"use strict"; exports.Messaging = function (global) { // Private variables below, these are only visible inside the function closure // which is used to define the module. var version = "0.0.0.0"; var buildLevel = "p000-L130522.1"; /** * Unique message type identifiers, with associated * associated integer values. * @private */ var MESSAGE_TYPE = { CONNECT: 1, CONNACK: 2, PUBLISH: 3, PUBACK: 4, PUBREC: 5, PUBREL: 6, PUBCOMP: 7, SUBSCRIBE: 8, SUBACK: 9, UNSUBSCRIBE: 10, UNSUBACK: 11, PINGREQ: 12, PINGRESP: 13, DISCONNECT: 14 }; // Collection of utility methods used to simplify module code // and promote the DRY pattern. /** * Validate an object's parameter names to ensure they * match a list of expected variables name for this option * type. Used to ensure option object passed into the API don't * contain erroneous parameters. * @param {Object} obj User options object * @param {key:type, key2:type, ...} valid keys and types that may exist in obj. * @throws {Error} Invalid option parameter found. * @private */ var validate = function(obj, keys) { for(key in obj) { if (obj.hasOwnProperty(key)) { if (keys.hasOwnProperty(key)) { if (typeof obj[key] !== keys[key]) throw new Error(format(ERROR.INVALID_TYPE, [typeof obj[key], key])); } else { var errorStr = "Unknown property, " + key + ". Valid properties are:"; for (key in keys) if (keys.hasOwnProperty(key)) errorStr = errorStr+" "+key; throw new Error(errorStr); } } } }; /** * Return a new function which runs the user function bound * to a fixed scope. * @param {function} User function * @param {object} Function scope * @return {function} User function bound to another scope * @private */ var scope = function (f, scope) { return function () { return f.apply(scope, arguments); }; }; /** * Unique message type identifiers, with associated * associated integer values. * @private */ var ERROR = { OK: {code:0, text:"AMQJSC0000I OK."}, CONNECT_TIMEOUT: {code:1, text:"AMQJSC0001E Connect timed out."}, SUBSCRIBE_TIMEOUT: {code:2, text:"AMQJS0002E Subscribe timed out."}, UNSUBSCRIBE_TIMEOUT: {code:3, text:"AMQJS0003E Unsubscribe timed out."}, PING_TIMEOUT: {code:4, text:"AMQJS0004E Ping timed out."}, INTERNAL_ERROR: {code:5, text:"AMQJS0005E Internal error."}, CONNACK_RETURNCODE: {code:6, text:"AMQJS0006E Bad Connack return code:{0} {1}."}, SOCKET_ERROR: {code:7, text:"AMQJS0007E Socket error:{0}."}, SOCKET_CLOSE: {code:8, text:"AMQJS0008I Socket closed."}, MALFORMED_UTF: {code:9, text:"AMQJS0009E Malformed UTF data:{0} {1} {2}."}, UNSUPPORTED: {code:10, text:"AMQJS0010E {0} is not supported by this browser."}, INVALID_STATE: {code:11, text:"AMQJS0011E Invalid state {0}."}, INVALID_TYPE: {code:12, text:"AMQJS0012E Invalid type {0} for {1}."}, INVALID_ARGUMENT: {code:13, text:"AMQJS0013E Invalid argument {0} for {1}."}, UNSUPPORTED_OPERATION: {code:14, text:"AMQJS0014E Unsupported operation."}, INVALID_STORED_DATA: {code:15, text:"AMQJS0015E Invalid data in local storage key={0} value={1}."}, INVALID_MQTT_MESSAGE_TYPE: {code:16, text:"AMQJS0016E Invalid MQTT message type {0}."}, MALFORMED_UNICODE: {code:17, text:"AMQJS0017E Malformed Unicode string:{0} {1}."}, }; /** CONNACK RC Meaning. */ var CONNACK_RC = { 0:"Connection Accepted", 1:"Connection Refused: unacceptable protocol version", 2:"Connection Refused: identifier rejected", 3:"Connection Refused: server unavailable", 4:"Connection Refused: bad user name or password", 5:"Connection Refused: not authorized" }; /** * Format an error message text. * @private * @param {error} ERROR.KEY value above. * @param {substitutions} [array] substituted into the text. * @return the text with the substitutions made. */ var format = function(error, substitutions) { var text = error.text; if (substitutions) { for (var i=0; i 0) { var part1 = text.substring(0,start); var part2 = text.substring(start+field.length); text = part1+substitutions[i]+part2; } } } return text; }; //MQTT protocol and version 6 M Q I s d p 3 var MqttProtoIdentifier = [0x00,0x06,0x4d,0x51,0x49,0x73,0x64,0x70,0x03]; /** * @ignore * Construct an MQTT wire protocol message. * @param type MQTT packet type. * @param options optional wire message attributes. * * Optional properties * * messageIdentifier: message ID in the range [0..65535] * payloadMessage: Application Message - PUBLISH only * connectStrings: array of 0 or more Strings to be put into the CONNECT payload * topics: array of strings (SUBSCRIBE, UNSUBSCRIBE) * requestQoS: array of QoS values [0..2] * * "Flag" properties * cleanSession: true if present / false if absent (CONNECT) * willMessage: true if present / false if absent (CONNECT) * isRetained: true if present / false if absent (CONNECT) * userName: true if present / false if absent (CONNECT) * password: true if present / false if absent (CONNECT) * keepAliveInterval: integer [0..65535] (CONNECT) * * @private */ var WireMessage = function (type, options) { this.type = type; for(name in options) { if (options.hasOwnProperty(name)) { this[name] = options[name]; } } }; WireMessage.prototype.encode = function() { // Compute the first byte of the fixed header var first = ((this.type & 0x0f) << 4); /* * Now calculate the length of the variable header + payload by adding up the lengths * of all the component parts */ remLength = 0; topicStrLength = new Array(); // if the message contains a messageIdentifier then we need two bytes for that if (this.messageIdentifier != undefined) remLength += 2; switch(this.type) { // If this a Connect then we need to include 12 bytes for its header case MESSAGE_TYPE.CONNECT: remLength += MqttProtoIdentifier.length + 3; remLength += UTF8Length(this.clientId) + 2; if (this.willMessage != undefined) { remLength += UTF8Length(this.willMessage.destinationName) + 2; // Will message is always a string, sent as UTF-8 characters with a preceding length. var willMessagePayloadBytes = this.willMessage.payloadBytes; if (!(willMessagePayloadBytes instanceof Uint8Array)) willMessagePayloadBytes = new Uint8Array(payloadBytes); remLength += willMessagePayloadBytes.byteLength +2; } if (this.userName != undefined) remLength += UTF8Length(this.userName) + 2; if (this.password != undefined) remLength += UTF8Length(this.password) + 2; break; // Subscribe, Unsubscribe can both contain topic strings case MESSAGE_TYPE.SUBSCRIBE: first |= 0x02; // Qos = 1; for ( var i = 0; i < this.topics.length; i++) { topicStrLength[i] = UTF8Length(this.topics[i]); remLength += topicStrLength[i] + 2; } remLength += this.requestedQos.length; // 1 byte for each topic's Qos // QoS on Subscribe only break; case MESSAGE_TYPE.UNSUBSCRIBE: first |= 0x02; // Qos = 1; for ( var i = 0; i < this.topics.length; i++) { topicStrLength[i] = UTF8Length(this.topics[i]); remLength += topicStrLength[i] + 2; } break; case MESSAGE_TYPE.PUBLISH: if (this.payloadMessage.duplicate) first |= 0x08; first = first |= (this.payloadMessage.qos << 1); if (this.payloadMessage.retained) first |= 0x01; destinationNameLength = UTF8Length(this.payloadMessage.destinationName); remLength += destinationNameLength + 2; var payloadBytes = this.payloadMessage.payloadBytes; remLength += payloadBytes.byteLength; if (payloadBytes instanceof ArrayBuffer) payloadBytes = new Uint8Array(payloadBytes); else if (!