arduino/gemma_fire/gemma_fire.ino
2018-11-03 20:21:33 +00:00

115 lines
2.8 KiB
C++

// Low power NeoPixel earrings example. Makes a nice blinky display
// with just a few LEDs on at any time...uses MUCH less juice than
// rainbow display!
#include <Adafruit_NeoPixel.h>
#define PIN 0
#define FIRE_SIZE 15
#define RED_SIZE 12
#define LIGHTNING_SIZE 14
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(1, PIN);
uint8_t mode = 0, // Current animation effect
offset = 0; // Position of spinny eyes
uint32_t color = 0xffffff; // Start red
uint32_t prevTime;
uint8_t m = 0;
uint32_t waiting = 8000;
const uint32_t mix[] = { 0xff00ff, 0x8f00ff, 0xf000ff };
const uint32_t breathe[] = {7, 7, 15, 23, 30, 38, 45, 52, 58, 64, 70, 76, 80, 85, 89, 92, 95, 97, 98, 99, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 99, 98, 97, 95, 92, 89, 85, 80, 76, 70, 64, 58, 52, 45, 38, 30, 23, 15, 7 };
const uint32_t fire[] = { 0xff2426, 0xfe3223, 0xfe4121, 0xfd4f1f, 0xfd5e1d, 0xfc6d1b, 0xfc7b18, 0xfb8a16, 0xfb9814, 0xfaa712, 0xfab610, 0xffc20d, 0xffd30b, 0xffe309, 0xfff407, 0xf7ff05 };
const uint32_t lightning[] = { 0xffffff, 0x2436ff, 0x2e43fe, 0x3950fe, 0x4354fe, 0x4e6bfe, 0xffffff, 0x5879fe, 0x6386fe, 0x6d93fe, 0x78a1fe, 0x82aefe, 0x8dbcfe, 0x97c9fe, 0xa2d6fe, 0xace4fe }; // ,0xc2fffe, , , , , , , , , , };
const uint32_t reds[] = { 0xf4c262, 0xff6961 , 0xff5c5c, 0xff1c00, 0xff0800, 0xff0000, 0xcd5c5c, 0xe34234, 0xd73b3e, 0xce1620, 0xcc0000, 0xb22222 }; //, , , , , , , , , , , 0xb31b1b};
void setup() {
pixels.begin();
pixels.setBrightness(10); // 1/3 brightness
prevTime = millis();
}
void loop() {
uint8_t i;
uint32_t t;
uint8_t B;
switch (mode) {
case 0: // Random sparks - just one LED on at a time!
//
pixels.setPixelColor(0, color);
pixels.show();
delay(1000);
break;
case 1: // Spinny wheels (8 LEDs on at a time)
B = breathe[m];
// color = fire[random(FIRE_SIZE)];
// color = lightning[random(LIGHTNING_SIZE)];
color = 0xff0000;
pixels.setPixelColor(0, color);
pixels.setBrightness(B);
pixels.show();
m++;
if (m > 49) {
m = 0;
}
delay(60);
break;
case 2:
color = reds[random(RED_SIZE)];
// color = lightning[random(LIGHTNING_SIZE)];
pixels.setPixelColor(0, color);
pixels.show();
delay(120);
break;
}
t = millis();
if ((t - prevTime) > waiting) {
// color = fire[random(FIRE_SIZE)];
mode++;
m = 0;
if (mode > 2) {
mode = 0;
}
switch (mode) {
case 0:
waiting = 8000;
color = 0xff0000;
// color = 0x007fff;
break;
case 1:
waiting = 30000;
break;
case 2:
waiting = 30000;
pixels.setBrightness(60);
break;
}
//color = rgb[random(3)];
prevTime = t;
}
}