databag/net/server/internal/bridge.go

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package databag
import (
"github.com/gorilla/websocket"
"encoding/json"
"sync"
"time"
)
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var bridgeRelay BridgeRelay;
const BridgeKeepAlive = 6
type BridgeStatus struct {
status string
}
type Bridge struct {
accountId uint
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callId string
cardId string
expires int64
closed bool
callerToken string
calleeToken string
caller *websocket.Conn
callee *websocket.Conn
}
type BridgeRelay struct {
sync sync.Mutex
bridges []Bridge
}
func (s *BridgeRelay) AddBridge(accountId uint, callId string, callerToken string, calleeToken string) {
s.sync.Lock()
defer s.sync.Unlock()
bridge := Bridge{
accountId: accountId,
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callId: callId,
expires: time.Now().Unix() + (BridgeKeepAlive * 3),
closed: false,
callerToken: callerToken,
calleeToken: calleeToken,
}
s.bridges = append(s.bridges, bridge)
}
func setStatus(bridge Bridge, status string) {
msg, _ := json.Marshal(BridgeStatus{ status: status })
if bridge.caller != nil {
if err := bridge.caller.WriteMessage(websocket.TextMessage, msg); err != nil {
LogMsg("failed to notify bridge status");
}
}
if bridge.callee != nil {
if err := bridge.callee.WriteMessage(websocket.TextMessage, msg); err != nil {
LogMsg("failed to notify bridge status");
}
}
}
func (s *BridgeRelay) KeepAlive(accountId uint, callId string) {
s.sync.Lock()
defer s.sync.Unlock()
now := time.Now().Unix()
var bridges []Bridge
for _, bridge := range s.bridges {
if bridge.expires > now {
bridges = append(bridges, bridge)
if bridge.callId == callId && bridge.accountId == accountId {
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bridge.expires = now + (BridgeKeepAlive * 3)
if bridge.caller != nil {
if err := bridge.caller.WriteMessage(websocket.PingMessage, nil); err != nil {
LogMsg("failed to ping caller signal");
}
}
if bridge.callee != nil {
if err := bridge.callee.WriteMessage(websocket.PingMessage, nil); err != nil {
LogMsg("failed to ping callee signal");
}
}
}
} else {
setStatus(bridge, "closed");
}
}
s.bridges = bridges
}
func (s *BridgeRelay) RemoveBridge(accountId uint, callId string, cardId string) {
s.sync.Lock()
defer s.sync.Unlock()
var bridges []Bridge
for _, bridge := range s.bridges {
if bridge.callId == callId && bridge.accountId == accountId && (bridge.cardId == cardId || cardId == "") {
setStatus(bridge, "closed");
} else {
bridges = append(bridges, bridge)
}
}
s.bridges = bridges
}
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func (s *BridgeRelay) SetConnection(conn *websocket.Conn, token string) {
s.sync.Lock()
defer s.sync.Unlock()
for _, bridge := range s.bridges {
if bridge.callerToken == token {
bridge.caller = conn
if bridge.caller != nil && bridge.callee != nil {
setStatus(bridge, "connected")
} else {
setStatus(bridge, "connecting")
}
}
if bridge.calleeToken == token {
bridge.callee = conn
if bridge.caller != nil && bridge.callee != nil {
setStatus(bridge, "connected")
} else {
setStatus(bridge, "connecting")
}
}
}
}
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func (s *BridgeRelay) ClearConnection(conn *websocket.Conn) {
s.sync.Lock()
defer s.sync.Unlock()
for _, bridge := range s.bridges {
if bridge.caller == conn {
bridge.caller = nil
setStatus(bridge, "connecting")
}
if bridge.callee == conn {
bridge.callee = nil
setStatus(bridge, "connecting")
}
}
}
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func (s *BridgeRelay) RelayMessage(conn *websocket.Conn, msg []byte) {
s.sync.Lock()
defer s.sync.Unlock()
for _, bridge := range s.bridges {
if bridge.caller == conn && bridge.callee != nil {
if err := bridge.callee.WriteMessage(websocket.TextMessage, msg); err != nil {
LogMsg("failed to relay to callee");
}
}
if bridge.callee == conn && bridge.caller != nil {
if err := bridge.caller.WriteMessage(websocket.TextMessage, msg); err != nil {
LogMsg("failed to relay to caller");
}
}
}
}
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