(payloadBytes instanceof Uint8Array)) payloadBytes = new Uint8Array(payloadBytes.buffer); break; case MESSAGE_TYPE.DISCONNECT: break; default: ; } // Now we can allocate a buffer for the message var mbi = encodeMBI(remLength); // Convert the length to MQTT MBI format var pos = mbi.length + 1; // Offset of start of variable header var buffer = new ArrayBuffer(remLength + pos); var byteStream = new Uint8Array(buffer); // view it as a sequence of bytes //Write the fixed header into the buffer byteStream[0] = first; byteStream.set(mbi,1); // If this is a PUBLISH then the variable header starts with a topic if (this.type == MESSAGE_TYPE.PUBLISH) pos = writeString(this.payloadMessage.destinationName, destinationNameLength, byteStream, pos); // If this is a CONNECT then the variable header contains the protocol name/version, flags and keepalive time else if (this.type == MESSAGE_TYPE.CONNECT) { byteStream.set(MqttProtoIdentifier, pos); pos += MqttProtoIdentifier.length; var connectFlags = 0; if (this.cleanSession) connectFlags = 0x02; if (this.willMessage != undefined ) { connectFlags |= 0x04; connectFlags |= (this.willMessage.qos<<3); if (this.willMessage.retained) { connectFlags |= 0x20; } } if (this.userName != undefined) connectFlags |= 0x80; if (this.password != undefined) connectFlags |= 0x40; byteStream[pos++] = connectFlags; pos = writeUint16 (this.keepAliveInterval, byteStream, pos); } // Output the messageIdentifier - if there is one if (this.messageIdentifier != undefined) pos = writeUint16 (this.messageIdentifier, byteStream, pos); switch(this.type) { case MESSAGE_TYPE.CONNECT: pos = writeString(this.clientId, UTF8Length(this.clientId), byteStream, pos); if (this.willMessage != undefined) { pos = writeString(this.willMessage.destinationName, UTF8Length(this.willMessage.destinationName), byteStream, pos); pos = writeUint16(willMessagePayloadBytes.byteLength, byteStream, pos); byteStream.set(willMessagePayloadBytes, pos); pos += willMessagePayloadBytes.byteLength; } if (this.userName != undefined) pos = writeString(this.userName, UTF8Length(this.userName), byteStream, pos); if (this.password != undefined) pos = writeString(this.password, UTF8Length(this.password), byteStream, pos); break; case MESSAGE_TYPE.PUBLISH: // PUBLISH has a text or binary payload, if text do not add a 2 byte length field, just the UTF characters. byteStream.set(payloadBytes, pos); break; // case MESSAGE_TYPE.PUBREC: // case MESSAGE_TYPE.PUBREL: // case MESSAGE_TYPE.PUBCOMP: // break; case MESSAGE_TYPE.SUBSCRIBE: // SUBSCRIBE has a list of topic strings and request QoS for (var i=0; i> 4; var messageInfo = first &= 0x0f; var pos = 1; // Decode the remaining length (MBI format) var digit; var remLength = 0; var multiplier = 1; do { digit = input[pos++]; remLength += ((digit & 0x7F) * multiplier); multiplier *= 128; } while ((digit & 0x80) != 0); var wireMessage = new WireMessage(type); switch(type) { case MESSAGE_TYPE.CONNACK: wireMessage.topicNameCompressionResponse = input[pos++]; wireMessage.returnCode = input[pos++]; break; case MESSAGE_TYPE.PUBLISH: var qos = (messageInfo >> 1) & 0x03; var len = readUint16(input, pos); pos += 2; var topicName = parseUTF8(input, pos, len); pos += len; // If QoS 1 or 2 there will be a messageIdentifier if (qos > 0) { wireMessage.messageIdentifier = readUint16(input, pos); pos += 2; } var message = new Messaging.Message(input.subarray(pos)); if ((messageInfo & 0x01) == 0x01) message.retained = true; if ((messageInfo & 0x08) == 0x08) message.duplicate = true; message.qos = qos; message.destinationName = topicName; wireMessage.payloadMessage = message; break; case MESSAGE_TYPE.PUBACK: case MESSAGE_TYPE.PUBREC: case MESSAGE_TYPE.PUBREL: case MESSAGE_TYPE.PUBCOMP: case MESSAGE_TYPE.UNSUBACK: wireMessage.messageIdentifier = readUint16(input, pos); break; case MESSAGE_TYPE.SUBACK: wireMessage.messageIdentifier = readUint16(input, pos); pos += 2; wireMessage.grantedQos = input.subarray(pos); break; default: ; } return wireMessage; } function writeUint16(input, buffer, offset) { buffer[offset++] = input >> 8; //MSB buffer[offset++] = input % 256; //LSB return offset; } function writeString(input, utf8Length, buffer, offset) { offset = writeUint16(utf8Length, buffer, offset); stringToUTF8(input, buffer, offset); return offset + utf8Length; } function readUint16(buffer, offset) { return 256*buffer[offset] + buffer[offset+1]; } /** * Encodes an MQTT Multi-Byte Integer * @private */ function encodeMBI(number) { var output = new Array(1); var numBytes = 0; do { var digit = number % 128; number = number >> 7; if (number > 0) { digit |= 0x80; } output[numBytes++] = digit; } while ( (number > 0) && (numBytes<4) ); return output; } /** * Takes a String and calculates its length in bytes when encoded in UTF8. * @private */ function UTF8Length(input) { var output = 0; for (var i = 0; i 0x7FF) { // Surrogate pair means its a 4 byte character if (0xD800 <= charCode && charCode <= 0xDBFF) { i++; output++; } output +=3; } else if (charCode > 0x7F) output +=2; else output++; } return output; } /** * Takes a String and writes it into an array as UTF8 encoded bytes. * @private */ function stringToUTF8(input, output, start) { var pos = start; for (var i = 0; i>6 & 0x1F | 0xC0; output[pos++] = charCode & 0x3F | 0x80; } else if (charCode <= 0xFFFF) { output[pos++] = charCode>>12 & 0x0F | 0xE0; output[pos++] = charCode>>6 & 0x3F | 0x80; output[pos++] = charCode & 0x3F | 0x80; } else { output[pos++] = charCode>>18 & 0x07 | 0xF0; output[pos++] = charCode>>12 & 0x3F | 0x80; output[pos++] = charCode>>6 & 0x3F | 0x80; output[pos++] = charCode & 0x3F | 0x80; }; } return output; } function parseUTF8(input, offset, length) { var output = ""; var utf16; var pos = offset; while (pos < offset+length) { var byte1 = input[pos++]; if (byte1 < 128) utf16 = byte1; else { var byte2 = input[pos++]-128; if (byte2 < 0) throw new Error(format(ERROR.MALFORMED_UTF, [byte1.toString(16), byte2.toString(16),""])); if (byte1 < 0xE0) // 2 byte character utf16 = 64*(byte1-0xC0) + byte2; else { var byte3 = input[pos++]-128; if (byte3 < 0) throw new Error(format(ERROR.MALFORMED_UTF, [byte1.toString(16), byte2.toString(16), byte3.toString(16)])); if (byte1 < 0xF0) // 3 byte character utf16 = 4096*(byte1-0xE0) + 64*byte2 + byte3; else { var byte4 = input[pos++]-128; if (byte4 < 0) throw new Error(format(ERROR.MALFORMED_UTF, [byte1.toString(16), byte2.toString(16), byte3.toString(16), byte4.toString(16)])); if (byte1 < 0xF8) // 4 byte character utf16 = 262144*(byte1-0xF0) + 4096*byte2 + 64*byte3 + byte4; else // longer encodings are not supported throw new Error(format(ERROR.MALFORMED_UTF, [byte1.toString(16), byte2.toString(16), byte3.toString(16), byte4.toString(16)])); } } } if (utf16 > 0xFFFF) // 4 byte character - express as a surrogate pair { utf16 -= 0x10000; output += String.fromCharCode(0xD800 + (utf16 >> 10)); // lead character utf16 = 0xDC00 + (utf16 & 0x3FF); // trail character } output += String.fromCharCode(utf16); } return output; } /** @ignore Repeat keepalive requests, monitor responses.