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fix for blurry android, but init to proper res
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6e86ec125d
commit
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@ -9,8 +9,8 @@ export function useImageAsset(asset) {
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frameWidth: 1,
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frameWidth: 1,
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frameHeight: 1,
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frameHeight: 1,
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imageRatio: 1,
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imageRatio: 1,
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imageWidth: 1,
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imageWidth: 1024,
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imageHeight: 1,
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imageHeight: 1024,
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url: null,
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url: null,
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loaded: false,
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loaded: false,
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failed: false,
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failed: false,
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@ -30,14 +30,15 @@ export function useImageAsset(asset) {
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const frameRatio = state.frameWidth / state.frameHeight;
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const frameRatio = state.frameWidth / state.frameHeight;
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if (frameRatio > state.imageRatio) {
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if (frameRatio > state.imageRatio) {
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//height constrained
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//height constrained
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const height = 0.9 * state.frameHeight;
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const height = Math.floor(0.9 * state.frameHeight);
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const width = height * state.imageRatio;
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const width = Math.floor(height * state.imageRatio);
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updateState({ imageWidth: width, imageHeight: height });
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updateState({ imageWidth: width, imageHeight: height });
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}
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}
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else {
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else {
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//width constrained
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//width constrained
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const width = 0.9 * state.frameWidth;
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const width = Math.floor(0.9 * state.frameWidth);
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const height = width / state.imageRatio;
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const height = Math.floor(width / state.imageRatio);
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updateState({ imageWidth: width, imageHeight: height });
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updateState({ imageWidth: width, imageHeight: height });
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}
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}
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}
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}
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@ -45,7 +46,9 @@ export function useImageAsset(asset) {
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}, [state.frameWidth, state.frameHeight, state.imageRatio, state.loaded]);
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}, [state.frameWidth, state.frameHeight, state.imageRatio, state.loaded]);
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useEffect(() => {
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useEffect(() => {
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updateState({ frameWidth: dimensions.width, frameHeight: dimensions.height });
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imageWidth = dimensions.width * 0.9 > state.imageWidth ? state.imageWidth : dimensions.width * 0.9;
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imageHeight = dimensions.height * 0.9 > state.imageHeight ? state.imageHeight : dimensions.height * 0.9;
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updateState({ frameWidth: dimensions.width, frameHeight: dimensions.height, imageWidth, imageHeight });
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}, [dimensions]);
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}, [dimensions]);
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useEffect(() => {
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useEffect(() => {
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