800 // "Jonathan Wild is being hunted by the police. They're serious about capturing him, and he doesn't wish to be captured. He'd rather take his chances hiding out on this system than facing swarms of police without any weapons."
// Resource: tSTR 18000
#define ReactorUsingFuelString 18000 // "The Reactor was unstable to begin with. Now, it seems that it's rapidly consuming fuel. It is not clear what will happen if it runs out -- but you have no reason to suspect it will be anything good."
// Resource: tSTR 18100
#define ReactorSelfDestructString 18100 // "The Reactor has undergone unplanned energetic self-disassembly."
// Resource: tSTR 18200
#define ReactorOnBoardString 18200 // "You can't use the five cargo bays containing the reactor until"
// Resource: tSTR 18300
#define MorganLaserInstallString 18300 // "Henry Morgan's Special Laser is a more powerful version of the Military laser. It uses advanced thermal coherence, which "
// Resource: tSTR 18400
#define ReactorTakenString 18400 // "The bad news is that you've lost the Ion Reactor. The good news is that you no longer have to worry about managing its depleting fuel store."
// Resource: tSTR 18500
#define ReactorNotTakenString 18500 // "The good news is that you still have the Ion Reactor. The bad news is that you still have to worry about managing its depleting fuel store."
// Resource: tSTR 18600
#define CantTransferString 18600 // "When trading ships, you will only be able to transfer an item from your old ship to the new ship if there is capacity for that item on the new ship,"
// Resource: tSTR 18700
#define TransferMorgansLaserString 18700 // "For the sum of 33333 credits, you get to keep the laser given to you by"
// Resource: tSTR 18800
#define CantTransferAllString 18800 // "The ship's price takes into account the trade-in value of your current ship. You have to pay the remaining price, and the price of transferring your unique equipment, with y"
// Resource: tSTR 18900
#define TribbleNoticeString 18900 // "You might want to do something about those Tribbles..."
// Resource: tSTR 19000
#define CantSellShipWithReactorString 19000 // "You can't sell your ship as long as you have an Ion Reactor on board. Deliver the Reactor to Nix, and then you'll be able to get a new ship."
// Resource: tSTR 19100
#define IrradiatedTribblesString 19100 // "Radiation poisoning seems particularly effective in killing Tribbles. Unfortunately, their fur falls out when they're irradiated, so you can't salvage anything to sell."
// Resource: tSTR 19200
#define WildWontGoWithReactorString 19200 // "The Ion Reactor is known to be unstable, and Jonathan Wild is trying to get to safety. He's not willing to get on the ship while the Reactor's on board."
// Resource: tSTR 19300
#define NewspaperHelpString 19300 // "The local newspaper gives you information about what's happening on this and nearby systems. On higher-tech systems, you'll probably get better news about neighboring systems than you would on a low-tech system."
// Resource: tSTR 19400
#define TrackSystemString 19400 // "Tracking a system will modify the Sh"
// Resource: tSTR 19500
#define DumpAllString 19500 // "You"
// Resource: tSTR 19600
#define FleePostMarieString 19600 // "Even if you get away, the Customs Police know that you've engaged in criminal activity, and your police record will reflect this fact."
// Resource: tSTR 19700
#define CustomsPoliceConfiscatedString 19700 // "The Customs Police took all the illegal goods from your ship, and sent you on your way. "
// Resource: tSTR 30000
#define QuestDragonflyDestroyedString 30000 // "Hello, "
// Resource: tSTR 30100
#define QuestLightningShipString 30100 // "A ship with shields that seemed to be like lightning recently fought many other ships in our system. I have never seen anything like it before. After it left, I heard it went to the Regulas system."
// Resource: tSTR 30200
#define QuestMonsterKilledString 30200 // "We thank you for destroying the space monster that circled our system for so long. Please accept 15000 credits as reward for your heroic deed."
// Resource: tSTR 30300
#define QuestRetirementString 30300 // "Welcome to the Utopia system. Your own moon is available for you to retire to it, if you feel inclined to do that. Are you ready to retire and lead a happy, peaceful, and wealthy life?"
// Resource: tSTR 30400
#define QuestSkillIncreaseString 30400 // "An alien with a fast-learning machine offers to increase one of your skills for the reasonable sum of 3000 credits. You won't be able to pick that skill, though. Do you accept his offer?"
// Resource: tSTR 30500
#define QuestEraseRecordString 30500 // "A hacker conveys to you that he has cracked the passwords to the galaxy-wide police computer network, and that he can erase your police record for the sum of 5000 credits. Do you want him to do that?"
// Resource: tSTR 30600
#define QuestSpaceMonsterString 30600 // "A space monster has invaded the Acamar system and is disturbing the trade routes. You'll be rewarded handsomely if you manage to destroy it."