*/ var Pinger = function(client, window, keepAliveInterval) { this._client = client; this._window = window; this._keepAliveInterval = keepAliveInterval*1000; this.isReset = false; var pingReq = new WireMessage(MESSAGE_TYPE.PINGREQ).encode(); var doTimeout = function (pinger) { return function () { return doPing.apply(pinger); }; }; /** @ignore */ var doPing = function() { if (!this.isReset) { this._client._trace("Pinger.doPing", "Timed out"); this._client._disconnected( ERROR.PING_TIMEOUT.code , format(ERROR.PING_TIMEOUT)); } else { this.isReset = false; this._client._trace("Pinger.doPing", "send PINGREQ"); this._client.socket.send(pingReq); this.timeout = this._window.setTimeout(doTimeout(this), this._keepAliveInterval); } } this.reset = function() { this.isReset = true; this._window.clearTimeout(this.timeout); if (this._keepAliveInterval > 0) this.timeout = setTimeout(doTimeout(this), this._keepAliveInterval); } this.cancel = function() { this._window.clearTimeout(this.timeout); } }; /** @ignore Monitor request completion. */ var Timeout = function(client, window, timeoutSeconds, action, args) { this._window = window; if (!timeoutSeconds) timeoutSeconds = 30; var doTimeout = function (action, client, args) { return function () { return action.apply(client, args); }; }; this.timeout = setTimeout(doTimeout(action, client, args), timeoutSeconds * 1000); this.cancel = function() { this._window.clearTimeout(this.timeout); } }; /* * Internal implementation of the Websockets MQTT V3.1 client. * * @name Messaging.ClientImpl @constructor * @param {String} host the DNS nameof the webSocket host. * @param {Number} port the port number for that host. * @param {String} clientId the MQ client identifier. */ var ClientImpl = function (host, port, clientId) { // Check dependencies are satisfied in this browser. if (!("WebSocket" in global && global["WebSocket"] !== null)) { throw new Error(format(ERROR.UNSUPPORTED, ["WebSocket"])); } if (!("localStorage" in global && global["localStorage"] !== null)) { throw new Error(format(ERROR.UNSUPPORTED, ["localStorage"])); } if (!("ArrayBuffer" in global && global["ArrayBuffer"] !== null)) { throw new Error(format(ERROR.UNSUPPORTED, ["ArrayBuffer"])); } this._trace("Messaging.Client", host, port, clientId); this.host = host; this.port = port; this.clientId = clientId; // Local storagekeys are qualified with the following string. this._localKey=host+":"+port+":"+clientId+":"; // Create private instance-only message queue // Internal queue of messages to be sent, in sending order. this._msg_queue = []; // Messages we have sent and are expecting a response for, indexed by their respective message ids. this._sentMessages = {}; // Messages we have received and acknowleged and are expecting a confirm message for // indexed by their respective message ids. this._receivedMessages = {}; // Internal list of callbacks to be executed when messages // have been successfully sent over web socket, e.g. disconnect // when it doesn't have to wait for ACK, just message is dispatched. this._notify_msg_sent = {}; // Unique identifier for SEND messages, incrementing // counter as messages are sent. this._message_identifier = 1; // Used to determine the transmission sequence of stored sent messages. this._sequence = 0; // Load the local state, if any, from the saved version, only restore state relevant to this client. for(key in localStorage) if ( key.indexOf("Sent:"+this._localKey) == 0 || key.indexOf("Received:"+this._localKey) == 0) this.restore(key); }; // Messaging Client public instance members. ClientImpl.prototype.host; ClientImpl.prototype.port; ClientImpl.prototype.clientId; // Messaging Client private instance members. ClientImpl.prototype.socket; /* true once we have received an acknowledgement to a CONNECT packet. */ ClientImpl.prototype.connected = false; /* The largest message identifier allowed, may not be larger than 2**16 but * if set smaller reduces the maximum number of outbound messages allowed. */ ClientImpl.prototype.maxMessageIdentifier = 65536; ClientImpl.prototype.connectOptions; ClientImpl.prototype.hostIndex; ClientImpl.prototype.onConnectionLost; ClientImpl.prototype.onMessageDelivered; ClientImpl.prototype.onMessageArrived; ClientImpl.prototype._msg_queue = null; ClientImpl.prototype._connectTimeout; /* Send keep alive messages. */ ClientImpl.prototype.pinger = null; ClientImpl.prototype._traceBuffer = null; ClientImpl.prototype._MAX_TRACE_ENTRIES = 100; ClientImpl.prototype.connect = function (connectOptions) { var connectOptionsMasked = this._traceMask(connectOptions, "password"); this._trace("Client.connect", connectOptionsMasked, this.socket, this.connected); if (this.connected) throw new Error(format(ERROR.INVALID_STATE, ["already connected"])); if (this.socket) throw new Error(format(ERROR.INVALID_STATE, ["already connected"])); this.connectOptions = connectOptions; if (connectOptions.hosts) { this.hostIndex = 0; this._doConnect(connectOptions.hosts[0], connectOptions.ports[0]); } else { this._doConnect(this.host, this.port); } }; ClientImpl.prototype.subscribe = function (filter, subscribeOptions) { this._trace("Client.subscribe", filter, subscribeOptions); if (!this.connected) throw new Error(format(ERROR.INVALID_STATE, ["not connected"])); var wireMessage = new WireMessage(MESSAGE_TYPE.SUBSCRIBE); wireMessage.topics=[filter]; if (subscribeOptions.qos != undefined) wireMessage.requestedQos = [subscribeOptions.qos]; else wireMessage.requestedQos = [0]; if (subscribeOptions.onSuccess) { wireMessage.callback = function() {subscribeOptions.onSuccess({invocationContext:subscribeOptions.invocationContext});}; } if (subscribeOptions.timeout) { wireMessage.timeOut = new Timeout(this, window, subscribeOptions.timeout, subscribeOptions.onFailure , [{invocationContext:subscribeOptions.invocationContext, errorCode:ERROR.SUBSCRIBE_TIMEOUT.code, errorMessage:format(ERROR.SUBSCRIBE_TIMEOUT)}]); } // All subscriptions return a SUBACK. this._requires_ack(wireMessage); this._schedule_message(wireMessage); }; /** @ignore */ ClientImpl.prototype.unsubscribe = function(filter, unsubscribeOptions) { this._trace("Client.unsubscribe", filter, unsubscribeOptions); if (!this.connected) throw new Error(format(ERROR.INVALID_STATE, ["not connected"])); var wireMessage = new WireMessage(MESSAGE_TYPE.UNSUBSCRIBE); wireMessage.topics = [filter]; if (unsubscribeOptions.onSuccess) { wireMessage.callback = function() {unsubscribeOptions.onSuccess({invocationContext:unsubscribeOptions.invocationContext});}; } if (unsubscribeOptions.timeout) { wireMessage.timeOut = new Timeout(this, window, unsubscribeOptions.timeout, unsubscribeOptions.onFailure , [{invocationContext:unsubscribeOptions.invocationContext, errorCode:ERROR.UNSUBSCRIBE_TIMEOUT.code, errorMessage:format(ERROR.UNSUBSCRIBE_TIMEOUT)}]); } // All unsubscribes return a SUBACK. this._requires_ack(wireMessage); this._schedule_message(wireMessage); }; ClientImpl.prototype.send = function (message) { this._trace("Client.send", message); if (!this.connected) throw new Error(format(ERROR.INVALID_STATE, ["not connected"])); wireMessage = new WireMessage(MESSAGE_TYPE.PUBLISH); wireMessage.payloadMessage = message; if (message.qos > 0) this._requires_ack(wireMessage); else if (this.onMessageDelivered) this._notify_msg_sent[wireMessage] = this.onMessageDelivered(wireMessage.payloadMessage); this._schedule_message(wireMessage); }; ClientImpl.prototype.disconnect = function () { this._trace("Client.disconnect"); if (!this.socket) throw new Error(format(ERROR.INVALID_STATE, ["not connecting or connected"])); wireMessage = new WireMessage(MESSAGE_TYPE.DISCONNECT); // Run the disconnected call back as soon as the message has been sent, // in case of a failure later on in the disconnect processing. // as a consequence, the _disconected call back may be run several times. this._notify_msg_sent[wireMessage] = scope(this._disconnected, this); this._schedule_message(wireMessage); }; ClientImpl.prototype.getTraceLog = function () { if ( this._traceBuffer !