2025-04-04 04:30:11 +02:00

77 lines
1.3 KiB
Go

package main
import (
"errors"
"sync"
"time"
)
type Connection struct {
ready bool
sync.Mutex
}
func NewConnection() *Connection {
return &Connection{}
}
func (c *Connection) Connect() {
c.Lock()
defer c.Unlock()
<-time.After(2 * time.Second)
c.ready = true
}
func (c *Connection) Disconnect() {
c.Lock()
defer c.Unlock()
<-time.After(2 * time.Second)
c.ready = false
}
func (c *Connection) Send(req string) (string, error) {
c.Lock()
defer c.Unlock()
if !c.ready {
return "", errors.New("connection is not ready")
}
// Sending request
<-time.After(1 * time.Second)
return "resp:" + req, nil
}
type UnsafeStorage struct {
sem chan struct{}
data []string
sync.Mutex
}
func NewUnsafeStorage() *UnsafeStorage {
return &UnsafeStorage{sem: make(chan struct{}, 1)}
}
func (s *UnsafeStorage) Save(data string) {
select {
case s.sem <- struct{}{}:
<-s.sem
default:
data = "" // corrupt string
}
<-time.After(1 * time.Second)
s.Lock()
defer s.Unlock()
s.data = append(s.data, data)
}
var storage = NewUnsafeStorage()
// sendAndSave should send all requests concurrently using at most `maxConn` simultaneous connections.
// Responses must be saved using UnsafeStorage. Be careful: UnsafeStorage is not safe for concurrent use.
func sendAndSave(requests []string, maxConn int) {
}