// Resource: tSTR 30700
#define QuestCargoForSaleString 30700 // "A trader in second-hand goods offers you 3 sealed cargo canisters for the sum of 1000 credits. It could be a good deal: they could contain robots. Then again, it might just be water. Do you want the canisters?"
// Resource: tSTR 30800
#define QuestJaporiDiseaseString 30800 // "A strange disease has invaded the Japori system. We would like you to deliver these ten canisters of special antidote to Japori. Note that, if you accept, ten of your cargo bays will remain in use on your way to Japori. Do you accept this mission?"
// Resource: tSTR 30900
#define QuestArtifactDeliveryString 30900 // "This is professor Berger. I thank you for delivering the alien artifact to me. I hope the aliens weren't too much of a nuisance. I have transferred 20000 credits to your account, which I assume compensates for your troubles."
// Resource: tSTR 31000
#define QuestAmbassadorJarekString 31000 // "A recent change in the political climate of this solar system has forced ambassador Jarek to flee back to his home system, Devidia. Would you be willing to give him a lift?"
// Resource: tSTR 31100
#define QuestGemulonInvadedString 31100 // "Alas, Gemulon has been invaded by aliens, which has thrown us back to pre-agricultural times. If only we had known the exact coordinates where they first arrived at our system, we might have prevented this tragedy from happening."
// Resource: tSTR 31200
#define QuestDangerousExperimentString 31200 // "While reviewing the plans for Dr. Fehler's new space-warping drive, Dr. Lowenstam discovered a critical error. If you don't go to Daled and stop the experiment within ten days, the time-space continuum itself could be damaged!"
// Resource: tSTR 31300
#define QuestMorgansReactorString 31300 // "Galactic criminal Henry Morgan wants this illegal ion reac"
// Resource: tSTR 31400
#define QuestScarabStolenString 31400 // "Captain Renwick developed a new organic hull material for h"
// Resource: tSTR 30050
#define QuestWeirdShipString 30050 // "A small ship of a weird design docked here recently for repairs. The engineer who worked on it said that it had a weak hull, but incredibly strong shields. I heard it took off in the direction of the Melina system."
// Resource: tSTR 30150
#define QuestStrangeShipString 30150 // "A small ship with shields like I have never seen before was here a few days ago. It destroyed at least ten police ships! Last thing I heard was that it went to the Zalkon system."
// Resource: tSTR 30250
#define QuestMedicineDeliveredString 30250 // "Thank you for delivering the medicine to us. We don't have any money to reward you, but we do have an alien fast-learning machine with which we will increase your skills."
// Resource: tSTR 30350
#define QuestMoonForSaleString 30350 // "There is a small but habitable moon for sale in the Utopia system, for the very reasonable sum of half a million credits. If you accept it, you can retire to it and live a peaceful, happy, and wealthy life. Do you wish to buy it?"
// Resource: tSTR 30450
#define QuestMerchantPrinceString 30450 // "A merchant prince offers you a very special and wondrous item for the sum of 1000 credits. Do you accept?"
// Resource: tSTR 30550
#define QuestTribbleBuyerString 30550 // "An eccentric alien billionaire wants to buy your collection of tribbles and offers half a credit for each of them. Do you accept his offer?"
// Resource: tSTR 30650
#define QuestDragonflyString 30650 // "This is colonel Jackson of the Space Corp"
// Resource: tSTR 30750
#define QuestLightningShieldString 30750 // "Colonel Jackson here. Do you want us to install a lightning shield on your current ship?"
// Resource: tSTR 30850
#define QuestLotteryWinnerString 30850 // "You are lucky! While docking on the space port, you receive a message that you won 1000 credits in a lottery. The prize had been added to your account."
// Resource: tSTR 30950
#define QuestAlienArtifactString 30950 // "This alien artifact should be delivered to"
// Resource: tSTR 31050
#define QuestAlienInvasionString 31050 // "We received word that alie"
// Resource: tSTR 31150
#define QuestFuelCompactorString 31150 // "Do you wish us to install the fuel compactor on your current ship? (You need a free gadget slot)"
// Resource: tSTR 31250
#define QuestJonathanWildString 31250 // "Law Enforcement is closing in on notorious criminal kingpin Jonathan Wild. He would reward you handsomely for smuggling him home to Kravat. You'd have to avoid capture by the Police on the way. Are you willing to give him a berth?"
// Resource: tSTR 31350
#define QuestInstallMorgansLaserString 31350 // "Morgan's technicians are standing by with something that looks a lot like a military laser -- if you ignore the additional cooling vents and anodized ducts. Do you want them to install Morgan's special laser?"