== null ) { this._trace("Client.getTraceLog", new Date()); this._trace("Client.getTraceLog in flight messages", this._sentMessages.length); for (key in this._sentMessages) this._trace("_sentMessages ",key, this._sentMessages[key]); for (key in this._receivedMessages) this._trace("_receivedMessages ",key, this._receivedMessages[key]); return this._traceBuffer; } }; ClientImpl.prototype.startTrace = function () { if ( this._traceBuffer === null ) { this._traceBuffer = []; } this._trace("Client.startTrace", new Date(), version); }; ClientImpl.prototype.stopTrace = function () { delete this._traceBuffer; }; ClientImpl.prototype._doConnect = function (host, port) { // When the socket is open, this client will send the CONNECT WireMessage using the saved parameters. if (this.connectOptions.useSSL) wsurl = ["wss://", host, ":", port, "/mqtt"].join(""); else wsurl = ["ws://", host, ":", port, "/mqtt"].join(""); this.connected = false; this.socket = new WebSocket(wsurl, 'mqttv3.1'); this.socket.binaryType = 'arraybuffer'; this.socket.onopen = scope(this._on_socket_open, this); this.socket.onmessage = scope(this._on_socket_message, this); this.socket.onerror = scope(this._on_socket_error, this); this.socket.onclose = scope(this._on_socket_close, this); this.pinger = new Pinger(this, window, this.connectOptions.keepAliveInterval); this._connectTimeout = new Timeout(this, window, this.connectOptions.timeout, this._disconnected, [ERROR.CONNECT_TIMEOUT.code, format(ERROR.CONNECT_TIMEOUT)]); }; // Schedule a new message to be sent over the WebSockets // connection. CONNECT messages cause WebSocket connection // to be started. All other messages are queued internally // until this has happened. When WS connection starts, process // all outstanding messages. ClientImpl.prototype._schedule_message = function (message) { this._msg_queue.push(message); // Process outstanding messages in the queue if we have an open socket, and have received CONNACK. if (this.connected) { this._process_queue(); } }; ClientImpl.prototype.store = function(prefix, wireMessage) { storedMessage = {type:wireMessage.type, messageIdentifier:wireMessage.messageIdentifier, version:1}; switch(wireMessage.type) { case MESSAGE_TYPE.PUBLISH: if(wireMessage.pubRecReceived) storedMessage.pubRecReceived = true; // Convert the payload to a hex string. storedMessage.payloadMessage = {}; var hex = ""; var messageBytes = wireMessage.payloadMessage.payloadBytes; for (var i=0; i= 2) { var x = parseInt(hex.substring(0, 2), 16); hex = hex.substring(2, hex.length); byteStream[i++] = x; } var payloadMessage = new Messaging.Message(byteStream); payloadMessage.qos = storedMessage.payloadMessage.qos; payloadMessage.destinationName = storedMessage.payloadMessage.destinationName; if (storedMessage.payloadMessage.duplicate) payloadMessage.duplicate = true; if (storedMessage.payloadMessage.retained) payloadMessage.retained = true; wireMessage.payloadMessage = payloadMessage; break; default: throw Error(format(ERROR.INVALID_STORED_DATA, [key, value])); } if (key.indexOf("Sent:"+this._localKey) == 0) { this._sentMessages[wireMessage.messageIdentifier] = wireMessage; } else if (key.indexOf("Received:"+this._localKey) == 0) { this._receivedMessages[wireMessage.messageIdentifier] = wireMessage; } }; ClientImpl.prototype._process_queue = function () { var message = null; // Process messages in order they were added var fifo = this._msg_queue.reverse(); // Send all queued messages down socket connection while ((message = fifo.pop())) { this._socket_send(message); // Notify listeners that message was successfully sent if (this._notify_msg_sent[message]) { this._notify_msg_sent[message](); delete this._notify_msg_sent[message]; } } }; /** * @ignore * Expect an ACK response for this message. Add message to the set of in progress * messages and set an unused identifier in this message. */ ClientImpl.prototype._requires_ack = function (wireMessage) { var messageCount = Object.keys(this._sentMessages).length; if (messageCount > this.maxMessageIdentifier) throw Error ("Too many messages:"+messageCount); while(this._sentMessages[this._message_identifier] !== undefined) { this._message_identifier++; } wireMessage.messageIdentifier = this._message_identifier; this._sentMessages[wireMessage.messageIdentifier] = wireMessage; if (wireMessage.type === MESSAGE_TYPE.PUBLISH) { this.store("Sent:", wireMessage); } if (this._message_identifier === this.maxMessagIdentifier) { this._message_identifier = 1; } }; /** * @ignore * Called when the underlying websocket has been opened. */ ClientImpl.prototype._on_socket_open = function () { // Create the CONNECT message object. var wireMessage = new WireMessage(MESSAGE_TYPE.CONNECT, this.connectOptions); wireMessage.clientId = this.clientId; this._socket_send(wireMessage); }; /** * @ignore * Called when the underlying websocket has received a complete packet. */ ClientImpl.prototype._on_socket_message = function (event) { this._trace("Client._on_socket_message", event.data); // Reset the ping timer. this.pinger.reset(); var byteArray = new Uint8Array(event.data); try { var wireMessage = decodeMessage(byteArray); } catch (error) { this._disconnected(ERROR.INTERNAL_ERROR.code , format(ERROR.INTERNAL_ERROR, [error.message])); return; } this._trace("Client._on_socket_message", wireMessage); switch(wireMessage.type) { case MESSAGE_TYPE.CONNACK: this._connectTimeout.cancel(); // If we have started using clean session then clear up the local state. if (this.connectOptions.cleanSession) { for (key in this._sentMessages) { var sentMessage = this._sentMessages[key]; localStorage.removeItem("Sent:"+this._localKey+sentMessage.messageIdentifier); } this._sentMessages = {}; for (key in this._receivedMessages) { var receivedMessage = this._receivedMessages[key]; localStorage.removeItem("Received:"+this._localKey+receivedMessage.messageIdentifier); } this._receivedMessages = {}; } // Client connected and ready for business. if (wireMessage.returnCode === 0) { this.connected = true; // Jump to the end of the list of hosts and stop looking for a good host. if (this.connectOptions.hosts) this.hostIndex = this.connectOptions.hosts.length; } else { this._disconnected(ERROR.CONNACK_RETURNCODE.code , format(ERROR.CONNACK_RETURNCODE, [wireMessage.returnCode, CONNACK_RC[wireMessage.returnCode]])); break; } // Resend messages. var sequencedMessages = new Array(); for (var msgId in this._sentMessages) { if (this._sentMessages.hasOwnProperty(msgId)) sequencedMessages.push(this._sentMessages[msgId]); } // Sort sentMessages into the original sent order. var sequencedMessages = sequencedMessages.sort(function(a,b) {return a.sequence - b.sequence;} ); for (var i=0, len=sequencedMessages.length; i * Other programming languages, * Java, * C. *

