166 lines
4.9 KiB
C++
166 lines
4.9 KiB
C++
// This is a demonstration on how to use an input device to trigger changes on your neo pixels.
|
|
// You should wire a momentary push button to connect from ground to a digital IO pin. When you
|
|
// press the button it will change to a new pixel animation. Note that you need to press the
|
|
// button once to start the first animation!
|
|
|
|
#include <Adafruit_NeoPixel.h>
|
|
|
|
#define BUTTON_PIN 2 // Digital IO pin connected to the button. This will be
|
|
// driven with a pull-up resistor so the switch should
|
|
// pull the pin to ground momentarily. On a high -> low
|
|
// transition the button press logic will execute.
|
|
|
|
#define PIXEL_PIN 6 // Digital IO pin connected to the NeoPixels.
|
|
|
|
#define PIXEL_COUNT 16
|
|
|
|
// Parameter 1 = number of pixels in strip, neopixel stick has 8
|
|
// Parameter 2 = pin number (most are valid)
|
|
// Parameter 3 = pixel type flags, add together as needed:
|
|
// NEO_RGB Pixels are wired for RGB bitstream
|
|
// NEO_GRB Pixels are wired for GRB bitstream, correct for neopixel stick
|
|
// NEO_KHZ400 400 KHz bitstream (e.g. FLORA pixels)
|
|
// NEO_KHZ800 800 KHz bitstream (e.g. High Density LED strip), correct for neopixel stick
|
|
Adafruit_NeoPixel strip = Adafruit_NeoPixel(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800);
|
|
|
|
bool oldState = HIGH;
|
|
int showType = 0;
|
|
|
|
void setup() {
|
|
pinMode(BUTTON_PIN, INPUT_PULLUP);
|
|
strip.begin();
|
|
strip.show(); // Initialize all pixels to 'off'
|
|
}
|
|
|
|
void loop() {
|
|
// Get current button state.
|
|
bool newState = digitalRead(BUTTON_PIN);
|
|
|
|
// Check if state changed from high to low (button press).
|
|
if (newState == LOW && oldState == HIGH) {
|
|
// Short delay to debounce button.
|
|
delay(20);
|
|
// Check if button is still low after debounce.
|
|
newState = digitalRead(BUTTON_PIN);
|
|
if (newState == LOW) {
|
|
showType++;
|
|
if (showType > 9)
|
|
showType=0;
|
|
startShow(showType);
|
|
}
|
|
}
|
|
|
|
// Set the last button state to the old state.
|
|
oldState = newState;
|
|
}
|
|
|
|
void startShow(int i) {
|
|
switch(i){
|
|
case 0: colorWipe(strip.Color(0, 0, 0), 50); // Black/off
|
|
break;
|
|
case 1: colorWipe(strip.Color(255, 0, 0), 50); // Red
|
|
break;
|
|
case 2: colorWipe(strip.Color(0, 255, 0), 50); // Green
|
|
break;
|
|
case 3: colorWipe(strip.Color(0, 0, 255), 50); // Blue
|
|
break;
|
|
case 4: theaterChase(strip.Color(127, 127, 127), 50); // White
|
|
break;
|
|
case 5: theaterChase(strip.Color(127, 0, 0), 50); // Red
|
|
break;
|
|
case 6: theaterChase(strip.Color( 0, 0, 127), 50); // Blue
|
|
break;
|
|
case 7: rainbow(20);
|
|
break;
|
|
case 8: rainbowCycle(20);
|
|
break;
|
|
case 9: theaterChaseRainbow(50);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Fill the dots one after the other with a color
|
|
void colorWipe(uint32_t c, uint8_t wait) {
|
|
for(uint16_t i=0; i<strip.numPixels(); i++) {
|
|
strip.setPixelColor(i, c);
|
|
strip.show();
|
|
delay(wait);
|
|
}
|
|
}
|
|
|
|
void rainbow(uint8_t wait) {
|
|
uint16_t i, j;
|
|
|
|
for(j=0; j<256; j++) {
|
|
for(i=0; i<strip.numPixels(); i++) {
|
|
strip.setPixelColor(i, Wheel((i+j) & 255));
|
|
}
|
|
strip.show();
|
|
delay(wait);
|
|
}
|
|
}
|
|
|
|
// Slightly different, this makes the rainbow equally distributed throughout
|
|
void rainbowCycle(uint8_t wait) {
|
|
uint16_t i, j;
|
|
|
|
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
|
|
for(i=0; i< strip.numPixels(); i++) {
|
|
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
|
|
}
|
|
strip.show();
|
|
delay(wait);
|
|
}
|
|
}
|
|
|
|
//Theatre-style crawling lights.
|
|
void theaterChase(uint32_t c, uint8_t wait) {
|
|
for (int j=0; j<10; j++) { //do 10 cycles of chasing
|
|
for (int q=0; q < 3; q++) {
|
|
for (int i=0; i < strip.numPixels(); i=i+3) {
|
|
strip.setPixelColor(i+q, c); //turn every third pixel on
|
|
}
|
|
strip.show();
|
|
|
|
delay(wait);
|
|
|
|
for (int i=0; i < strip.numPixels(); i=i+3) {
|
|
strip.setPixelColor(i+q, 0); //turn every third pixel off
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//Theatre-style crawling lights with rainbow effect
|
|
void theaterChaseRainbow(uint8_t wait) {
|
|
for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
|
|
for (int q=0; q < 3; q++) {
|
|
for (int i=0; i < strip.numPixels(); i=i+3) {
|
|
strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
|
|
}
|
|
strip.show();
|
|
|
|
delay(wait);
|
|
|
|
for (int i=0; i < strip.numPixels(); i=i+3) {
|
|
strip.setPixelColor(i+q, 0); //turn every third pixel off
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Input a value 0 to 255 to get a color value.
|
|
// The colours are a transition r - g - b - back to r.
|
|
uint32_t Wheel(byte WheelPos) {
|
|
WheelPos = 255 - WheelPos;
|
|
if(WheelPos < 85) {
|
|
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
|
|
}
|
|
if(WheelPos < 170) {
|
|
WheelPos -= 85;
|
|
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
|
|
}
|
|
WheelPos -= 170;
|
|
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
|
|
}
|