// Resource: tSTR 31500
#define QuestScarabDestroyedString 31500 // "Space Corps is "
// Resource: tSTR 31450
#define QuestUpgradeHullString 31450 // "The organic hull used in the Scarab is still not ready for day-to-day use. But Captain Renwick can certainly upgrade your hull with some of his retrofit technology. It's light stuff, and won't reduce your ship's range. Should he upgrade your ship?"
// Resource: tSTR 31600
#define QuestJarekGetsOutString 31600 // "Ambassador Jarek is very grateful to you for delivering him back to Devidia. As a reward, he gives you an experimental handheld haggling computer, which allows you to gain larger discounts when purchasing goods and equipment."
// Resource: tSTR 31550
#define QuestReactorDeliveredString 31550 // "Henry Mo"
// Resource: tSTR 31700
#define QuestDisasterAvertedString 31700 // "Upon your warning, Dr. Fehler calls off "
// Resource: tSTR 31650
#define QuestGemulonRescuedString 31650 // "This in"
// Resource: tSTR 31800
#define QuestWildGetsOutString 31800 // "Jonathan Wild is most"
// Resource: tSTR 31750
#define QuestExperimentFailedString 31750 // "Dr. Fehler can't understand why the experiment failed. But the failure has had a dramatic and disastrous effect on the fabric of space-time itself. It seems that Dr. Fehler won't be getting tenure any time soon... and you may have trouble when you warp!"
// Resource: tSTR 19800
#define HullReinforcedString 19800 // "Technicians spent the day replacing welds and bolts, and adding materials to your ship. When they're done, they tell you your ship should be significantly sturdier."
// Resource: tSTR 19900
#define TradeInOrbitString 19900 // "If you are selling items, specify the amount to sell an"
// Resource: tSTR 9700
#define MarieCantBribeString 9700 // "Certain governments have such an incorruptible police force that you can't bribe them. Other times, the police are corruptible, but their supervisors know what's going on, so they won't risk it."
// Resource: tSTR 20000
#define AttackGreatCaptainString 20000 // "You grew up on stories of the adventures of the Great Captains. You heard how they explored the galaxy, invented technologies ... and destroyed man, many pirates and villains in combat. Are you sure you want to attack one of these greats?"
// Resource: tSTR 15500
#define ErrGraphicsSupportString 15500 // "There are four versions of Space Trader: 1) SpaceTr"
// Resource: tSTR 15700
#define CreditsString 15700 // "Space Trader Copyright <20> 2000-2002 by Pieter Spron"
// Resource: tSTR 20100
#define LoanReminderString 20100 // "The Bank Officer will contact you every five days to remind you of your debt. You can turn off these warnings on the second page of Game Options."
// Resource: tSTR 20200
#define SingularityString 20200 // "To use the Portable Singularity in the Galactic Chart, select your destination system by tracking it, then Jump by clicking the "J" button. Voila! You will travel through the Singularity and arrive instananeously at your destination."
// Resource: tSTR 15800
#define NoDumpNoScoopString 15800 // "If you wanted to pick up the floating canister, you had to dump something from your cargo holds."
// Resource: tSTR 16400
#define CannotSaveString 16400 // "There was an error trying to create the savegame file. This may be due to a lack of system resources."
// Resource: tSTR 16500
#define CannotLoadString 16500 // "No savegame file was found to load. You must first create a savegame file with the menu choice "Save game"."
// Resource: tSTR 16800
#define ReallyLoadString 16800 // "Loading a savegame will remove your current game from memory and restore an earlier situation."
// Resource: tSTR 17500
#define DisableScoringString 17500 // "Only a game played without loading previously saved games will be taken into account for the high score table. So you can load a game, but you won't score anymore, until you start a new game."
// Resource: tSTR 20300
#define GameSavedString 20300 // "Snapshots are meant"
// Resource: tSTR 20400
#define ShortcutPrefsString 20400 // "On this page you can set your preferences for the rectangularshortcut buttons used when you're in the dock. Use the pulldowns to assign the function to each navigation button. Shortcut 1 is the leftmost shortcut, while Shortcut 4 is the rightmost."
// Resource: tSTR 20500
#define SpaceLitteringString 20500 // "Space litterers will at least be considered dubious. If you are already a dubious character, space littering will only add to your list of offences. However, the police must of course be able to track the litter to you, which they often are not."
// Resource: tSTR 20600
#define SwitchGameString 20600 // "You can play two parallel games of Space Trader on your Palm. You switch between them by using the "Switch Game" option. This allows you to try two different styles"
// Resource: tSTR 20700
#define CannotSwitchString 20700 // "Switching to a parallel game failed. This is usually due to a lack of space on your Palm."