* Most applications will create just one Client object and then call its connect() method, * however applications can create more than one Client object if they wish. * In this case the combination of host, port and clientId attributes must be different for each Client object. *

* The send, subscribe and unsubscribe methods are implemented as asynchronous JavaScript methods * (even though the underlying protocol exchange might be synchronous in nature). * This means they signal their completion by calling back to the application, * via Success or Failure callback functions provided by the application on the method in question. * Such callbacks are called at most once per method invocation and do not persist beyond the lifetime * of the script that made the invocation. *

* In contrast there are some callback functions most notably onMessageArrived * that are defined on the Messaging.Client object. * These may get called multiple times, and aren't directly related to specific method invocations made by the client. * * @name Messaging.Client * * @constructor * Creates a Messaging.Client object that can be used to communicate with a Messaging server. * * @param {string} host the address of the messaging server, as a DNS name or dotted decimal IP address. * @param {number} port the port number in the host to connect to. * @param {string} clientId the Messaging client identifier, between 1 and 23 characters in length. * * @property {string} host read only the server's DNS hostname or dotted decimal IP address. * @property {number} port read only the server's port. * @property {string} clientId read only used when connecting to the server. * @property {function} onConnectionLost called when a connection has been lost, * after a connect() method has succeeded. * Establish the call back used when a connection has been lost. The connection may be * lost because the client initiates a disconnect or because the server or network * cause the client to be disconnected. The disconnect call back may be called without * the connectionComplete call back being invoked if, for example the client fails to * connect. * A single response object parameter is passed to the onConnectionLost callback containing the following fields: *

