fix for blurry android, but init to proper res

This commit is contained in:
Roland Osborne 2023-05-04 13:29:36 -07:00
parent 6e86ec125d
commit 53d827a12e

View File

@ -9,8 +9,8 @@ export function useImageAsset(asset) {
frameWidth: 1,
frameHeight: 1,
imageRatio: 1,
imageWidth: 1,
imageHeight: 1,
imageWidth: 1024,
imageHeight: 1024,
url: null,
loaded: false,
failed: false,
@ -30,14 +30,15 @@ export function useImageAsset(asset) {
const frameRatio = state.frameWidth / state.frameHeight;
if (frameRatio > state.imageRatio) {
//height constrained
const height = 0.9 * state.frameHeight;
const width = height * state.imageRatio;
const height = Math.floor(0.9 * state.frameHeight);
const width = Math.floor(height * state.imageRatio);
updateState({ imageWidth: width, imageHeight: height });
}
else {
//width constrained
const width = 0.9 * state.frameWidth;
const height = width / state.imageRatio;
const width = Math.floor(0.9 * state.frameWidth);
const height = Math.floor(width / state.imageRatio);
updateState({ imageWidth: width, imageHeight: height });
}
}
@ -45,7 +46,9 @@ export function useImageAsset(asset) {
}, [state.frameWidth, state.frameHeight, state.imageRatio, state.loaded]);
useEffect(() => {
updateState({ frameWidth: dimensions.width, frameHeight: dimensions.height });
imageWidth = dimensions.width * 0.9 > state.imageWidth ? state.imageWidth : dimensions.width * 0.9;
imageHeight = dimensions.height * 0.9 > state.imageHeight ? state.imageHeight : dimensions.height * 0.9;
updateState({ frameWidth: dimensions.width, frameHeight: dimensions.height, imageWidth, imageHeight });
}, [dimensions]);
useEffect(() => {