// Resource: tSTR 20800
#define SwitchedString 20800 // "A parallel game has been loaded. You can switch back to the previous game by using the option "Switch Game" again."
// Resource: tSTR 20900
#define SwitchToNewString 20900 // "You can play two parallel games on a Palm. You can switch between them with the "Switch Game" function. You best give the commander in each of the games a different name, which makes it easier to recognize them."
// Resource: tSTR 21000
#define HelpOnMenuString 21000 // "The menu consists of"
// Resource: tSTR 21100
#define IdentifyStartupString 21100 // "This information box shows the name of the commander playing the current game. This is useful if two switched games are played in parallel. You can turn this notification off in the Options."
// Resource: tSTR 21200
#define RectangularButtonsOnString 21200 // "Space Trader by default uses rectangular buttons for shortcuts and on several screens. Before the release of Palm OS 5.0 it was possible to change the frame of a button from rounded into rectangular by directly acce"
// Resource: tSTR 21300
#define AttemptRectangularString 21300 // "After you leave the Options, if the current game screen shown contains buttons that normally are rectangular, the change will be visible when you leave the screen and come back to it later."
// Resource: tSTR 21400
#define NoJumpToCurSystemString 21400 // "Track another system than the one where you are currently are located, then tap the Singularity button to jump."
// Resource: tSTL 4300
#define TheocracyHeadlinesStringList 4300
// Resource: tSTL 4200
#define TechnocracyHeadlinesStringList 4200
// Resource: tSTL 4100
#define SatoriHeadlinesStringList 4100
// Resource: tSTL 4000
#define SocialistHeadlinesStringList 4000
// Resource: tSTL 3900
#define PacifistHeadlinesStringList 3900
// Resource: tSTL 3800
#define MonarchyHeadlinesStringList 3800
// Resource: tSTL 3700
#define MilitaryHeadlinesStringList 3700
// Resource: tSTL 3600
#define FeudalHeadlinesStringList 3600
// Resource: tSTL 3500
#define FascistHeadlinesStringList 3500
// Resource: tSTL 3400
#define DictatorshipHeadlinesStringList 3400
// Resource: tSTL 3300
#define DemocracyHeadlinesStringList 3300
// Resource: tSTL 3200
#define CyberneticHeadlinesStringList 3200
// Resource: tSTL 3100
#define CorporateHeadlinesStringList 3100
// Resource: tSTL 3000
#define ConfederacyHeadlinesStringList 3000
// Resource: tSTL 2900
#define CommunistHeadlinesStringList 2900
// Resource: tSTL 2800
#define CapitalistHeadlinesStringList 2800
// Resource: tSTL 2700
#define AnarchyHeadlinesStringList 2700
// Resource: tSTL 2600
#define TheocracyMastheadsStringList 2600
// Resource: tSTL 2500
#define TechnocracyMastheadsStringList 2500
// Resource: tSTL 2400
#define SatoriMastheadsStringList 2400
// Resource: tSTL 2300
#define SocialistMastheadsStringList 2300
// Resource: tSTL 2200
#define PacifistMastheadsStringList 2200
// Resource: tSTL 2100
#define MonarchyMastheadsStringList 2100
// Resource: tSTL 2000
#define MilitaryMastheadsStringList 2000
// Resource: tSTL 1900
#define FeudalMastheadsStringList 1900
// Resource: tSTL 1800
#define FascistMastheadsStringList 1800
// Resource: tSTL 1700
#define DictatorshipMastheadsStringList 1700
// Resource: tSTL 1600
#define DemocracyMastheadsStringList 1600
// Resource: tSTL 1500
#define CyberneticMastheadsStringList 1500
// Resource: tSTL 1400
#define CorporateMastheadsStringList 1400
// Resource: tSTL 1300
#define ConfederacyMastheadsStringList 1300
// Resource: tSTL 1200
#define CommunistMastheadsStringList 1200
// Resource: tSTL 1100
#define CapitalistMastheadsStringList 1100
// Resource: tSTL 1000
#define AnarchyMastheadsStringList 1000
// Resource: tSTL 5000
#define ShortcutTextStringList 5000
// Resource: PICT 2200
#define AppIconBWBitmap 2200
// Resource: PICT 2500
#define AppIconColorBitmap 2500
// Resource: PICT 2600
#define SmallAppIconBWBitmap 2600
// Resource: PICT 2700
#define SmallAppIconColorBitmap 2700
// Resource: PICT 2400
#define AppIconGrayBitmap 2400
// Resource: PICT 2650
#define SmallAppIconGrayBitmap 2650
// Resource: taif 1000
#define IconSpaceMerchantAppIconFamily 1000
// Resource: taif 1001
#define IconSpaceMerchantSmallAppIconFamily 1001