    *
  1. errorCode *
  2. errorMessage *
* @property {function} onMessageDelivered called when a message has been delivered. * All processing that this Client will ever do has been completed. So, for example, * in the case of a Qos=2 message sent by this client, the PubComp flow has been received from the server * and the message has been removed from persistent storage before this callback is invoked. * Parameters passed to the onMessageDelivered callback are: *
    *
  1. Messaging.Message that was delivered. *
* @property {function} onMessageArrived called when a message has arrived in this Messaging.client. * Parameters passed to the onMessageArrived callback are: *
    *
  1. Messaging.Message that has arrived. *
*/ var Client = function (host, port, clientId) { if (typeof host !== "string") throw new Error(format(ERROR.INVALID_TYPE, [typeof host, "host"])); if (typeof port !== "number" || port < 0) throw new Error(format(ERROR.INVALID_TYPE, [typeof port, "port"])); var clientIdLength = 0; for (var i = 0; i 23) throw new Error(format(ERROR.INVALID_ARGUMENT, [clientId, "clientId"])); var client = new ClientImpl(host, port, clientId); this._getHost = function() { return client.host; }; this._setHost = function() { throw new Error(format(ERROR.UNSUPPORTED_OPERATION)); }; this._getPort = function() { return client.port; }; this._setPort = function() { throw new Error(format(ERROR.UNSUPPORTED_OPERATION)); }; this._getClientId = function() { return client.clientId; }; this._setClientId = function() { throw new Error(format(ERROR.UNSUPPORTED_OPERATION)); }; this._getOnConnectionLost = function() { return client.onConnectionLost; }; this._setOnConnectionLost = function(newOnConnectionLost) { if (typeof newOnConnectionLost === "function") client.onConnectionLost = newOnConnectionLost; else throw new Error(format(ERROR.INVALID_TYPE, [typeof newOnConnectionLost, "onConnectionLost"])); }; this._getOnMessageDelivered = function() { return client.onMessageDelivered; }; this._setOnMessageDelivered = function(newOnMessageDelivered) { if (typeof newOnMessageDelivered === "function") client.onMessageDelivered = newOnMessageDelivered; else throw new Error(format(ERROR.INVALID_TYPE, [typeof newOnMessageDelivered, "onMessageDelivered"])); }; this._getOnMessageArrived = function() { return client.onMessageArrived; }; this._setOnMessageArrived = function(newOnMessageArrived) { if (typeof newOnMessageArrived === "function") client.onMessageArrived = newOnMessageArrived; else throw new Error(format(ERROR.INVALID_TYPE, [typeof newOnMessageArrived, "onMessageArrived"])); }; /** * Connect this Messaging client to its server. * * @name Messaging.Client#connect * @function * @param {Object} [connectOptions] attributes used with the connection. *

* Properties of the connect options are: * @config {number} [timeout] If the connect has not succeeded within this number of seconds, it is deemed to have failed. * The default is 30 seconds. * @config {string} [userName] Authentication username for this connection. * @config {string} [password] Authentication password for this connection. * @config {Messaging.Message} [willMessage] sent by the server when the client disconnects abnormally. * @config {Number} [keepAliveInterval] the server disconnects this client if there is no activity for this * number of seconds. The default value of 60 seconds is assumed if not set. * @config {boolean} [cleanSession] if true(default) the client and server persistent state is deleted on successful connect. * @config {boolean} [useSSL] if present and true, use an SSL Websocket connection. * @config {object} [invocationContext] passed to the onSuccess callback or onFailure callback. * @config {function} [onSuccess] called when the connect acknowledgement has been received from the server. * A single response object parameter is passed to the onSuccess callback containing the following fields: *

    *
  1. invocationContext as passed in to the onSuccess method in the connectOptions. *
* @config {function} [onFailure] called when the connect request has failed or timed out. * A single response object parameter is passed to the onFailure callback containing the following fields: *
    *
  1. invocationContext as passed in to the onFailure method in the connectOptions. *
  2. errorCode a number indicating the nature of the error. *
  3. errorMessage text describing the error. *
* @config {Array} [hosts] If present this set of hostnames is tried in order in place * of the host and port paramater on the construtor. The hosts and the matching ports are tried one at at time in order until * one of then succeeds. * @config {Array} [ports] If present this set of ports matching the hosts. * @throws {InvalidState} if the client is not in disconnected state. The client must have received connectionLost * or disconnected before calling connect for a second or subsequent time. */ this.connect = function (connectOptions) { connectOptions = connectOptions || {} ; validate(connectOptions, {timeout:"number", userName:"string", password:"string", willMessage:"object", keepAliveInterval:"number", cleanSession:"boolean", useSSL:"boolean", invocationContext:"object", onSuccess:"function", onFailure:"function", hosts:"object", ports:"object"}); // If no keep alive interval is set, assume 60 seconds. if (connectOptions.keepAliveInterval === undefined) connectOptions.keepAliveInterval = 60; if (connectOptions.willMessage) { if (!(connectOptions.willMessage instanceof Message)) throw new Error(format(ERROR.INVALID_TYPE, [connectOptions.willMessage, "connectOptions.willMessage"])); // The will message must have a payload that can be represented as a string. // Cause the willMessage to throw an exception if this is not the case. connectOptions.willMessage.stringPayload; if (typeof connectOptions.willMessage.destinationName === "undefined") throw new Error(format(ERROR.INVALID_TYPE, [typeof connectOptions.willMessage.destinationName, "connectOptions.willMessage.destinationName"])); } if (typeof connectOptions.cleanSession === "undefined") connectOptions.cleanSession = true; if (connectOptions.hosts) { if (!connectOptions.ports) throw new Error(format(ERROR.INVALID_ARGUMENT, [connectOptions.ports, "connectOptions.ports"])); if (!(connectOptions.hosts instanceof Array) ) throw new Error(format(ERROR.INVALID_ARGUMENT, [connectOptions.hosts, "connectOptions.hosts"])); if (!(connectOptions.ports instanceof Array) ) throw new Error(format(ERROR.INVALID_ARGUMENT, [connectOptions.ports, "connectOptions.ports"])); if (connectOptions.hosts.length <1 ) throw new Error(format(ERROR.INVALID_ARGUMENT, [connectOptions.hosts, "connectOptions.hosts"])); if (connectOptions.hosts.length != connectOptions.ports.length) throw new Error(format(ERROR.INVALID_ARGUMENT, [connectOptions.ports, "connectOptions.ports"])); for (var i = 0; i * @param {object} [subscribeOptions] used to control the subscription, as follows: *

* @config {number} [qos] the maiximum qos of any publications sent as a result of making this subscription. * @config {object} [invocationContext] passed to the onSuccess callback or onFailure callback. * @config {function} [onSuccess] called when the subscribe acknowledgement has been received from the server. * A single response object parameter is passed to the onSuccess callback containing the following fields: *

    *
  1. invocationContext if set in the subscribeOptions. *
* @config {function} [onFailure] called when the subscribe request has failed or timed out. * A single response object parameter is passed to the onFailure callback containing the following fields: *
    *
  1. invocationContext if set in the subscribeOptions. *
  2. errorCode a number indicating the nature of the error. *
  3. errorMessage text describing the error. *
* @config {number} [timeout] which if present determines the number of seconds after which the onFailure calback is called * the presence of a timeout does not prevent the onSuccess callback from being called when the MQTT Suback is eventually received. * @throws {InvalidState} if the client is not in connected state. */ this.subscribe = function (filter, subscribeOptions) { if (typeof filter !== "string") throw new Error("Invalid argument:"+filter); subscribeOptions = subscribeOptions || {} ; validate(subscribeOptions, {qos:"number", invocationContext:"object", onSuccess:"function", onFailure:"function", timeout:"number" }); if (subscribeOptions.timeout && !subscribeOptions.onFailure) throw new Error("subscribeOptions.timeout specified with no onFailure callback."); if (typeof subscribeOptions.qos !== "undefined" && !(subscribeOptions.qos === 0 || subscribeOptions.qos === 1 || subscribeOptions.qos === 2 )) throw new Error(format(ERROR.INVALID_ARGUMENT, [subscribeOptions.qos, "subscribeOptions.qos"])); client.subscribe(filter, subscribeOptions); }; /** * Unsubscribe for messages, stop receiving messages sent to destinations described by the filter. * * @name Messaging.Client#unsubscribe * @function * @param {string} filter describing the destinations to receive messages from. * @param {object} [unsubscribeOptions] used to control the subscription, as follows: *

* @config {object} [invocationContext] passed to the onSuccess callback or onFailure callback. * @config {function} [onSuccess] called when the unsubscribe acknowledgement has been receive dfrom the server. * A single response object parameter is passed to the onSuccess callback containing the following fields: *

    *
  1. invocationContext if set in the unsubscribeOptions. *
* @config {function} [onFailure] called when the unsubscribe request has failed or timed out. * A single response object parameter is passed to the onFailure callback containing the following fields: *
    *
  1. invocationContext if set in the unsubscribeOptions. *
  2. errorCode a number indicating the nature of the error. *
  3. errorMessage text describing the error. *
* @config {number} [timeout] which if present determines the number of seconds after which the onFailure callback is called, the * presence of a timeout does not prevent the onSuccess callback from being called when the MQTT UnSuback is eventually received. * @throws {InvalidState} if the client is not in connected state. */ this.unsubscribe = function (filter, unsubscribeOptions) { if (typeof filter !== "string") throw new Error("Invalid argument:"+filter); unsubscribeOptions = unsubscribeOptions || {} ; validate(unsubscribeOptions, {invocationContext:"object", onSuccess:"function", onFailure:"function", timeout:"number" }); if (unsubscribeOptions.timeout && !unsubscribeOptions.onFailure) throw new Error("unsubscribeOptions.timeout specified with no onFailure callback."); client.unsubscribe(filter, unsubscribeOptions); }; /** * Send a message to the consumers of the destination in the Message. * * @name Messaging.Client#send * @function * @param {Messaging.Message} message to send. * @throws {InvalidState} if the client is not in connected state. */ this.send = function (message) { if (!(message instanceof Message)) throw new Error("Invalid argument:"+typeof message); if (typeof message.destinationName === "undefined") throw new Error("Invalid parameter Message.destinationName:"+message.destinationName); client.send(message); }; /** * Normal disconnect of this Messaging client from its server. * * @name Messaging.Client#disconnect * @function * @throws {InvalidState} if the client is not in connected or connecting state. */ this.disconnect = function () { client.disconnect(); }; /** * Get the contents of the trace log. * * @name Messaging.Client#getTraceLog * @function * @return {Object[]} tracebuffer containing the time ordered trace records. */ this.getTraceLog = function () { return client.getTraceLog(); } /** * Start tracing. * * @name Messaging.Client#startTrace * @function */ this.startTrace = function () { client.startTrace(); }; /** * Stop tracing. * * @name Messaging.Client#stopTrace * @function */ this.stopTrace = function () { client.stopTrace(); }; }; Client.prototype = { get host() { return this._getHost(); }, set host(newHost) { this._setHost(newHost); }, get port() { return this._getPort(); }, set port(newPort) { this._setPort(newPort); }, get clientId() { return this._getClientId(); }, set clientId(newClientId) { this._setClientId(newClientId); }, get onConnectionLost() { return this._getOnConnectionLost(); }, set onConnectionLost(newOnConnectionLost) { this._setOnConnectionLost(newOnConnectionLost); }, get onMessageDelivered() { return this._getOnMessageDelivered(); }, set onMessageDelivered(newOnMessageDelivered) { this._setOnMessageDelivered(newOnMessageDelivered); }, get onMessageArrived() { return this._getOnMessageArrived(); }, set onMessageArrived(newOnMessageArrived) { this._setOnMessageArrived(newOnMessageArrived); } }; /** * An application message, sent or received. *

* Other programming languages, * Java, * C. *

* All attributes may be null, which implies the default values. * * @name Messaging.Message * @constructor * @param {String|ArrayBuffer} payload The message data to be sent. *

* @property {string} payloadString read only The payload as a string if the payload consists of valid UTF-8 characters. * @property {ArrayBuffer} payloadBytes read only The payload as an ArrayBuffer. *

* @property {string} destinationName mandatory The name of the destination to which the message is to be sent * (for messages about to be sent) or the name of the destination from which the message has been received. * (for messages received by the onMessage function). *

* @property {number} qos The Quality of Service used to deliver the message. *

*
0 Best effort (default). *
1 At least once. *
2 Exactly once. *
*

* @property {Boolean} retained If true, the message is to be retained by the server and delivered * to both current and future subscriptions. * If false the server only delivers the message to current subscribers, this is the default for new Messages. * A received message has the retained boolean set to true if the message was published * with the retained boolean set to true * and the subscrption was made after the message has been published. *

* @property {Boolean} duplicate read only If true, this message might be a duplicate of one which has already been received. * This is only set on messages received from the server. * */ var Message = function (newPayload) { var payload; if ( typeof newPayload === "string" || newPayload instanceof ArrayBuffer || newPayload instanceof Int8Array || newPayload instanceof Uint8Array || newPayload instanceof Int16Array || newPayload instanceof Uint16Array || newPayload instanceof Int32Array || newPayload instanceof Uint32Array || newPayload instanceof Float32Array || newPayload instanceof Float64Array ) { payload = newPayload; } else { throw (format(ERROR.INVALID_ARGUMENT, [newPayload, "newPayload"])); } this._getPayloadString = function () { if (typeof payload === "string") return payload; else return parseUTF8(payload, 0, payload.length); }; this._getPayloadBytes = function() { if (typeof payload === "string") { var buffer = new ArrayBuffer(UTF8Length(payload)); var byteStream = new Uint8Array(buffer); stringToUTF8(payload, byteStream, 0); return byteStream; } else { return payload; }; }; var destinationName = undefined; this._getDestinationName = function() { return destinationName; }; this._setDestinationName = function(newDestinationName) { if (typeof newDestinationName === "string") destinationName = newDestinationName; else throw new Error(format(ERROR.INVALID_ARGUMENT, [newDestinationName, "newDestinationName"])); }; var qos = 0; this._getQos = function() { return qos; }; this._setQos = function(newQos) { if (newQos === 0 || newQos === 1 || newQos === 2 ) qos = newQos; else throw new Error("Invalid argument:"+newQos); }; var retained = false; this._getRetained = function() { return retained; }; this._setRetained = function(newRetained) { if (typeof newRetained === "boolean") retained = newRetained; else throw new Error(format(ERROR.INVALID_ARGUMENT, [newRetained, "newRetained"])); }; var duplicate = false; this._getDuplicate = function() { return duplicate; }; this._setDuplicate = function(newDuplicate) { duplicate = newDuplicate; }; }; Message.prototype = { get payloadString() { return this._getPayloadString(); }, get payloadBytes() { return this._getPayloadBytes(); }, get destinationName() { return this._getDestinationName(); }, set destinationName(newDestinationName) { this._setDestinationName(newDestinationName); }, get qos() { return this._getQos(); }, set qos(newQos) { this._setQos(newQos); }, get retained() { return this._getRetained(); }, set retained(newRetained) { this._setRetained(newRetained); }, get duplicate() { return this._getDuplicate(); }, set duplicate(newDuplicate) { this._setDuplicate(newDuplicate); } }; // Module contents. return { Client: Client, Message: Message }; };